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Aldael

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Everything posted by Aldael

  1. I have the perfect solution for the RNG love that developers (and I imagine high directives that approved it) recently have (a couple of years): - Apply it to your salary, at the end of month (or whenever you get pay) you get an envelope with your check, it can be a magnificent double, a normal one, or just some gift card for 20$. After a couple of months of getting the gift card, I can assure you they would revert to normal.
  2. My attitude tends to get that way when I present my arguments (that people can share or not) and people (not you) dismiss them with a "you know nothing" or "cause I said so" remark. If people think mine are flaw, my expectations are that they refute them (or show me the flaw) with arguments (reasoned). Well, I must inform that I have played (and completed) NiM content in various roles and specs, I have played telekinetics sage and balance (even seer) although I haven't done the trooper (primarily cause is it not my cup of tea class), I have done sentinel in every spec and iteration (yes even the hybrid smash+dot build, that I personally hated) to complete NiM content. It seems you are trying to design a spec (or a damage output model) to accommodate the encounters ingame, well, that is one way to do it, personally I don't think it is the more efficient way (as usually encounter come after the design of class and new encounters would make you change design to balance them everytime). Some classes and specs have "easier" ways to deal with mechanics in encounters (f.e. swtor is more ranged friendly than melee) rendering them (in some cases) non existent. In NiM different classes and specs have different tasks and being the top damage over other members by a large margin usually is not the defining step to beat the encounter. (Commander Draxus in DF is a wave boss, and it is more important who interrupts first, which add is damaged first, or how you kite than the damage output of the sustained/burst) I'm not against changes in classes, to prevent not foreseen mechanics, to balance them out, I certainly think some changes are needed for the sentinel class, but not major on the damage (concentration needs a buff on that end).
  3. When someone quotes me, I expect them to be my words. I'm starting to think your comprehension of the language is not as good as it needs to be, burst means they have peaks and valleys in the damage output, how high are the peaks and how long are the valleys determine the overall dps, while the called sustained has a growing curve until it achieves the max and it stays there. Those are the characteristics of those two models. How efficient they are depends on the conditions the encounter has ( is it tank&spank? it has lot of movement? it has differencial phases? ... ) Bioware can (and does) fix their damage (or dps) goals where they want (and probably will do as you like) but if history in this game (or others) have taught us something is that having one spec overpowering two others is not good. Again, (as mentioned in almost every post I have made in this topic) the choosing between spec should be determined by preference of playstile and buffs/utilities they have, not the overachieving of dps of one spec over others.
  4. Why does sustain must have higher dps? Don't mix concepts sustained doesn't HAVE TO BE a harder rotation and BURST doesn't HAVE TO BE simpler rotation. I assume if the burst rotation were more complex ,you would agree it has to be higher? Between ideal conditioned specs ( Dps ranking 248 ilvl) we get this: - Watchman 10336 dps 2.29% - Combat 10150 dps 0.45% -Concentration 9828 dps -2.74% AVG 10104 dps. From my point of view (that you may agree or not), i would have all the specs in a +-3%, so either we down watchman or we up concentration (i prefer the latest), and you would choose the spec from your preference in how they are played, or the buffs/utilities they provide. THAT IS MY ARGUMENT. ----- Now , please, what is yours? You think complex rotations need to be rewarded? (Ok, why sustain have to be more complex then?) (and how you define complex? more buttons to push? debuffs to take care of? it is easier to control a 18s rotation or a 45s one? ) You think melee has to be higher than ranged? You think a pure dps class have to be higher than a hybrid one? Be careful, cause we enter in another kind of topic than we were previously debating.
  5. And what is wrong with picking a spec as a personal preference? Just think it the other way around, if spec A is far superior in damage, why would anyone choose B other than personal preference? (i assume A is sustained and B is burst for you) The main focus of a dps class is to do damage, but how you do it, or the utilities/buffs you get in every spec should be different enough to let you pick between them (but that is a different topic of discussion), if not you have wasted time and resources in something very few will take. Actually Anni had always higher potential output than the others specs, not saying that it performed better always, some fights were designed not to be sustained and worked better with burst.
  6. The problem is the concept difference between concentration and combat (or rage and carnage) was erased when 3.0 launched, initially Conc(focus) was a burst aoe spec, with lacking single. Now we have 2 burst specs (combat and conc) and one sustained.
  7. I refuse the concept of burst being minor in total damage, Graphic should be like this Burst vs Sustained PS: Graphic is tweaked to have a similar DPS to be able to watch both lines of DPS, also not to have too much data, but the concept is understable. Burst have "windows" when damage is top and valleys when damage is almost anecdotal while sustained has a growing curve and then stabilizes. In long periods of time DPS should be similar (in ideal conditions) (we can discuss what "long" should be, but it is another topic) . Sure, in pvp most people would choose burst over sustained (but they already do), in pve you can choose over your favorite way, knowing the final result is the same , just the way to achieve it, is different.
  8. You are mixing 2 concepts: - sustained dps is a quantity over a LONG period of time, - burst is quantity over a SHORT period of time. Total damage over a very long period of time should be similar. (under ideal circumstances) Overall DPS should be almost equal in every spec ( a +- difference of 3% should be acceptable depending on gear, stats,...). How you get that DPS is what should vary from each spec ( APM, rotation,....). This is what should be taken into consideration for different scenarios (PVP, PVE, different group builds). Other considerations for spec are the dcd they provide (or utilities), right now anni has a very minor heal, carnage a higher def and fury a cc immunity on it, they affect gameplay very differently be it pve or pvp.
  9. I understand the reason to this change, but the implementation is horrible. Do you want to know what would have been acceptable? The cm item (crystal/tuning) gets destroyed (same as dyes) if you take it out of the legacy weapon. This would work, as the buying char has it unlocked on collections already and can redeem it infinitely, and if you want on another char, you can use the legacy unlock (or buy in that char, but i don't find this worthy) AND it doesn't prevent legacy weapon being used on alts, just blocks the unlock process.
  10. 4.0 flagged HM was ********, you could get bis gear without doing the hardest content. You could find a LOT of people in bis gear (or very likely) who were completely bad players (didnt know mechanics, rotations).
  11. For the majority this is all known, but here it is anyway. The system has been sold to us as a way to include all type of players (mainly the casuals) in the path of getting the best gear ingame possible. - How does the system work? After leveling to max level (in this case 70) you a new experience bar, and everything you do (playing story content, pvp, pve, heroics,...) give you points (cxp), in different quantities, some more some less. Every time you complete the bar, you get a command level and a crate to open (maximum command level is 300, when you reach this one, you don't get new levels, but every time you complete the bar, you get a new crate). Crates are separated in 3 tiers (1,2 and 3) in which different one can get you a more strong gear (tier 1 up to 230ilvl, tier 2 ap to 236ilvl and tier 3 up to 240ilvl). Crates also can give you a series of different items, including gifts, aesthetical gear (orange with out mods), currency for crafting mats (jawa scraps) and crafting recipes. - How does the system fail? All of the above is completely RNG, well, it is true you get a piece of gear in every crate (but it can be modded or not, it can be bonus set or not(mostly not)). Let's just say you are not the most lucky guy in the galaxy, so you open various crates and get not modded gear, you can always try again, but after a few levels not getting anything you want it gets frustrating. Even if your are not unlucky and get modded gear, after a while you have substituted all your mods (or the piece with the new tier) but have not gotten the bonus set, you get frustrated. Even if you get your bonus set, you have to keep getting cxp to unblock your next tier, not getting new gear until you do. You are at a repetitive task with no rewards, and you get frustrated. - The way it was vs how it is now. Keeping out the system in 4.0 was awful in design (flagged HM ops giving better loot than NiM, easier ops bosses giving same loot than more difficult ones), you did know that doing X boss and downing it, gave you a chance (or a certainty if you did with a guild) to win Y piece of gear. And you could plan how to gear yourself up in a thought way (and this helped guilds to quickly gear up new recruits). Now you can't do this, there is no way of knowing which or if a piece is dropping for you. The only way of somewhat circumventing this is to get the mod recipe and craft it (and this only works for enhancements and mods, not bonus armoring), but unfortunately this force you to grind for credits (as the crafting and ingredients are not so easy to get, at least in a amount to build up all the gear).
  12. For pve purposes you want 110%, for pvp 105%(and depending on your build even less), after that it would depend on class/spec. I guess in a few days theorycrafters will post some guides.
  13. As expected, the jerk kicked everyone from the guild, changed its name (or invited some alt and deleted previous char) to steal all our assets. Former members have created New Behind the Musgo, (so pls dont mix them up) to try to raise from the ashes. (support will not do anything against this ******e, or give back guild, perfectly agreeable with his policies)
  14. If you encounter during your playtime with any member of "Behind the musgo" guild, don't consider its a representative, as the guild has been overrun by the $&·&/· gm auto appointed system and the new "GM" has kicked all previous officers and players to steal it.
  15. The one they "talked" about the new "group" content, uprising. As there are other topics that discuss the direction they are taking, please don't do it here. My question is very simple: At the end of the livestream, we were supposed to see a video of the actual gameplay (not just a few seconds as previously) of one uprising, but it failed epicly (guys, is it so rare and difficult to check the presentation BEFORE doing it?). So stream ended, and no actual footage was shown (I reiterate, more than just a few seconds) and 2 days after we still have not seen it (would have been so difficult to upload it after to youtube or twitch and provide a link in forum/twitter/etc.?)
  16. It is NOT a U.S. based game, they wouldn't have EU servers if it was (and yes, i know the servers are now in US). They can do the maintenance whenever they want or see fit, but as long as they always favor US times (and not rest of the world) I keep my right to complain about it.
  17. I think you don't know what RNG means. Here is an explanation. I get a crate, i open it, I got bracers (YAY, new piece), i got another crate, i open it , i got "another" bracers (i dont want it, as i already have), i transform it to points so next crate wont take as long (lets say 1h each, with the transformation is 45min), i got another crate, i open it i got bracers AGAIN? and repeat. Yes, you can be extremely lucky and open just 1 crate for each piece, or completely awfull and never get the piece you want(or miss). That is the RAGE against RNG. AS this RNG is not conditional on items you have, always has the same chance (%) to get a piece. if a chest has a 5% to drop, you have a 95% not to drop it (even if it that means you get another piece, at starting is easy to get the different ones, but when you miss few ones, it becomes more and more rare to get the ONE you really want)
  18. First of all, don't take the title literally, I love the story aspect of the game, and I understand that the SW games panel was not the place to make an announcement other than what they did (new expansion/season 2 of kotfe) and i surely will play the expansion. But on the cantina they could have announced in more detail, things about the expansion, and I haven't read ANYTHING that implies other news. Any person who reads forum/fansites/fleet chat knew already they were launching expansion (not when, but we all could imagine) and that would imply new story content, but: No more group content [and I mean operations/flashpoints have been announced and with the state of the game for veteran players (new players have lots of content to do, but as we all know that is rehashed content) most of them will leave (temporally or permanent we will see)] or hint about it. No new pvp content has been hinted (be that regular pvp, wz, arenas or GSF) FALL 2016 is vague (fall starts at 23rd september and ends 21st december , and as experience dictates it would be near the last date than the first one) No info at all if expansion will get us new level cap, or new skills. The time for an announcement was in THIS event, Hype was raised because of convention and it would have countered the upcoming WoW expansion (at least by a bit, giving veterans players a reason to keep around or to be mostly sure to come back). We can be SURE of one thing, expansion will have lots of new CC items and packs.
  19. 1.It really doesn't matter, that is why there are instances on servers, to prevent THAT kind of lag (or just use better equipment). 2. Cheaters should be banned, no matter size of server. 3.Name issues: the recent change for space in names dodge that question, you want a really unique name, be creative. 4. You know the work for bottting and sending mails is of no importance to them (gold sellers), it doesnt matter to them if they have to "log" on 1 servers or 100, IT IS A *********** BOT.
  20. I patched the game to 4.3 with no major issues ( it took a while) and now i get http://i.imgur.com/6P0pGQw.jpg
  21. Alacrity hastes almost everything now, global cd, skills cd, resource generation (for knight/warrior lowering the cd of the skills that generates it), casting speed, time the dot hits. Only thing that are off the alacrity are long cds ( class buffs, inspiration,...). There are a lot of theorycrafters out there, in the classes forum there are a few topics about the optimal stat distribution for each class/spec.
  22. on purpose, no (when do they something "on purpose" in this game? )
  23. You know the stream will be full of hate and anger today, don't you?
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