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Xallionn

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  1. I agree that the site is much improved. Quite a few great features added. Well done. However can you make the color offset between two threads or two posts be a little more distinguished? Right now they are both very dark colors and it can be difficult to easily separate two posts. Also like someone else suggested. A larger reply button would be desirable.
  2. The event is fun. However the event is interfering with warzones. The infection can kill you or knock you out of stealth. I've already lost two warzones because the lone defender at a node scummed to the plague. The event should really be suppressed in warzones, and if that isn't easily possible then make the vaccine persist through death. It's frustrating having to constantly buy vaccines just so I can enjoy warzones. I've already opened up an in-game ticket on this.
  3. Xallionn

    Voidstar Exploit?

    This isn't a bug or a hack. The speed boost on the defender's side is, in theory, meant to allow defenders a way to get back to the bridge. I'm doubting they intended for it to work for the attackers as well. I'd suggest just putting a small lip on the defenders side. It'll fix the issue. Btw, I am a sorc and I am able to make the jump around 80% of the time. I can do it, but I believe that only certain classes being able to do it is a little unfair.
  4. Why do you say this? All of the tanks can take quite a beating. I'd say their survival without cooldowns is probably about the same, perhaps favoring Vanguard a little. I would also argue that Guardian and Shadow both have good cooldowns. Vanguard is sorely lacking in that department. What added taunts are you talking about? All tanks get the same taunts however guardian does have a cooldown reduction on their AoE taunt. All of the tanks have their pros and cons. This is how I would compare them: Vangard: Good damage. Weak Cooldowns. Very good at ranged for a melee. Has both harpoon and charge. AoE mez. Guardian: Moderate damage. Strong Cooldowns. Very mobile with multiple leaps. No harpoon. Ton of stuns (makes them incredibly annoying). AoE Mez. Shadow: Good damage. Strong Cooldowns. Very mobile despite no leap. Harpoon. AoE Knockback (instead of AoE mez). Self heals. Stealth. Typically seen as the best 1v1 class. Vanguard Personal Defensive Cooldowns Adrenaline Rush (2 min cooldown): +15% hp hot heal over 10 seconds. Reactive Shield (2 min cooldown): 25% damage reduction for 12 seconds. Smoke Grenade (60 seconds cooldown): Reduce Accuracy of nearby ranged\melee by 20% for 18 seconds Hold the Line (30 seconds cooldown): Immune to movement impairing effects\knockbacks\knockdowns for 8 seconds. +30% speed. Tenacity (2 min cooldown): Standard CC breaker. Guardian Personal Defensive Cooldowns Enure (1 min 30 seconds cooldown): +30% temp hp for 15 seconds. Saber Ward (3 min cooldown): +50% defenses and force\tech damage reduced by 25% for 12 seconds. First 2 seconds +100% defenses instead. Warding Call (3 min cooldown): +40% damage resistance for 10 seconds. Resolute (1 min 30 sec cooldown): Standard CC breaker. 30 sec shorter cooldown than normal. Can spec to restore 10% instant hp in 2nd tier of focus tree. Shadow Personal Defensive Cooldowns Force Cloak (3 min cooldown): Drop combat and stealth. Deflection (2 min cooldown): +50% defenses for 12 seconds. Battle Readiness (2 min cooldown) +10% hp instant heal. Increases chance and damage of technique. Resilience (45 sec cooldown): Removes all dots/negative effects and makes you immune to force/tech for 5 seconds. Force Speed (20 sec cooldown): Drop all movement impairing effects. +++speed. Kinetic Ward (12 sec cooldown): 8 stack of +15% shield absorb for 20 seconds. Force of Will (2 min cooldown): Standard CC Breaker.
  5. I do like this version of the ability. It would be better than a shadowstep ability. The main thing I'm looking for here is both a gap closer and a gap opener (for healers and perhaps ranged). This does seem to achieve both. However, based on other similar gap closers in the game, I would put this on a 45 second cooldown. 3 minutes would be too long.
  6. The problem with shadow step is that it's not very helpful for healers to get away. I was trying to come up with a good gap closer and a good gap opener. A blink like ability fits the bill.
  7. Put aside the lore aspect for a sec. I'm sure Bioware would be able to handle that aspect of it. A roll or some tech or something similar could make this work just fine. Try to focus on the gameplay.
  8. I just made a suggestion in the Smuggler forums for a gap closer. Let me know what you think: http://www.swtor.com/community/showthread.php?p=3338870#post3338870
  9. First let me preface this by saying that I do not play a scoundrel\operative. This is not meant to address any damage\healing issues that may exist. Give scoundrels\operatives an ability similar to mage's blink from wow. This would be unique to the class. This would be a great defensive move. This would be a great gap closer. This could have cool talents associated with it such as: Scapegoat: Whenever you "blink", you create a holographic copy of yourself with 10% of your max health. Lasts 5 seconds. Enemies targeting you now target the copy. Escape: Whenever you "blink", remove all damage and movement impairing effects. Displacement: Whenever you "blink", you displace enemies around your arrival point slowing their movement speed by 50% for 5 seconds. Hasten: Whenever you "blink", increase energy regeneration by 50% for 5 seconds. -- Xallion
  10. Which is doubly effective against small heals. This isn't actually true. Take 10 small heals of 100 vs 1 big heal of 1000. Small heal: 30% of 100 = 70 70 * 10 = 700 big heal: 30% of 1000 = 700
  11. Hmm, Id have to say Civil War as well. Being stuck at the left turret and having no one come by the entire warzone as a shadow tank. In that time I got to watch helplessly as my team got slaughtered over and over again at mid (and sometimes right). 2 medals and a loss. Fun.
  12. After 50+ pages of replies, hopefully Bioware will address this. I never had many issues with tab-target ... until I stopped playing my healer. As soon as I started playing a melee I was wishing I was playing my healer again simply because targeting was infuriating.
  13. Tab targeting was one of the big deciding factors in me going healer. Granted the UI is terrible for healing, but I find it preferable to the current implementation of tab targeting. I enjoy playing melee classes, but when I find it very difficult to target the guy standing right in front of me it means my character is sitting still for a second or so until I finally click on the guy taking up my entire screen. It just makes the game seem clunky.
  14. I disagree. If they were slowed just a little, holding both sides would still be a very viable strat. The sides would still be easier to defend.
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