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Marxxis

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Everything posted by Marxxis

  1. Definite increase in damage, and the the annihilator/Merciless stacking is much smoother imo, with the talents it comes down to 3 rage cost which means you'll usually always have enough resource for it.
  2. Marxxis

    PvP Titles

    I guess if you play ranked, these "all-star" titles are the top. For just getting your Valor rank up, Elite Warlord is the final title which requires... like rank 100 I think. Can't remember.
  3. I guess you haven't seen a GS rip apart a marauder before. I have. It's brutal.
  4. As far as I know the minimum you should have is 25%, not counting whatever you get from your skill trees. As I only came back to the game 2 months ago, there isn't much I've caught up on.
  5. On paper it doesn't seem to sound, but ED essentially is an extra life, and either we waste more time beating on this juggernaut, thereby losing a few of our own or we pull off him and let him continue to reek havoc. In reality there is no good fix for ED. We'll just have to be content with the duration nerf.
  6. 10s ED won't fix much true... I don't know their reasoning behind that. the charges should have had some sort of internal cooldown so they aren't all used up practically healing the user to full. something like 2 seconds and lasting for 20 seconds. that way it's still useful healing, but it doesn't negate 5 people beating on one person.
  7. Even if they did give us back our 2% which is still technically available through hungering/berserk, it wouldn't matter because PvP is extremely bursty these days.
  8. Considering dots already have a high chance to crit with 6 stacks of juyo plus whatever your normal crit chance is, it wouldn't do too much, I believe. I also will be going back to anni, happily. Carnage is so boring.
  9. It is getting a bit silly, I admit.
  10. No, you dunce, I want to live for more than 20 seconds so I Can actually be an asset and no a liability.
  11. I don't face tank the zerg, I pick targets that sit on the edges, preferably sages, and I Wack them around. Most of the time they are a healer, so guess what? every juggernaut within a 5 mile radius (with an assassin thrown in for good measure) Will come running toward me and I'll get snuffed out like a candle. Then once my squishiness has been confirmed, I will be prime target number one as soon as I appear. No defensive cooldowns will save me from that. Saberward may keep me alive a few seconds longer, but every Merc/sin/vengeance. It's frustrating, that I try to have fun, while slowly working my way up to max synthweaving for some augments that will push me up to 30, so that I may live one second longer, and hit a bit harder, then I have to level to 400 biochem for the crappy stim. AND THEN, when all of that is done, I can queue for ranked, and start the cycle of get gear/get augs. Which means I have to drop biochem again, to level synthweaving. >.> All that nonsense for a small stat increase.
  12. Marxxis

    Marauder Paper Doll

    No it's not. Obsfuscate only works on melee/ranged accuracy. No one is dumb enough to use a CC on cloak of pain, you dunce. I said wait it out, which is easily done by kiting, although a point is in your favor concerning dots Undying rage was better before they changed it. Saberward can only absorb so much damage, and even then I can still get blown up. Force Camo is a 45s Cooldown that is a lesser vanish with a 50% damage reduction. Great if you have dots on you, or an ability with a delay (sticky grenades). It'll almost never be up because you'll be the first to go down if you even think about trying to skirt around to their backline. I'm mostly stuck defending in Alderaan/Novare because almost nobody wants that job. And 1v1 isn't balanced so I get massacred by the current popular specs, and even some weird hybrid that operatives and Assassins are running now. So no, you still haven't given any reason for a L2p
  13. Marxxis

    Marauder Paper Doll

    We also have a glass jaw that is arguably worse than a sages, but apparently, it's only second to DPS operatives (lie). Cloak of pain can be countered by just waiting out the six seconds. Undying rage is the same, or put us in a 6s mez. Saberward isn't that great, even Annihilation's improved Saberward will barely tip the scales. Force Camo we're pretty much forced to use immediately as soon as we're focused because we go down in about 3 seconds. So what happens when you manage to still not kill your target between all your CD? you die. then you respawn with your Defensive CD's on CD and your stun break is also on CD for another, idk 1m30s? Then you get blown up by an AP Vanguard within a 4s stun that you can't break out of. Or we're kited forever and forced to waste fury stacks on predation which put's us at normal movement speed or 30% extra movement speed. the minor damage reduction in the Carnage tree isn't enough to keep you alive through multiple AOES. Our only saving grace is carnage burst (boring spec), or Smash spec (brain dead monkey spec) and to kill them before they kill us, but Assassins and operatives even do that better, and manage to get away. Come on dude, there is more wrong with us than just L2P. L2P is a throwaway answer when you have no real reasons to say WHY we're wrong.
  14. All I want is our stun to be instant, like everyone elses. We have to get beat on while we channel it and it's vulnerable to pushback.
  15. If it's terrible, it's apparently still good enough to bring me below 50% HP. But then again, Marauders have a glass jaw (second to DPS operatives apparently) so I'm not sure what to make of your response. And I'm in full Obroan, save for augments that don't add anything more than extra damage and around 3k hp, which won't do anything but delay the inevitable.
  16. Maybe have low slash fill the resolve bar more than it currently does. a spinning kick->Shadow Strikex2-> Low slash-> another Shadow strike and your bar is only half full, and if you use your CC break on low slash (not recommended ever), they'll put you in a stun and proceed to finish you off.
  17. You're absolutely right, but at the same time, it's probably me as well. I've seen Marauders go toe to toe with pretty every class in the game and come out on top. Stmp(long time streamer, disappeared), Skyrush, etc. It makes me wonder if it's more of PEBAK than anything else.
  18. Force Camo has saved me more than you know. It's a shame that Marauders are regulated as a supporter DPS, but maybe 2.8 will give us a step above that designation.
  19. It does, but it requires 30 stacks, which as Annihilation I only get from Frenzy which a 2m30s CD. and I'd really rather not waste it on predation anyway, especially being that a VG/PT opener get's me from 100-60 within the delay of sticky Grenade/explosive dart.
  20. That seems to be a bad thing to you apparently, but I'm a sitting duck if I'm expected to book on foot to my target who will see me beelining for him immediately. If you insist that I don't open with Leap anymore, I'll give it a shot and see if it helps.
  21. This is both a class concern and a PVP one, but since PvP is the priority I thought it would be okay to ask here. I don't seem to understand what my primary death factor seems to be. I leap and attack targets on the edge of the battle and not in the middle, but as soon as I begin my rotation the opposition blows their stun like it doesn't even mean anything, or I get knocked back, rooted, knocked back AND rooted. Vs. BH/Troopers (mostly VG/PT) I get stunned, by open with front loaded damage with does about 8-10k in all leaving me about about 20k HP, then they use their slow immunity which is 6-10s of me being snared by gut/combustible at a cozy ten meters. Or I try assasins and get hit with 2 mini CCS which only fill the bar half way while I get hit for 5k maul crits/Projection 6k. I shouldn't have to go over the others, it mostly ends the same with me dead, or them almost dead and popping a Defensive cooldown at the last minute while I have none left because I used them all trying to survive through my initial rotation. I'm in full obroan(No augments yet, and no biochem stim), but the only worth while damage I feel like I'm doing are against squishy sages/sorcs. SO! Can someone give me some (hopefully not sarcastic) advice if you're a veteran marauder. Please, don't say "Go Carnage/Rage" I would rather have my account hacked.
  22. I'll admit it would be nice if I didn't lose giant chunks of my HP within a 4 second stun. I doubt much will change though, every class has a stun. But not every class needs one.
  23. Warrior Archetype seems to be strong in almost every (Modern) MMO that I've played. It seems to be a curse. But yeah, if you have to be like "oops there is a jugg/Guard, but CC and run away" (Like you can run from a guardian/Juggernaught without having some form of CC Immunity) isn't there something wrong with that?
  24. If you say so, but if they do more Damage than a pure DPS class while wearing heavy armor and alot more survivability (Undying/Guarded being the only decent CD and even then it delays the inevitable while bringing you closer to death by cutting your current HP by 50% after it ends), then I guess that's how it is.
  25. Kinda bums me out that my hardest hitting ability hits 8k on light armor targets which has a 6s CD with 4 stacks of Annihilator. Overhead slash is on, what a 9s Cooldown and hit's 7k on medium armor, and grants a pretty much on demand Blade Storm crit, a master strike that roots with a cooldown that can be reset with no internal CD.... /shrug fit em with heavy armor and I can sit there and beat on em with my mara and they just laugh.
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