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dakajojo

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Everything posted by dakajojo

  1. I am all in for Togruta and have been requesting it since early beta. I'd also love to see the Voss as playable.
  2. This tends to happen with each pack release. But, they always fix it with the next patch.
  3. Can we get an official word or update on this, Tait (or any Community Manager for that matter...?)
  4. I'm happy to here it. That's one of the reasons I was trying to point out from the get-go. I love the way these sets look, and being that they are from the CM and new... I'd hope the Devs address it. Ugh, I know what you mean! LOL! I couldn't agree more!
  5. As I said before in this thread, what ever you would like to call the pack, the jetpack/rocket pack is the SAME model used for properly working gear with the desired animation. SAME model. And as I said before (again) there is no underwater travel in this game, so labeling the pack's model, which is actively being used for other gear, as a "pump jet" is reaching. I could care less if the gear has "Underwater" in it. It doesn't change the fact that it is the SAME model used for other gear, which have properly used animations. Your argument was already posted before, if you cared to read. If you don't want the gear to animate or don't care about the gear, I don't understand the need to stop in this thread and try to argue. Based on the view count of this and the threads in the Bug Reporting forum, it seems I am not alone here.
  6. I already posted one, which is still on the first page. I hope we get a response and that it is addressed.
  7. Awesome. I hope that if enough people do, they will address it.
  8. I don't need to be told anything. There is no underwater travel in this game. The model includes a jetpack, and it should be used as such. There is no written rule saying a jetpack on an underwater set can't be used anywhere but underwater. In the real world, rockets can go from underwater to the air. (i.e. ) The same should apply here, especially in the Star Wars Universe.
  9. I would consider the template issue you describe as a bug. If a jetpack is there, it should be used instead of the animation coming from the character's feet. The devs have addressed other gear issues in the past - but the majority were from the CM. Thankfully, these sets are also from the CM... so I hope they address the concern here. They are such great looking sets. It would be a shame if the jetpacks aren't utilized.
  10. It's not that we are surprised... it just need to be addressed. On the subject of older gear: they still haven't addressed the hood issue (up on some, down on others, or if it's up the model shows another hood down...) on robes for the Jedi classes. I think it's safer to say they would address newer, CM-originated gear though.
  11. I get what you are saying, but as there is no underwater travel in this game, the jetpack/rocketpack (whatever you wish to address it as) should work like the other Bounty Hunter armor chest pieces that have a jetpack on the back (should they work as intended and are not bugged.)
  12. I posted in the Bug Report forum, just in case: http://www.swtor.com/community/showthread.php?p=7416157#post7416157
  13. I posted this in General, but I will post it here as well: Both the Underwater Explorer and Underwater Adventurer Armor sets do not utilize the jetpack attached to the chest piece. The rocket boost instead comes from the character's feet. Based on the model of the chest piece and from popular consensus, the rocket boost animation should come from the jetpack on the chest piece - not from the character's feet. I am not sure if this was intentional, or a bug. If it is intentional, it doesn't really make sense to have an unusable jetpack (there is no underwater travel in-game) and should be corrected. If it is a bug, please fix it. These are easily some of the best Bounty Hunter sets available. It's a shame the jetpack is not currently being utilized. An In-game bug ticket has been submitted. I would suggest anyone else reading do the same. Original Thread: http://www.swtor.com/community/showthread.php?t=741049
  14. I think the best way we can get a fix is for everyone to submit bug tickets. Unless a community manager sees this thread and puts the gears in motion.
  15. This, this, this!!! I submitted a bug ticket, just in case. It would be nice if a dev or community manager could comment so we aren't left in the dark.
  16. I may be one of the only ones, but I love the way these armor sets look on my Bounty Hunter. However... what is the point of having a jet pack on the back of the chest piece if the rocket boost comes out of the feet of the character instead?! If there is a booster pack on the back, why not have the rocket boost come from there? I'm not sure if this was intentional, or yet another bug.
  17. It seems that there is a bit of an issue with the Chocolate Lobel... after the timer runs out, the darn things still act like they are bound and cannot be listed on the GTN. I submitted a bug ticket, but I figured I'd post here too. I really hope they fix this soon. I have 8 of the little bastards and I'd like to get them out of Bay 2...
  18. I fully support the Cartel Market, but I already pay a monthly fee to play and support this game. I do appreciate the monthly Cartel Coin grant, but... I'd like to suggest implementing a discount system for subscriber Cartel Coin Purchases. Even if it was 10%, it's something that would not only make subscribers feel like they are getting some incentive for paying each month, but also should push more Cartel Coin purchases. Just an idea.
  19. When will we be able to purchase Cartel Coins in-game? I was hoping it would be included with this update.
  20. It is more of a Blood Orange, isn't it?
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