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Gestas

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Everything posted by Gestas

  1. Don't get angry. Just think about this for a second. World of Warcraft does everything SWTOR does, but better. The only fundamental difference between SWTOR and WoW are the voiced dialogue and quests, as well as the main quests for each one of the classes. By the way, all of this was done very well and I enjoyed it. But once you get through the story, you're left with an inferior WoW-clone. SWTOR has: 1. Clunkier combat. 2. Population problems due to the way zones were designed. 3. Claustrophobic and linear zone design. 4. Nonexistent World PVP. 5. Worse "Battlegrounds." 6. Worse "Dungeons." 7. Worse UI. 8. Redundant skills. And many of these skills overlap with the skills of other classes, even classes that aren't mirrors. 9. Weaker death penalties. 10. Many tradeskills are useless in end-game. 11. Easier to level. Regardless, I think I've finally learned my lesson... Never... never ever... NEVER buy another WoW-clone/themepark MMORPG. Never.
  2. Then why comment, bro? Are you so insecure about your game that you had to come in here just to tell me that you don't care about my opinion? Lmao.
  3. For me to consider a game a breath of fresh air, it needs to do more than swap out swords and bows with light sabers and blasters. Let's be honest here. Save for the spoken dialogue and quests, are there any fundamental differences between this game and WoW? The only differences I can think of are just the negatives of SWTOR: planets feeling dead, weaker death penalty, clunkier combat, and nonexistent World PVP, "zones" that feel small and linear.
  4. Imagine this game with dungeon finder? Wow... You'd never see anyone ever again, unless you went to the fleet. I'm on planets with 100+ people and I run into, maybe, 5. And typically just passerbys on speeders. I can understand why people like this game, because it's not actually a bad game. But a MMORPG? Runescape is a better MMORPG. Maybe an inferior game, less polish, etc., but it can be said that it is an actual MMORPG.
  5. I just find it stupid how easy the leveling experience is. First, it's easy to gain levels. Second, there is an extremely weak death penalty. Third, the quests and fights themselves are easy. The leveling experience is so easy, Bioware might as well just remove it from the game; so you'd be able to start grinding the same instanced dungeons over and over again for gear soon after you create a character. And I think some people would actually like that. The only thing interesting about this game are the main stories for each of the classes. That's it. Everything else is virtually identical to WoW and the other "themepark" MMORPGs.
  6. You're right about that, because during my time playing, I probably ran into, at the most, 20 people; and it was always a passerby on a speeder.
  7. Not a good MMORPG. See screenshot for reasons. http://imageshack.us/f/717/18801851.png/ I might be back, but I doubt it. I think I'm going to go back to leveling my 40 Necromancer on EQ.
  8. To me, this is akin to saying "We're creating a MMORPG that has no business being called a MMORPG because it plays like an Xbox Live cooperative minigame." But SWTOR is called a MMORPG... In other words, "Theme Park MMORPGs" are really just bad MMORPGs; and they really have no business being called MMORPGs. That's not to say SWTOR is a poor game. I gave it a 8.7/10. It's just not a good MMORPG. I don't know where you got the idea that so-called sandbox MMORPGs (a true MMORPG) would sap more of your time. This sounds like WoW/Blizzard propaganda. And I find it ironic that somebody who plays MMORPGs would be worried about their time. You probably already waste too much time playing MMORPGs.
  9. I agree . The dialogue/stories are the best part about this game. Everything else is copy/pasted from previous themepark MMORPGs, like World of Warcraft. In fact, this game feels more linear than WoW.
  10. OK, Kurnea, there comes a point where you need to let go. The guy I was responded to made the statement that EQ isn't/wasn't--whatever--mainstream. I responded with that doesn't matter. If you still don't get it at this point, then I don't know what to say. You can only do so much with your 85 IQ. Example #2039238923 of Kurnea's poor reading comprehension. I never said that, as a rule, I disliked what is popular and like what is niche. You know, after your last post, I'm really starting to believe you... Yes, typically, people will say that the biggest draw for WoW was its polish (good controls and UI). If WoW was released with a exp loss death penalty, then I'm sure it would have done just as well as it did. Maybe even better. I didn't post much on the WoW forum and I was eventually banned from the forums. So I was mostly a lurker. Exactly. Now you're catching on. You or my hearsay means very little. But my beliefs as to why WoW did so well aren't based on hearsay. They're just based on common sense and my knowledge of what was during WoW's advent.
  11. Nobody cares that their male characters look like hermaphrodites? No offense to hermaphrodites. But I chose male, not hermaphrodite.
  12. here's a picture of my warrior sith with a great-looking butt. http://imageshack.us/f/688/scaaaaa0332324275.jpg/
  13. I think I still may have a picture of my low level sith warrior wearing a robe that put inches on his butt and maybe about 1 inch on his chest. BRB! here it is: http://imageshack.us/f/688/scaaaaa0332324275.jpg/
  14. I've noticed that many items will give my male character budding breasts and a nice big ol' booty. Working as intended? Or was Bioware just lazy when they created item graphics? For instance, did they just make 1 type of chest piece graphic for a particular item, that may or may not have budding breasts, so when you stick it on your female char, you're like, "Yes, those are budding breasts!", but when you stick it on a male character, you're like,"Are those breasts? Hmm, no, must be the wind or something." Here's a pic of my sith warrior with a robe on that grew his butt about 5 inches. http://imageshack.us/f/688/scaaaaa0332324275.jpg/
  15. Yes, but SWTOR does in no way deserve a 0/10, period. That doesn't make remotely any sense. The people who were posting 0/10 reviews were either trolls or they were mentally impaired. I'm going with trolls.
  16. Because the statement, "EQ isn't mainstream" is worthless. So I responded to it as such. That wasn't my point actually... The point is popularity does not make a good game. So to continue on about what you think is popular is pointless. I actually don't think my taste in MMORPGs is niche. I think you're lying, to be honest. Usually people who play WoW are copy/pasting bad jokes that they read on 4chan into /trade. But even if you aren't, I don't see why this matters, since I've read and heard the complete opposite from some WoW players. 1. I don't know if that is you. BRB let me go find a WoW poster who has written more posts than you, and then pretend it's me. 2. I was more of a WoW forum lurker than anything, since 90% of WoW players choose to be incredibility stupid. Getting into an argument with one of them is pointless. 3. It doesn't matter if you encountered a few people who thought EQ was too hard. There's no way of knowing if that opinion is of the majority or minority.
  17. Write in English please. The MMORPG genre changed for the worse when WoW was released. So the MMORPG newcomers are attracted to, enjoy, and expect bad MMORPGs that are similar to WoW. I don't even know if you can call SWTOR a MMORPG. It's more like a MMO cooperative minigame.
  18. Gestas

    tl;dr

    Usually, forum posters who respond to others with TL;DR are unintelligent kids who lack the reading comprehension and attention span necessary to read just 1 paragraph of information. Anyhow, I wouldn't worry about them.
  19. I know, which is completely irrelevant. I don't care if something is mainstream. I don't play games, listen to music, and watch movies and ask myself, "Is this mainstream? No? Then it's bad." Because most stations are playing horrible music, like Lady Gaga, Justin Beiber, etc. I don't know about that. I played WoW for about 5 years and never read or heard much about EQ's death penalties being too harsh. I think most WoW players never even played EQ and just hopped on the MMORPG bandwagon because it's the "cool genre" now ever since the cool kid on the block, Blizzard, got involved.
  20. No, EQ was just more difficult all around. For instance, DPSers had to actually manage their aggro. In a game like WoW, the only person who has to worry about aggro is the tank; and if the tank can't keep aggro, then that's the tank's fault. But in EQ, the tank, DPS, and healers had to manage their aggro. This was a mechanic that was lost when WoW came on the scene. Well, let's say EQ wasn't hard... whatever the difficulty EQ was/is, it's certainly higher than WoW's. Furthermore, the argument that many people use against EQ makes little sense. It's akin to saying beating Super Mario using 1 life is not actually more difficult than beating Super Mario using 10 lives (referring to the death penalty for WoW and EQ). Actually, the first game would in fact be more difficult. It leaves less room for error. I call that more difficult, but other people (usually detractors) will call it "frustrating." Well, actually, it could be both. Difficult or challenging things typically do lead to frustration; but that's not a good argument against difficult or challenging things.
  21. The popularity of an argument has no bearing on its logic, nor does the popularity of a game have any bearing on how good it is. Justin Beiber seems like a pretty popular guy. In fact, at the moment, Justin Beiber's music is probably more popular than Frank Sinatra's music. Does that mean Justin Beiber's music is better? At its peak I think it had around 500,000 subscribers. Which isn't a failure in today's standards. You also have to consider that the idea to pay a monthly fee to play a game was very taboo at this time. Most people at this time thought this was a huge waste of money. No, what made WoW popular is as follows: 1. It was developed by a popular company (Blizzard). 2. WoW is based on a popular universe (Warcraft). 3. WoW was released during a time when EQ was in its decline, when people were fed up with SOE's antics. 4. Good controls and UI. It had nothing to do with lenient death penalties, for instance, contrary to what some people might think. I remember going to WoW from EQ and the thing that stuck out to me the most was how polished WoW was, not "Oh wow, the death penalty is weak! Good!" Sure, but in regard to WoW, I know of no "new feature" that didn't decrease the game's difficulty. In other words, yes, you can increase accessibility while keeping difficulty, but that's not what happened with WoW. Because you don't like challenging games. Any challenging game to you is "frustrating" and a "time waster." You're a Game Genie kid, right?
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