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Nugeneration

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Everything posted by Nugeneration

  1. To me it's more of an issue of I want to be a dps, but I don't want to be just as squishy and hit just as hard as all other dps. I originally chose to play this class so I could have that feel and style. If I wanted to be super squishy I'd have picked a character that doesn't wear heavy armor (so to speak). Yes my damage will be less than the pure's, yes my tanking will be less than the pure's, as long as it's functional and I get that "bulky melee who can still apply some sort of pressure" feel, that's all I want. If not I suppose the game still just might not suit my tastes and I may try and comeback in another year or to check out what will be new changes to see if I'm happy then. That being said of course I am going to finish the level up to 55 and obtain me a gear set just to make sure before I ever give in a quit again.
  2. I'm am speaking with PvP in mind. I probably should have been more clear on that. Generally solo queuing at that.
  3. I'm a returning player of the days when the hybrid spec was popular for pvp. I know hybrid spec is dead now, but I'm still want to obtain the "tanky yet don't totally hit a wet noodle" feel. I'm not yet 55, but I'm planning on going immortal with the option of two different setups. My first idea is just pure damage gear in the immortal spec. My second idea was using all the +def mods and enhancements with the crit/surge secondary bonus while stacking strength. I'd use a shield generator followed by the shield relics, but outside of that not focusing on shield/absorb. Are either of these viable or have the more durable dps setups we have completely died off?
  4. Perhaps you could help answer another question I have. If I pick up my JG and start playing him now...what is the average length of time it takes to get decently geared? If I remember correctly I have *some* epic tank pieces from the first epic PvP set. I'm just trying to get a rough guess on the time it takes to re-gear up. For both PvE and PvP these days. From what I remember it didnt take me long at all back when I played but all queues for everything were instant. I'm also curious on how the gearing system works now, or has there been no change?
  5. Hmm I still have a few hours it seems on my game updates. I'll toss you a message here and see if you get it before I can get in game. I see you have 20 members online at peak times. What about non-peak ours? I say this as I work in EMS. Sometimes it's slow at work and I can be on during the day...sometimes it's busy and I'm not on until 12am+ on work days. I understand not having people on in the guild 24/7 heck I'm not even on everyday myself. I just have a very awkward gaming schedule time to time, and I don't want to be stuck with that time. Trying to entertain myself, and not finding people to play with. I love the idea you have of scheduled days to play, but someone such as myself won't always be able to make those sadly :3. I truly appreciate your response though! Sorry I couldn't pm you in game to ask these questions. I really love the sound of your guild too.
  6. I really wish all of you the best on Jung Ma! Lots of my best mmo memories and worst (Fuu Ilium or however it was spelled) were made on this server and this game. Rest assured I'll be keeping an eye out and if you guys catch a server merge or spike in population I'll be right back here in no time :3
  7. That's my main issue I have is waiting more than 30+ for FP's at max level. I don't always have hours and hours to play...some days I do, but some days I have enough time to get maybe 3-4 FP's to do and have to log for the night. Without a solid queue time I'm afraid I would get little to no investment out of my character. I enjoy RP and a great solid community as much as every other mature MMO player. I can't seem to justify spending my 15$ a month to waddle around on my own doing dailies and never having any social atmosphere where on another server I could have my RP, and I could have my quick groups. Nothing against this server at all by any reason! I'd L-O-V-E to stay here if I could find a reason to justify I get my time/money worth. RPvP is the best thing to help add realism in my opinion. I've checked a bit in the guild recruitment forums, but it seems mostly empire related that are into FP's/Ops. I love my RP, but I still want to get that experience of seeing all the content via FP/Ops etc. It just saddens me to think I may have to start a new, and lose the PvP aspect on a more populated RP server . I'll wait around and see if I can get any input from Rep side, or log in and check the chats for someone to ask questions to before I make any final decisions though.
  8. After having not played much since March~ish. I'm coming back to this game. Now since this is going to be my dedicated MMO I'm looking into finding a permanent home (server). Now I currently have a max level Jedi Guardian on Jung Ma. I know for certain my old guild has disbanded. So, he is currently homeless and without friends on this server :3. I'm torn between picking up here, or starting a new on Ebon Hawk. I'm looking to get into some flashpoints/heroics/raids the whole nine yards. I've "heard" this server is dead yadda yadda yadda over and over, but if there are still a few guilds around that could help me re-learn, re-gear, get back into RP etc. I'd love to stay. I don't want to invest more and more time into my poor JG only to take ages to get groups, make friends who never seem to be online, never get to experience raids or content. I remember this server having a good community and I hear it has only got better since then. Is there any guilds left that would offer a little "pick me up" to my guardian? I don't mind a low pop server, but on the same token. I don't want a server that takes me hours to get groups, find people to rp, wait for pvp queues, and just not have anyone online to ever socialize with. : \
  9. No man, he is using his uncounterable aoe snare that roots targets, forces them to flee, has no counter in the game, 100% hits everyone, and makes it where swapping doors take 2mins+ in voidstar AND pulls the whole enemy team into one spot in Huttbal, thus making it OP. *rolls eyes*
  10. How much HP do you have? I'll solve this whole thread.... I'll set out a match put our scoundrel in. You approach "Door A" he jumps you and you die. GG That's how it is arguing against your theory crafting. Except mine is true. =)
  11. I don't give a frack what else you do. I know 110% that this tactic is stupid and will not work vs premades with half a brain, and pugs that listen. My premades are actually good. I'm not just claiming that... My friends really do play well. Most are in a healthy portion of BM gear which is decently rare of republics anyway. They are some talented individuals and just cannot fathom the possibility of them running herpy derpy through and aoe slow together never escaping it or managing to get IN RANGE of "Door B" in 45~seconds or so.
  12. So what good does slow do when everyone still winds up at "Door B" slowed, or not slowed? Whoop Whoop I snared their team GG we win? You have to plant the stupid bomb before my entire team of derpies waddles over to the door. While I am chewing arse in vent and my guildes for standing on top of everyone in a 5m radius and still waddle through the slow the whole way there. Which I could honestly say they would never do.
  13. I'm not even talking about "solving your snare issue" now. I'm through with ever proving my point to you on that. I left it by your terms. You being 100% un-CCable "god mode man spamming aoe snare" that SOMEHOW trapped my other guild healer and our gunslinger. SOMEHOW they as well were caught in the initial 5m AoE snare along with 4 others. You will be cc'd or they will just you know... run away 5 meters from you/split directions? I'm not even worried about proving a point to CC you (which is still totally easy to do). I'm proving a point it still wouldn't matter worth a frack even doing it your way.
  14. ...I don't understand your post in reference to quoting me. Keep me busy? I'm guarding a door. I'm not going to mouth breathe and chase you down leaving my door open and my healer open...
  15. Dont forget my guildies are NOT going to be idiots and run next to you spamming this. Don't forget it's going to take you snaring 6 people for 45+seconds to even drop us to start capping a bomb on that door. Then time to click it and thats all without ever being poked from anyone. I'm actually posting on my bro's account (chrome saved under his name). I'm Kurane on Jung'Ma come on over let's test this theory. Frack I want cross-realm pvp just to solve stupid issues like this that make me nerd rage.
  16. MY guildies WILL get around you before your team drops me and my healer case an point. It is just STUPID of me to think otherwise. My guildies are NOT mouth breathers, and will not herp derp with you in an AoE snare for 45 seconds and still NOT be in range of the next door. Just no frackin' way. I say 45 seconds estimated thats how long me and my healer will survive being trained by 4+ people all alone vs a premade group. vs derpies we can survive a frack ton longer 4v2 (prolly all day) and never die.
  17. Will people die, yes! If you zerg it with 8 I generally tell the OPS group to all go over there. Chance of ever capping a bomb is slim to none. The point isn't some of them will die har har. The point is to fight on the doors so you can't place a bomb. That's why I don't like Voidstar. Two real well played and equal geared teams can stalemate the first room fairly easily. If they all run left you are wasting your time when a lone stealthy could have just planted the bomb without you needing to take credit for it with an AoE snare. Edit: I tell them to go over there because I will stay on the opposite side with my guild healer and you guys can fight 6v8 (fairly even). No stealthy even two/three are going to ninja our door with me and my healer. I peel and guard him playing purely defensively it's not even remotely close to a "quick kill" on either of us.
  18. Herp derp how would that honestly "not work". It would and you alone could not stop me from doing that if you wanted. The point is it's not even a huge issue. My team isn't... A) All stupid enough to zerg defend ONE door. B) Not call "CC" out over vent C) See "A" to solve every issue with this in voidstar. D) My whole team wont run "on top" of me leaving me no where to run, no sage to pull me, or nobody to pass to. We aren't sand people we don't all ride single file.
  19. Play against a premade that isn't idiots and stack 8 people on one side for one thing.
  20. So my premade can end games quicker 'cause I have people to force leap to when running the Huttball myself.
  21. I can already tell there is no making a point with you. Our premade has ZERO trouble taking out Jugs doing this snare spam. Pull them away, CC, or knock them back and root them. It's really not hard to deal with at all. Nothing like you are trying to make it sound. I play a JG as well and if you do this to me I will leap past you to that sprinting Sorc and snare him or AoE mez depending on the amount of targets. I only need to stall for ~10 seconds at the MOST and others will make it through the doors to stop caps on the control panels. OR SHOCKINGLY RUN THROUGH THE OTHER DOOR!
  22. I don't see the big deal... See a JG spamming this on your team grapple him away. He leaps back you knock back him. He is now stuck away from the group. You can't perma snare Sorc/Sage unless they are really bad. After you waste that leap in the scenario you gave they will then knock you back. You are doomed to be kited then. It works well and is extremely powerful in narrow places doors and tunnels Voidstar. Also a well timed Sorc/Sage AoE knock back can push the whole team away from the door the moment it blows and they can speed ahead with force speed. It's just a niche they fill and it isn't really game breaking. You can't even really stop a ball runner over a fire pit in Huttball with it, unlike other snares lol.
  23. Unless you are going to end up like I am. Rank 57 valor and still need THREE PvP items! I've only spent cent tokens on my shield gen! I currently have champ implants champ saber champ legs champ gloves champ helm champ bracers champ relics cent shield gen Need- chest-boots-belt Now everyone sees all that champ gear and they are like oh you can't complain you have all of that. No...just...no I've went from 20~ish valor-57 only able to afford 2 cent items shield gen/implant. It seems at this rate I'm going to be BM gearing and totally bypassed the cent set. I always assumed the cent set would be the starter PvP set with the champion set as a sort of "bonus" until you got 60. I have extras of x11 sabers x5+relics x5+implants x3helms x4legs I can't even get my 4piece set bonus QQ I want to at least refund some of this crap for maybe +1 cent token? That way I get 2 tokens instead of 1 freaking token every useless bag! Edit: I feel like I am grinding PvP gear now out of spite of the system and not for the fun of the experience anymore. Don't get me wrong... I have fun in PvP and I still enjoy it, but I feel so awful every time I open a bag with 1 token and a repeat. I'd much prefer a system that gave me a sense I was progressing my character "myself" instead of hoping my bags will either drop the items I need or not drop any at all so I can have 3 tokens.
  24. 1-implant 1-ear piece 1-chest 2-helms 10-sabers I started at 10valor I am now 52 valor and still need belt/boots/chest/shieldgen I can't wait until 60valor so I can finally get a friggin' 4 piece set bonus and finish off these missing items I haven't even been able to get enough coms to buy them in 42 levels... I don't understand the point of cent gear really. I would have been better off just taking all the battlemaster bags and opening all of them at 60 valor imo.
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