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Tefoutu

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    MMOs...
  1. MinguesDew, You bring a good point, but still being rewarded for leaving is not my kind of tuff love as 15 minute debuff may not even be a deterrent. At the same time I would hate to be in a WZ where everyone is complaining and the complainers can't quit without a penalty. But maybe that’s the point...You should not quit regardless of the situation, tuff it up as your mission comes first. When we change a game too much to a water down version to please weak players away from what makes sense, we lose the 'reality aspect" that is so important. Maybe you should be able to add to your ignore list the players you don't want in your WZ teams so you would not be picked to join them in WZs. If they are bad enough and everyone hates them then they will not find advance WZs to play in... In any case if we do not fix this issue it will be hard to get the PvP players back to SWTOR; it’s only a matter of time when the next MMOs with good PvP will come out. I just wish SWTOR could fill that need.
  2. Hello Can you consider having two different WZ modes available, such as one basic (current form) and one more advanced for a more rewarding experience? Once size does not fill all and casual players should not be subject to competitive PvP in WZs nor should experience players have to fight in diluted ones. Your core PvP players can sustain your server population over time but we need to improve their experience and rewards. The advance mode would allow for more rules to reduce leaching, deserting and make the fights more interesting for hard core players. Thank you for your consideration.
  3. Galvatron, let me answer them one by one: 1: They get put in a losing group halfway through the match. ( Which I Agree it's ok to drop) This should be resolved through pairing with guild mates, if not, when soloing, just work harder but do not quit as you will just compound the problem. Remember that in all teams you have superstars and others that are not but they can still be good teams and be winners as well. 2: they get put in a group with known idiots or players that just stand around doing nothing. (I would drop too) The leaching problem is real and should be addressed as well but I want to focus on the balance issue first. 3: the system makes an uneven match and it 6vs8 or 7vs8. Agreed therefore there should be rewards and penalties to address this issue. Thank you for your post.
  4. Lugh, I'm not familiar with this bug, atm I'm focusing on the number of team members participating in a Wz to keep the experience viable and hope the rewards/penalties will deter anyone from cheating according to your bug.
  5. KryptikX Thanks for your point Yes, I'd rather know when I'm queing that I'll have a good experience rather than crossing my fingers...Patience has its rewards, otherwise why even bother:mad:? The waiting part should be resolved with cross server warzones and also if the experience is elavated rather than dum. I'm looking for a viable reward and a penalty for all parties affected by this problem... Thanks again.
  6. PvP is an integral part of an MMO despite a wider PVE community, regardless of the varied PvP aspirations out there, both have to work together for the game to flourish. (As a sad example just remember what happened to EverQuest 2) Therefore we need to make the PvP experience the best in this game, period! Let’s start with what is the most annoying problem in my opinion: WZs imbalances due to the available revolving door to quit WZs in all impunity. Why? Well for the most part, numbers and the length of time without complete teams maters in a timed 8 v 8 combats WZ quite dramatically. So my solution is the "advance PvP" check box option. When one “ques” for a WZ; the player has the option to check the “advance PvP box” with a warning that it may take a little longer to for the WZ to start and if one quits the WZ at any time before its conclusion the character will be subject to a penalty. What is the penalty you may ask? Well if you quit the WZ at an inopportune time your character is sent to a holding cell (like any well deserving deserter, cinematic is welcome…) for a length of time, say “ten minutes”, without being able to PvP or PVE. Now he/she can elect to leave the penalty box or cell by paying a material said fine that will be paid to the remaining team members that stayed in the WZ. The fine can be any combination of credit/valor or commendations and prompted when the player’s wants to quit the WZ with the penalty option as a default. Now this will serve two purposes; 1. Allowing for the players to not select that box so they can enjoy the way things are. 2. Allow for the more serious ones to click the box for a more challenging and maybe more rewarding experience. No self-respecting PvP player likes winning a fight when the other side just collapses because of insufficient or erratic/immature participants. In my experience many PvP players are warriors in spirit and a good amount of them have a code of honor and or pride! Please give them the PvP experience they deserve! Let me know what you think. (Moto – You are only as good as your team and your team is only as you!) Thank you for reading.
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