Jump to content

Erzoul

Members
  • Posts

    35
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Norway
  • Interests
    Videogames, Cars and the gym
  • Occupation
    Copier/printer tech
  1. it looks like an upgrade to me, if you have enough surge. Surge softcap at 75% Power = no dimishing returns. the stat could be called best in game. Accuracy is not bad either. More armor pen is always welcome? my initial thoughts.
  2. you will be surprised when you finaly find a jugg/marauder who can play their class well. gonna take a while ^^ but you will see eventualy
  3. i forgot one thing. don't listen to other players. they are **** 99% of the time.
  4. You are all a bunch of sissies. Read the ability/stat/gear/talent discriptions. Maybe read a guide. Most off all l2p. thank god for natural selection.
  5. hahaha. love the tracer missile merc's!! <3 if you interrupt them they will just stand about waiting for it to go of CD xD hahahaha !!
  6. Talented we can bring our interrupt down to 6 seconds. Force Grip Force Leap, with talents cd -3 sec and 10m minimum range decrease Probably more, but im currently working my way up the Watchman tree, and i havent looked that much on the other talents. and it's 8AM i Norway ffs ^^
  7. I love my marauder. animations,gear,abilities, talent's etc. all great. I have it as a alt, so i can pimp it out whenever i want. currently at lvl 20, pushing 170k++ in pvp i have faced many a marauder on my 50 Trooper. Conner, Kai-kan flyboyz guild. and they always put up a great fight. kinda what made me want to play one. Bring on the Marauder love ppl ! Sure you can experience the occasional bug, but all in all i think the class works great. it's like people say that you actually have to pay attention and not just smack the keyboard with your face repeatedly. as with any class. i have played alot of alts, and i find each class balanced in what they do, according to talents. every class can't be good at everything. Marauder is tough as nails.. it is a force not to underestimate.
  8. Good point. Pondering this myself, i mean that when you activate the effect while SSC is active, and SSC runs out before kolto hits the ground, the dice has already been rolled and you should get the desired effect. To be sure i use kolto at the start of SSC, blast of as many heals as i can, and then kolto again at the very end. further testing tonight
  9. I think 3 is fine, because of the shield kolto gives. But! I don't know exactly how much it absorbs. And I'm typing fromk my phone so I can't be bothered looking it up. Still it is what it is because every class can't be good at everything.
  10. Maybe we will see some changes to it in the future. I just don't have anything negative to say. and i love kolto. I seldom have anything negative to say about any class/skill/animation. It's all realy balanced right now. and before anyone says; But operative!! i say; i know. l2p they will get smacked right in the face with ol' nerfy soon anyways. Kolto is great, it's free does what it's supposed to. it's like a slice of bread, not great. but damn it's good with melted cheese!
  11. To Original poster. Good ideas but see, you don't understand how this works. Kolto bomb is fine, low cd, spammable, works great talented. crits for over 1.8k and the shield is decent. not to mention it's free. Commando is a single target healer. Just hit 400k Healing done in Voidstar yesterday. i love commando healing.' it's not supposed to be an amazing aoe heal, talented it boosts your singletarget healing. Pick up Havoc rounds.
×
×
  • Create New...