Jump to content

Marxxis

Members
  • Posts

    49
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Lancaster, CA
  • Interests
    SWTOR, WoW, RIFT, Skyrim, All games, Football, Youtube, Reading, Writing...
  • Occupation
    High school
  1. Definite increase in damage, and the the annihilator/Merciless stacking is much smoother imo, with the talents it comes down to 3 rage cost which means you'll usually always have enough resource for it.
  2. Marxxis

    PvP Titles

    I guess if you play ranked, these "all-star" titles are the top. For just getting your Valor rank up, Elite Warlord is the final title which requires... like rank 100 I think. Can't remember.
  3. I guess you haven't seen a GS rip apart a marauder before. I have. It's brutal.
  4. As far as I know the minimum you should have is 25%, not counting whatever you get from your skill trees. As I only came back to the game 2 months ago, there isn't much I've caught up on.
  5. On paper it doesn't seem to sound, but ED essentially is an extra life, and either we waste more time beating on this juggernaut, thereby losing a few of our own or we pull off him and let him continue to reek havoc. In reality there is no good fix for ED. We'll just have to be content with the duration nerf.
  6. 10s ED won't fix much true... I don't know their reasoning behind that. the charges should have had some sort of internal cooldown so they aren't all used up practically healing the user to full. something like 2 seconds and lasting for 20 seconds. that way it's still useful healing, but it doesn't negate 5 people beating on one person.
  7. Even if they did give us back our 2% which is still technically available through hungering/berserk, it wouldn't matter because PvP is extremely bursty these days.
  8. Considering dots already have a high chance to crit with 6 stacks of juyo plus whatever your normal crit chance is, it wouldn't do too much, I believe. I also will be going back to anni, happily. Carnage is so boring.
  9. It is getting a bit silly, I admit.
  10. No, you dunce, I want to live for more than 20 seconds so I Can actually be an asset and no a liability.
  11. I don't face tank the zerg, I pick targets that sit on the edges, preferably sages, and I Wack them around. Most of the time they are a healer, so guess what? every juggernaut within a 5 mile radius (with an assassin thrown in for good measure) Will come running toward me and I'll get snuffed out like a candle. Then once my squishiness has been confirmed, I will be prime target number one as soon as I appear. No defensive cooldowns will save me from that. Saberward may keep me alive a few seconds longer, but every Merc/sin/vengeance. It's frustrating, that I try to have fun, while slowly working my way up to max synthweaving for some augments that will push me up to 30, so that I may live one second longer, and hit a bit harder, then I have to level to 400 biochem for the crappy stim. AND THEN, when all of that is done, I can queue for ranked, and start the cycle of get gear/get augs. Which means I have to drop biochem again, to level synthweaving. >.> All that nonsense for a small stat increase.
  12. Marxxis

    Marauder Paper Doll

    No it's not. Obsfuscate only works on melee/ranged accuracy. No one is dumb enough to use a CC on cloak of pain, you dunce. I said wait it out, which is easily done by kiting, although a point is in your favor concerning dots Undying rage was better before they changed it. Saberward can only absorb so much damage, and even then I can still get blown up. Force Camo is a 45s Cooldown that is a lesser vanish with a 50% damage reduction. Great if you have dots on you, or an ability with a delay (sticky grenades). It'll almost never be up because you'll be the first to go down if you even think about trying to skirt around to their backline. I'm mostly stuck defending in Alderaan/Novare because almost nobody wants that job. And 1v1 isn't balanced so I get massacred by the current popular specs, and even some weird hybrid that operatives and Assassins are running now. So no, you still haven't given any reason for a L2p
  13. Marxxis

    Marauder Paper Doll

    We also have a glass jaw that is arguably worse than a sages, but apparently, it's only second to DPS operatives (lie). Cloak of pain can be countered by just waiting out the six seconds. Undying rage is the same, or put us in a 6s mez. Saberward isn't that great, even Annihilation's improved Saberward will barely tip the scales. Force Camo we're pretty much forced to use immediately as soon as we're focused because we go down in about 3 seconds. So what happens when you manage to still not kill your target between all your CD? you die. then you respawn with your Defensive CD's on CD and your stun break is also on CD for another, idk 1m30s? Then you get blown up by an AP Vanguard within a 4s stun that you can't break out of. Or we're kited forever and forced to waste fury stacks on predation which put's us at normal movement speed or 30% extra movement speed. the minor damage reduction in the Carnage tree isn't enough to keep you alive through multiple AOES. Our only saving grace is carnage burst (boring spec), or Smash spec (brain dead monkey spec) and to kill them before they kill us, but Assassins and operatives even do that better, and manage to get away. Come on dude, there is more wrong with us than just L2P. L2P is a throwaway answer when you have no real reasons to say WHY we're wrong.
  14. All I want is our stun to be instant, like everyone elses. We have to get beat on while we channel it and it's vulnerable to pushback.
  15. If it's terrible, it's apparently still good enough to bring me below 50% HP. But then again, Marauders have a glass jaw (second to DPS operatives apparently) so I'm not sure what to make of your response. And I'm in full Obroan, save for augments that don't add anything more than extra damage and around 3k hp, which won't do anything but delay the inevitable.
×
×
  • Create New...