Jump to content

GrandBreaker

Members
  • Posts

    7
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Texas
  • Interests
    College student
  1. So I received my first email that is a phishing scam targeting Swtor players today. If you get the following email (Without links, I know some idiots will click them) disregard it: Thank you for joining the Star Wars : The Old Republic community! Celebration of The Star Wars: The Old Republic Team over 1 million paying players, we will sent surprise gifts to some of the players , If you are lucky, within 5 days we will send you gift. To view more information please visit (Link was here) Note that you can choose to ignore this message if you ignore this message, you will not get to our surprise gift for you. All of the above issues is required, and please you to confirm your answer is correct, we will can not correct mail gifts to you. The Star (Link was here) To help ensure that you receive your verification email as well as future emails from Star Wars: The Old Republic, please add (Link was here) to your address book. May the Force be with you, The Star Wars: The Old Republic Team If you did not want to join the Star Wars: The Old Republic community, please delete and ignore this message. This is a transactional email from the Star Wars: The Old Republic Team. Notice the horrible spelling. Also, if the links were on there they send you to a .tk site, not the normal swtor .com
  2. 3 step solution to hut ball: Right click the warzone icon on the lower right of your mini map. Click "Leave Warzone". Re-queue.
  3. So I tried to do 12 Warzones in a row tonight. I ended up leaving every one of them right at the start. The reason? I cannot stand hutball. For some reason I am ALWAYS queued up into hutball. I have not actually seen another warzone since my 2nd day of EARLY ACCESS! Enough hutball. Lucas Arts or whoever is actually running this game, read this and understand that is the LEAST liked warzone in existence. It is tedious to play. You cannot hope to solo queue into it and win. If you are NOT a sorc merc or sniper you will always be negative. If you are a Jugg you might be able to score, given that your team knows how to heal. And for some reason, performing solo queue will ALWAYS result in Hutball. Again, I have done at least 3 Warzones almost daily and have not actually seen anything besides hut ball since my 2nd day of early access. As an experienced PvP fanatic I see you having 2 real options: If you add the option to queue into specific warzones, NO ONE will queue into Hut Ball. You know this as well as we do. Accept that it is a GOOD thing. If you do not add the option to queue into specific warzones, you will end up losing a lot of your PvPer's. I love PvP. I cannot stand a PvE only game. I won't stay if all I get is Hutt Ball, I can promise many will follow, its a BIG year for MMO's. Also, do not change the classes. The classes are balanced just fine. It is the warzones that are not. Hutball is by far the most unbalanced and most biased for any melee hero and even assasins can have a tough time, and it requires significantly higher intellect than the average MMO player to properly participate.
  4. OK let us compare the two sides of the argument for pro's and cons to see what we have. First we will go with pro's of having a cap on respec costs, and then the cons of allowing it to continue rising indefinitely. -Caping respec costs- --Pro's-- -players are more viable. You can switch your role to fulfill what you need, at an affordable cost WHILE NOT being able to "respec willy nilly" as someone put it. -You can correct mistakes and experiment around with various specs, finding newer, stronger combinations for abilities. People didn't find SL/SL Warlocks in WoW by sticking to the normal builds. -More players will have an easier time finding instances and groups and doing them successfully. Lets face it, you are not going to complete a flashpoint or heroic area that is at the level of difficulty designed for you if you simply bring 4 dps. That is the point of making a strategic group. -Playing the same spec, all the time, can get very boring and impede the different modes of gameplay. If you have to play as a DPS marauder all the time you probably wont excel in pvp, you won't be able to off tank, you are restricted to experiencing the game one way. Being able to try and use other specs allows for refreshing gameplay and keeps players (paying customers) around longer. --cons-- -You lose more credits with each time you respec. You use credits to repair gear, buy new gear, buy consumables, work on professions, really everything. Do you really want to be spending 90k and higher (Since there is no visible cap) JUST to go healer when someone has a RL issue and can't make it to a raid? -With less people willing to respec, healers and tanks will be in high demand. Most instance and heroic groups will be doomed to either failure, or an eternity in the void of LFG. Because lets face it, without heals and tanks and dps, a group isn't a group, and won't clear even a flashpoint. -There is a lot less incentive to actually explore the game. You should experiment at some point with all 3 of your classes talent trees, and you should try to find your own style of playing. Having such powerful reasons NOT to change the spec will simply bring into play 1 or 2 specs for each tree that are optimal and used by everyone, similar to how WoW had a very long period of time where SL/SL Warlocks were it for arenas while Shadowbolt-Sacrifice was used in raids. If you weren't SL/SL you did NOT arena. If you weren't SB-Sac spec, you didn't raid. Oh and, lets face it. Once you have seen the story once, it is not as good the second time through. Leveling alts and other character classes is NOT a fun idea for most people some enjoy it, the majority like focusing on that which they love and are good at. If it is simply required to have at least 1 healing character, 1 DPS character, and 1 tank character in order to have viable options most people are going to ditch out. Grinding the gear and levels, and doing the same story multiple times to do so, are really just tedious and this takes the fun out of even a Star Wars story. Similar to how yall killed off Chewie. -3 to 1 there IS a maximum amount of credits you can have on you at one point and time. If the max credits is 999,999 then eventually it will cost you 999,999 credits JUST to respec. This idea alone is ludicrous.
  5. So I have been wondering what co-op options are available besides the social communications things. My friend and I have been playing together, but our class quest are very spread out and the such, and otherwise there really doesn't seem to be much in the way of "Group coop play". Is it possible for us to team up for space missions and the such?
×
×
  • Create New...