Jump to content

Remulan

Members
  • Posts

    209
  • Joined

Reputation

10 Good
  1. If you spec for shield talents as a dps you are missing actual dps talents making your spec subpar. Not to mention any sage/sorc healer will have the 20% shield talent anyway making your point completely moot. DPS are brought to a raid to do damage to the boss, that is all, they are not brought because they can off heal really poorly.
  2. I don't believe any of those numbers. You would have to have a ridiculous amount of power making your crit and accuracy non-existant to go along with your fully augmented full campaign gear in every slot to even begin to approach them.
  3. I don't think you know how an arsenal merc works.
  4. So please tell me what change in the below patch notes made you say "after 1.2 we have a much easier time resourcing and managing our ammo"? I'm interested in this. Combat Medic Field Training now increases critical chance by 1% per point. Field Triage now reduces the cost of Medical Probe by 1 (down from 2). Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. Kolto Residue now increases all healing received by 3% (down from 5%). Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount. Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%). Trauma Probe now costs 2 Energy Cells to activate.
  5. Aresenal was always trash against good pvper's, but at least it used to pack enough punch to look past the crippling mobility issues and the fact that interrupts completely shut you down.
  6. The ship droid has about 3 abilities at lvl 50, is very hard to get gear for, and some slots are impossible to fill like the most important one, mainhand weapon. I would imagine leveling with the ship droid out would be almost identical to leveling without any companion out.
  7. No one can tell you how to do this, because it isn't possible if the person trying to kill you has even half of a clue what they are doing. You will perma-snared making your 2 sec snare that you apply to them pretty worthless. If you create space with your knockback, they will either a) jump right back on you, b) speed boost their way to you, probably while invisible, c) root you in place and run back to you, or d) just kill you from range with their lighsaber throws that hit harder than your demo round.
  8. Really, when you post stuff like the highlighted section, people know that you haven't played the class.
  9. Please don't troll the thread, this is for serious rated warzone teams, not teams trying to see how fast they can lose.
  10. Merc's also have to channel either powershot or unload to proc free railshots, rather than using instant cast abilities. Mercs also only have a 16% chance to apply the cylinder dot, while PT's have 100% chance.
  11. You missed the sorc shield and friendly pull, also sniper gets an armor debuff too.
  12. Please explain to me how my merc's dps dropped so dramatically on the target dummy on my ship due to them "fixing" merc debuff stacking when I was the only one dpsing?
  13. Jano Vas - Jedi Guardian Guild Leader: Spark of Hope Vrook Lamar Why are you berating people for being disappointed in their class when you don't even play it?
  14. So are we listing reasons why mercs should be in the game now because the list is shorter than listing all the complaints?
  15. Simple question for when rated warzones are released. Will you have a dps merc/commando on your rated warzone team? Why or why not?
×
×
  • Create New...