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windezz

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Everything posted by windezz

  1. You are questioning the credibility of a sci-fi movie, with supernatural abilities and multiple alien races, which was first released in 1977? And you'd like to sound smug about it as if your sudden flash of intelligence has never been realized by others before you? /facepalm
  2. /facepalm And this thread gets 20 pages how??? /headdesk
  3. You can easily produce the same result by using your regular recall device to the taxi station with a FP shuttle in game, which will send you back to the fleet immediately. There's a FP shuttle on every planet outside of the starter ones such as Hutta and Korriban. And your recall thingy only has a half hour cooldown. But a lot of people haven't seemed to bother checking out anything that doesn't have a quest icon, so they just think that they have to use the fleet pass. I've used the emergency fleet pass a few times on my main before realizing that it's much easier to just recall to FP shuttle and go straight back to fleet. No need to wait for 18 hour cool down or run through the spaceport. The fleet pass with a shorter cooldown is just a bonus on top of the added security to those who have gotten an authenticator.
  4. Gemstone IV still has all those qualities you desire, maybe you should give that game a try. It's a decent MUD for those who want to take their time. I played it on and off for about 3 years. Also EQ for 3 years. DAoC for close to 3 years. CoH for a bit over 5 years. CO close to 2 years. Aion for about a year. Rift for a year and half. And lastly WoW for a little over 3 years. I've also tried some other well known titles, most of which either flopped spectacularly (WAR) or just not up to my taste (FFXI). The point is, after a while you realize that everything you can possibly accomplish in a game leaves absolutely nothing meaningful in the grand scheme of things in life. And as you grow up, there are other practical matters which take priority. In my case I had to finish school, got a job, searched for better jobs, and while I was having fun lvling up and making gold/gil/credits/etc in whichever MMO-of-the-moment, I was more concerned about getting the next paycheck, paying the bills, and contemplating between continue my education for a higher paying job or settling down and buy a house. I got my first credit card to pay for EQ monthly, and now, well, other things happened along the way. I remember everything you mentioned, but frankly older gamers like me and you went through all those because there weren't alternatives. Games evolve, we adjust and make demands. What you see today is just an accumulation of multiple Quality of Life changes implemented in a way that closely mirrors the society's general lifestyle. Can't say that it's for the best, but I'll glady take what's available and enjoy the ride while it lasts. You want real achievement instead of those XBox-move-your-character-good-job Achievements? Have a life, have a good life, and ensure that your kids get to enjoy their lives and the time spent growing up with you. That, is a worthy achievement. Being proud of getting a server first or standing on the pinnacle of whatever you do in a game is for those who have nothing more important. The lowest common denominator also represents the most numerous number of potential customers, thus offering the highest amount of profit. If not Blizzard, then some other company would've done the same thing. And judging by the kind of money they've made, one would find it hard to argue otherwise. Blizzard made the right call and was aptly rewarded. You know what this means? Other games would try to emulate the success, think about that for a second. We are gonna have more MMOs where left/right click spam would carry you through 90% of the game content.
  5. Actually I'd suggest you to take a break. Play some other games, get some books to read, hang out with friends, whatever/etc. You've got 2 50's already, doing another one at your current pace would probably burn you out half way through. The best way to keep a game interesting is to play less of it.
  6. It was fixed for me after patch 1.1.0c, but something in 1.1.1 broke it again. Now I get error 9000 together with 4001 which crash the game completely.
  7. She's like one of those sweetest partners you could ask for, until you realize just how far off into the deep end she can go in order to do what she thinks is right. And being sweet to you just happens to be that. So far. Until situations place you in a similar situation as her old man. Then it's purging time.
  8. When I had this bug I also discovered that the companion doing a gathering mission can be queued up for additional crafts. For example, I had Doc running a Scavenging mission, and I was able to have him queue up 4 earpieces to craft. The additional crafting tasks would not show up on the progression bar, but they did get crafted. A bug within a bug, heh.
  9. Not sure if being obtuse or just trolling. Eh, probably just trolling, no one can be -that- dense and poor in reading comprehension. Also, Tony Soprano? Is your writing so bad that you can't articulate your rationale, and instead you need to cite some fictional TV character?
  10. Yes, I can safely assume the intention behind the current design, but I was saying that by looking at crafters using various ways to bypass that design in order to get as many metal missions as possible, it is clearly not working out well. And it should be changed. The problem is that with other missions available, the clutter frequently leaves no viable choices, especially if the crafter's intention is to do bountiful/rich yields in order to obtain purple mats from a crit. By having the choice of having a full log of specific mission types, you'd at least be guaranteed to have a rich and/or a bountiful mission. Keep in mind that I'm not asking for a full list of rich yields, but a full list of specific missions of various yields. The result is still no different than those who keep reloading areas to refresh the randomly generated missions, but the process will be much faster and sensible.
  11. Let's also fix evolution in the game. A character that dumb has no right to survive after the first fall.
  12. Apparently you can't even do something that skill-less. Staying light/dark/neutral means absolutely nothing so far, and changing alignment is so easy there's simply no reason to stubbornly remain neutral as far as equipping a relic is concerned. Of course you may have some RP reasons to adamantly remain neutral, but if that's the case why are you whining so much about not having 1 relic slot empty? Can't you RP something worthwhile out of that decision? Or is your inner munchkin speaking louder than whatever RP preference you have?
  13. Too bad this game isn't exclusively dedicated to fans, eh? The more colors the better, I need to recruit some marauders so we can have a rave at the local cantina next time.
  14. So many ways to raise your alignment points, posting on the forum whining about it ain't one.
  15. Implement set armor for Armortech and Synthweaving from low level (around Hammer Station lvl) to "end game" tier. Learned via recipes dropped in FP/world/OP. Initial products are green but can be further RE'd into purple. Stats at blue should be comparable to commendation pieces, but superior when including the set bonus. More toys and utilities - dyes, social gears, permanent stat boosters on individual gear pieces, boe mounts, pets, temporary buffs (that are not covered by biochem), etc. Bottom line: crafting should offer something that's either superior to other alternatives, or being an exclusive source of desirable products.
  16. I just think the mechanics behind those crew skills are lacking. Randomly generated missions are fine when you have sufficient number of choices to work for you. But those missions also have several different products, and not all of them are relevant to a specific craft skill. So what you get in the end is a messy list of random missions which may offer more needless trash than what you are looking for. It would make more sense if the devs can add a drop down menu to generate a whole list of specific mission types - all metals, all gifts, or all fabrics, for example. It's not hard to come up with more missions either since they are essentially duplicates with flavor text. I think there's a design flaw when players have to rely on unconventional methods to get what they want - going in and out of ship to reload and refresh missions, do a 3 minute one, or get more alts etc. Would not be a problem at all if it is possible to generate nothing but metal missions when I need to, and switch to companion gifts or fabrics as necessary, rather than having everything mixed together and rely on luck to cherry pick what I need. Same goes for archaeology, treasure hunting, and diplomacy/investigation to a lesser extent. I guess you did find what you were looking for because the quoted part sounds high as a kite. Let me put it this way - "gifts" occupy the same GTN slots as "products" which I craft with "metal" that I get from a mission.....and "gifts" make much less cash than a crafted piece or mats that sell....so if "metal" isn't available.....I look for ways to get more "metal" than to settle with "gifts"....especially when a companion still takes time to run a "gift" mission. The only exception is when I see those purple rank 5 gifts being sold at base price. Buy out at 4320 a piece and resell at 12-15k a piece. I practically twinked a couple alts that way.
  17. Look on the bright side - you don't have to wait for a boat that comes "supposedly" every 15 minutes. And you don't have to worry about falling through the boat into the depth of ocean where CR is impossible without GM assistance.
  18. When Quinn's AI decides to just dps instead of healing you, mobs die faster and you may live. When the droid's AI bugs out the same way, you end up soloing because it can't hit for crap. Cybertech makes most parts, droids can also wear implants and earpieces like everyone else. Commendation vendors usually sell some parts too.
  19. Doesn't that make more sense?
  20. There's one quest that I always skip on the Imperial side now. I usually don't bother to finish the planet quest chain if it turns green, instead I just finish yellow+ side quests and story quests to move on.
  21. Commendation vendor on Voss sells an orange lvl48 sensor unit. Droids can equip implants and earpieces. IIRC cybertech can craft lvl47/50 blue cores, motors, and sensor. Make sure you clear the implant slots before putting upgrades in them, otherwise the implants might get bugged and vanish. Techstaff for Scorpio, on the other hand, seems much harder to come by.
  22. Let's bring back hell levels in EQ. Double/triple exp requirement to hit lvl20, 30, 40, and 50. Implement exp loss upon death and double/triple exp loss at each hell level. Learned skills can be lost due to losing a level from exp loss, they will also need to be purchased again. All missions reward only 10% of the current credits/exp. Item rewards are only available to the end of story missions and heroics, which may randomly give commendations. Side missions offer nothing but credits/exp rewards. While at it we might as well do what Gemstone did and put in an exp absorption cap - you can only "take in" so much exp while grinding/questing before having to stay in a rest zone and convert it over time to permanent exp. Make credits relevant. Now you have to buy medic probes at 100 x clvl (3 max) or pay 500 x clvl to rez at med center. No money? Wait for CR. Can't be bothered? Corpse loss after 24 hours. It should add some flare to PvP too. Chinese farmers will now also lvl up to sell their service as corpse campers.
  23. Reward social points for the participants, make it playable in cantina only, should encourage more socialization.
  24. Hey Bob, if you can make a little change to show whether a recipe we see on the GTN or in our inventory is already learned, that would be great. Don't forget to file your TPS reports by the end of today, we are not gonna have to need you to come in this Saturday.
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