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Andex

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Everything posted by Andex

  1. You need to be in the circle around Sparky to avoid the one-shot from Brutalize.
  2. Apparent: according to appearances, initial evidence, incomplete results, etc.; ostensible rather than actual. The poster said APPARENTLY. He/she wasn't stating a fact. Please don't comment on comments if you don't read the actual comment.
  3. Let's do some dismantling. Your hypothesis: No one should play an Assassin/Shadow tank for the Kephess fight. This fight is so important that it dictates no one should play this class for the entire game. This is what you're saying for your side of the debate. Why you felt it necessary to define debate is another thing I'm not quite clear on. Your stance: I'M RACING. Racing who? The game doesn't track who does what first. The community's (by community I mean a small, select few) attempt at creating a ranking site imploded, because all the guilds trolled each other and called each other liars. Assuming that the website was correct, you'd have to be apart of Millennium to be doing it the right way. I can see from your signature that you're not. My prognosis: Step back and realize that virtual reality is a silly thing to get upset about. Being extremely serious about it is not only laughable, it's a little disturbing. Since you can't determine your personal ranking against any other guild and because you don't get paid to play this game/work on this game, I'm going to go ahead and say that you can state your opinion all you want, but you should realize it for what it is: unrelated to the OP. It was about a mechanic. You mentioning a piece of the overall post doesn't change what the post was about. Your quoting doesn't address the points I was attempting to make, it only shows that you took everything as a personal attack. I don't believe strategies were ever mentioned. I'll also point out that you copied off Millennium, probably, since we're pointing fingers. You can tweak your Vespa all you want. My Ducati will still beat it. (I felt this was necessary, since it somehow became about you supposedly being virtually better.) I'll answer the one question you had: My guild cleared the SM version of it as soon as it touched live. Thanks to some real life scheduling, it took around the 2-week mark to get our Kephess kill. The total time spent on HM EC does not total the 50 hours of GAME TIME that it took the supposed World #1 ranked guild to do it. I think I'll stick to my way. Now that I've gone and completely repeated myself, I'll leave you to whatever response you want. I'll redirect my attention to someone who's less concerned about how "e-better" they are.
  4. You know why other people do it? Because they can. Bottom line. End of debate. I'm not going to re-roll my class just because your napkin math says I'm bad at a fight. Sry. I'm sure a lot of other people feel the same way. These forums do not contain, nor will they ever contain, the number of players that play the game. The game doesn't even track who did what first, so why anyone brings that to the table, I'll never know. I hope you put it on your IRL job applications, because it matters sooooo much. You should also consider this: Some of us don't sit around and go "What is the perfect mathematical equation to go from point a to point b?" Some of us just go "Hey there's a motorcycle. I bet I could get there pretty fast on that." Some of us just poke at it until we find the way that let's us get it done. Then we do it. Your debate might be better left on mmo-mechanics. Especially since the thread is about Warlord Kephess one-shotting some guild's tanks and that specific guy asking what possible mechanic he's missing that's causing this. I don't believe derka derka 16-man HM epeenzorz was in any part of his OP. I think he got his answer a few posts back, so I'm not sure why the debate is still going on.
  5. The first boss in LI HM, the Shadclaw "mini-boss", is tricky if your tank likes to stand in the same position. It's important that you kill the little adds around the boss and that your tank does not stand on the cracked ground or in the yellow circles. Even a healer can't keep pace with the damage that'll amount from the circles and the boss. The second boss is a joke for assassin tanks. Any assassin tank that's getting beat down by that boss needs to check two things: is he geared enough to be in the instance (I'll not attempt to even touch this most hotly debated issue) and is he USING his abilities. An Assassin has a self-cleanse (Force Shroud) and an interrupt that will be up every time Incinerate is going to go off. There is absolutely no reason that you should be trying to heal THROUGH incinerate. If the assassin tank doesn't interrupt and doesn't cleanse himself, you need to remind him of his job and try to spot cleanse the first few times. If it's still an issue, get a new tank.
  6. There were 115 people in Denova on The Fatman last night. We finally called it after we got a Cleave followed instantly by an Overload that never showed a cast bar. I checked out the "Who" for Denova and saw that only a small amount of people were actually in Denova (2), which meant all the others were in (1). Moar instances plz.
  7. I went into the instance with myself as the tank, a juggernaut dps, a marauder dps, and a merc healer. If we cleared it in less than 30 minutes, this content does not need to be nerfed.
  8. My shield chance is 70.65%. My absorption is 66.36%. I tank Kephess every week with 24.7k health. If you're eating it, there are two potential reasons. #1: You're not performing the tank swap properly and are getting instagibbed. #2: Your new healer is getting used to how much spike damage you take. I've done the fight with both a PT and a Juggernaut. I am always the tank that kites Kephess. If we've rotated out one of our core healers for a less geared one, then we swap when I get the DOT. If my core group is in there, we heal through it. My core group brings a Merc and an Op healer.
  9. Unassembled Campaign tokens drop from Hard Mode Explosive Conflict. The Unassembled Campaign boots token drops from the 16-man Voss World Boss: Nightmare Pilgrim.
  10. Incinerate Armor is only a debuff that gets applied, it does no damage. It can instagib the tank on Firebrand if he gets the debuff and then gets hit with Firebrand's special.
  11. Based on your mention of Force Shroud, I'm going to attempt to safely assume that you're an Assassin tank. If this is the case, my sincere suggestion to you is switch to being the tank of Firebrand. If you're adamant about being the tank of Stormcaller, then there's really nothing you can do for that fight except stack some endurance and ride it out, because that tank does not like Assassins.
  12. 2 pages of posts for a problem that has only a few answers and has turned into talking about gear itemization. If you want to fight Nightmare Pilgrim, go to Voss. If there are other people fighting Nightmare Pilgrim, come back in 2 hours. If you come back in 2 hours and someone is fighting Nightmare Pilgrim, come back in 2 hours. OR If you want to fight Nightmare Pilgrim, go to Voss. If there are other people fighting Nightmare Pilgrim, sit around for 2 hours and wait to push the button. If other people are waiting to push the button, push the button first. If you can't push the button first, then wait for an opportunity to push the button first. If you don't feel like doing either of the above, which is the only thing that you can do with the way that it is set up in the game, then don't do Nightmare Pilgrim. There's a ticket system and a suggestion box. This forum isn't titled "QQ, QQ, and more QQ." Whining about it in 50 different ways isn't going to change the issue. Someone earlier mentioned that you should try to be diplomatic with other guilds. It's worked for us the past few weeks and fairly well. If you're worried someone's going to wipe your raid, then all you have to do is catch their name. Have your raid group file tickets concerning the player attempting to grief your kill and wipe your raid (as far as PvP servers are concerned, I'm pretty sure it's same-faction based. Opposite factions on a PvP server are free game as far as open world PvP and anything found in that open world). I saw a couple of people complaining about their sore asses after they got smacked with a week-long ban because they wanted to be douches. If you want the boots, go after them. If you're tired of going after them, then stop going after them. Until then, ***** directly to Bioware, not to the people that lurk in the forums. The number of posters in this forum sending in tickets is going to gain more attention than having a community manager stopping by and saying "you boys play nice with your toys, now."
  13. I've glanced through more than a few threads concerning PvE tanking and there seems to be two popular stances in regards to tanking. Stance #1: I have so much health that I don't give a ****. Stance #2: If you hit me, I could be in trouble. IF you hit me. Both stances have validity. No stance is 100% correct, because neither stance covers every encounter in the game and is the best stance for every encounter. Is it possible that one of these stances has more reliability in terms of overall pros vs cons? Yes. Does that mean that the other stance doesn't have validity and can't be used? No. I find that both should be given their respect. It is impossible to say otherwise. There are tanks that are geared for stance #1 that complete 8 and 16 man content. There are tanks that are geared for stance #2 that complete 8 and 16 man content. In my personal opinion, without bothering to list multiple points as to why my opinion has any validity (because who can really recall every singular, sole experience that shapes their own opinion?) as it just OPINION, I look at it this way. If I'm going to progress and I need to learn mechanics/stay alive long enough for my raid group to learn mechanics, I completely believe in stance #1. You can't learn mechanics of a fight if you can't stay alive long enough to see them. If I'm doing content that I've completed more times than I can count, I completely believe in stance #2. Stance #2 can be more vague than being specifically related to whether or not the mob can hit you, because there are more than a few abilities that you just can't avoid, but you can finely tune YOURSELF for the content. There are many guilds/players that continue to clear content, even after they've reached the point where they gain nothing from it. Some of these players are more than capable of having two sets of gear. Stance #1 is easy to gear for. You gear for Stance #2 after you've determined what fine tuning needs to be done. Buffed, I have ~24700 hp. I used to have 26k+. I fight Kephess, every week, with no difficulty. Even with a Juggernaut and Powertech tank in my guild, I main tank it. Because I can. And because I like to do it . Does Stance #1 work? Yep. Does Stance #2 work? Yep. Find what works for your operations group, find what works for you, and go for it. If you can do it, it really doesn't matter what anyone else says. I mean, sure, you can talk about "my way let's me do it faster so I can complete the content first", but without any real way to track who did what first, that seems like a silly thing to chase.
  14. One solution does not work for everyone. That's why there are multiple solutions. If it doesn't work for you, you don't have to do it.
  15. Our Denova is regularly seeing ~115 players on Tuesday during evening EDT. Our core group has never had to stop the raid as a result of the lag, but we did eat a couple of unnecessary deaths on FB/SC as a result of the lag. We got a stereotypical third-time-charm this week and finished the rest of the instance without any trouble, but I can definitely say the lag is starting to get worst, not better. Our second raid group is not as fortunate, since one of the healers is on a connection that is abominable and can lag all by itself, without the help of a bunch of people and server lag. There are really only a few solutions. 1.) Do not raid at peak times. (Incompatible with players that only have set times they can raid.) 2.) Wait for a different day. (Again, above.) 3.) Try to get into another instance where the lag is less noticeable. (Could interfere with above.) 4.) Grit teeth, wait for fix that will break other things, rinse & repeat.
  16. We ran our HM yesterday and our Zorn tank received the yellow reticle to place on Toth. It's happened in the past, but our solution for it has always been to put Toth just inside the reticle, so that it's on him, but he's near the edge of it. When it turns purple, my co-tank has always had time to run back over to where Zorn is and use some abilities. Our placement of the fight leaves them just out of range of each other and gives the Zorn DPS enough space for Fearful, but from the other videos that I've seen, we keep them closer together than most. That might be why we've never had an issue with the Zorn tank dropping the reticle and being able to get back to Zorn before anything happens, gap closer or no.
  17. Have your smuggler or gunslinger start off the fight by casting their Freighter Flyby (I don't know the name of the ability, it's called Orbital Strike on the Imperial side) on Stormcaller, even if they're going to be on Firebrand. If necessary, have one of your ranged DPS on Firebrand briefly switch to Stormcaller after every shield phase to provide a little extra. This should really only be necessary about once or twice, but do it every time if you find it necessary. Whatever the case, you really want Firebrand to die first. Stormcaller goes into Ultimate Destruction, but he doesn't start a 120+ second artillery phase like Firebrand, where he only takes small amounts of damage.
  18. I didn't belittle him. I told him to educate himself. All he's done in this thread is make posts with no support behind them what-so-ever. I provided a link which proves that this extreme misunderstanding as to the type of damage you encounter in EC is being used as a bandwagon, not a fact. You're condescending tone is belittling. In fact, if you want to, you can probably somehow manage to point out that everyone is belittling everyone else. My point was directly related to his previous posts attempting to debunk anyone else's point of view with simply throwing the words "16M HM EC" into his post. Someone took the time to prove that we're not bad tanks and we're not the worst tanks. Instead of jumping onto the back of the cart with everyone else, maybe you should really look into it, first, instead of relying on what someone else tells you.
  19. Yeah, you keep mentioning 16m HM EC. I doubt you've ever done it. You should educate yourself about tanks. You should also educate yourself about this whole concept of being carried. Everyone carries everyone else. It's how the holy trinity works. All you've done is make repeated posts that belittle other people, who attempt to make valid points. To further emphasize my point, you mention self-healing. I didn't mention self-healing at all. Nor did I mention calculating anything. Reading comprehension is hard. http://www.swtor.com/community/showthread.php?t=497115&page=2
  20. .... What I'm seeing is a lot of people in this thread who are whining and ************, saying they've done this and they've done that, they've tanked this, they've gotten their *** beat at that. What I don't see is any names/servers/guilds that these people are attached to. How many of you are actually Assassin tanks? I feel like this entire thread is a joke. I have been and continue to be the main tank in my raid group. I continue to completely solo Belsavis, Ilum, and Black Hole dailies (including heroics). I am the Sorno tank, do not switch during Foreman Crusher, the Firebrand tank, the Vorgath tank, and the Kephess kiter. I run LI HM with a Marauder, Juggernaut DPS, and an Op or Merc healer every week. I tank Nightmare Pilgrim every week. Someone mentioned earlier that boss mobs ignore shields? I guess that's why I fight Firebrand and MY healer spends most of the fight DPSing. I guess that's why I parry Kephess. I guess that's why I parry rail shots. I wish someone had told me that I can't shield against bosses. There are some valid points here, but there are some absolutely ridiculous statements, too. Lost Island's droid boss is predictable. Don't use Force Lightning when you know he's going to incinerate you. If you do biff it, Force Shroud it. You can completely dodge the explosive charges from the last boss and I'm pretty sure that was already stated. I have absolutely nothing to complain about. I am not a liability for my healers and 1.3 hasn't changed that at all. The only thing I have any complaints about is: Durability. Having 80 as a tank sucks, sometimes. Armor models. I really don't get a lot of looks to chose from. :/ Other than that, from a PvE point of view, I am still doing the same thing I did pre-1.3. I will continue to be the main tank of my guild as the new content launches. If you're so concerned with numbers and not the fact that you can DO YOUR JOB, then maybe you should re-roll. I can't remember where, exactly, I heard it, but there's supposedly a bunch of other classes in this game that you can play. I do my job just fine and none of my guild members complain about it. Guess I'm just lucky that way.
  21. As soon as you log out of the game and come back to real life, none of it really matters. Your mind's = blown.
  22. If you're the highest DPS and you're the last one alive.. something is not adding up.
  23. I'm ready for the changes, personally. It might make me have to pay more attention to what's going on .
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