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Rankaze

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  1. It's even better than that. It's: Master Orgus Din: If that thing eats us, you're fired. And the delivery is so wonderfully dry, it's perfect.
  2. Oh, hell no! Or better yet, here's an idea... sure, you can change your Advanced Class, but... you go back to level 10. You can keep your creds, your gear (but you can't wear it yet), your story progression, affection, titles, etc... you earned all that, so you can have it. You haven't earned your AC levels, though, so you have to level up your new AC same as your old one. If you want a level 50 Scoundrel, you should have to level Scoundrel to 50.
  3. I've resorted to taking Smuggler gear and swapping the mods on my Sentinel to avoid the bald hood look. Actually, though, I'm kinda starting to like the Jedi-in-Smuggler's-Clothing look and may stick with it.
  4. I have one of each and like them both. Guardian is best used as a tank. I have experimented with the Vigilance spec for DPS, and was not overly impressed with it; I quickly went back to Defense. With Kira as a companion, you have enough DPS to solo effectively and you're a solid tank (though some would say not as good as a Vanguard). I have heard that Focus can do good DPS but I haven't tried it. Sentinel, on the other hand, is raw DPS. It is a challenging class to play; there is no fixed rotation for optimum DPS, it is a priority system that can become pretty complicated at high level. If you're willing to put in the time and effort to master it, however, you become a lightsaber buzzsaw of destruction. It's a lot of fun to play.
  5. For a Defense-spec Guardian, Pommel Strike is actually very useful while soloing, as you can stun strongs with Hilt Strike and it provides a nice burst of damage (and Defense Guardian's damage is otherwise rather anemic, being a tank). I use it a lot in solo content. I can easily see how a DPS Knight would never use it.
  6. I like the male Knight's voice. It's pretty much perfect. The female Knight's voice is OK, but she sounds an awful lot like Kira.
  7. Nah, blatant evil maniacal laughter is too over the top to be read straight. When I see something like that, I'm more inclined to think the poster is being somewhat tongue-in-cheek. At least, that's how I see it.
  8. Actually, back in vanilla, WoW tanking was very much like this. With each expansion it got a little easier, though, and by the time I quit WoW (during WotLK) it was kind of laughable. Even late in BC it was entirely possible for a well-geared paladin to AoE tank entire spawns with no problems. I am reminded of one of the Maintankadin site t-shirts... the one that said "Who needs CC?". But back in the early days, WoW was not like that, and you certainly did need to use CC and even occasionally designate targets for the DPS to burn. From the very first tanking experience I had in this game (tanking the Heroic 4 Fall of the Locust on Taris), it was quickly apparent that trying to AoE tank the spawn wasn't going to work. I adapted. I told the DPS to burn down the (strong) combat medics while I tanked the elites. We designated targets for CC. Suddenly, everything was smooth. Even the one spawn near the boss with five elites was handled easily. It took us two pulls to figure out what we needed to do, and after that nobody died. If your group works together, tanking in this game is not hard. It does take skill (unlike modern WoW), but it's not pull-your-hair-out difficult. On the other hand, if your group does NOT work together, tanking quickly becomes impossible. CC is crucial. DPS need to manage their threat production. Burn targets need to be put down quickly, and the kill order needs to be followed. If those things are done, everything with be smooth. If they're not, well... may the Force be with you, because you're going to need the help.
  9. I didn't get the impression that he was doing it to make people angry. I got the impression that he is watching the cutscenes because he wants to, dislikes being given grief over it, and is enjoying the realization that the rage of those giving him grief is toothless because he is the tank and not easily replaced. I think this is a pretty common sentiment among tanks who have had to deal with obnoxious dps (and to a lesser extent, obnoxious healers) for years of gaming, and it extends to a lot of things other than cutscenes. I know in the later days of my time in WoW I ended up reaching the point where I refused to tank for anyone but my guild, a decision which greatly reduced my stress level and brought me back to the point where I could actually enjoy tanking.
  10. When evaluating the writing of the original Star Wars movies, one should remember that there was a LOT of improvisation going on, especially on the part of Harrison Ford. Some of the lines that you see in the movie are NOT the ones that were in the original script. That's a good thing. (For example: "I love you"/"I know", and the whole "Boring conversation anyway" bit.)
  11. As a bit of an alternate perspective, I use Corso as my companion with my gunslinger, and I've leveled up as SS all the way. I don't PVP, so this is all about PVE. Corso is very effective at tanking, as long as you keep his gear up (don't rely on the greens you get from quests, hit the GTN and get him some real tanking gear.). You will want to turn off Harpoon Shot in some situations, but at other times it's useful. Gunslinger/Sharpshooter is perfectly capable of gunning down anything you'll run into in story missions. The only fights that can be a little tricky, if you are doing it right, are the ones where you have to talk to the elite first and you end up starting the fight at point-blank range. Don't panic, order your tank companion (Corso/Bowdaar) to attack and get to cover, then you can start unloading. I actually like Corso a little better for this because he stays close and I can use Scrambling Field to give him a little extra protection, but be careful with Harpoon Shot against elites with AoE. Hunker Down can be a great benefit against some elites who are fond of CC. Aside from this, your main killing tools are Vital Shot (don't bother with this on standards, but it's very useful against strongs and essential on elites), Charged Burst, Speed Shot, and Aimed Shot. SS is more about single-target damage rather than AoE; my solution to a three-enemy pack is to let Corso handle the strong while I gun down the two standards (two or three shots will do it) and then turn my attention to the big one. Against an Elite, I generally open with Flourish Shot, then take cover and start with Smuggler's Luck, Charged Burst, Trick Shot, Aimed Shot (which should be 1.5 seconds due to the autocrit Charged Burst), Vital Shot, Speed Shot. From here, use Trick Shot, Speed Shot, and Aimed Shot on cooldown, filling in with Charged Burst and if your energy drops to 50%, use Flurry of Bolts to fill in. Keep Vital Shot active on the mob at all times. Don't let your energy drop below 50% unless you are about to finish the mob or if you are going to pop Cool Head. In a group, you may not need Flourish Shot, the armor reduction may be applied by the tank. Rapid Fire is good for when you need a big burst of damage, as it lets you fire off three successive Speed Shots. If you get forced out of cover, use Quick Shot to fill the gap until you can get back in. If the mob gets in your face, Dirty Kick -> Cheap Shot. Pulse Detonator will clear out some space. Don't forget about Slice Droid, it makes a lot of encounters a lot easier. Also, this gives you some very nice utility in groups. This even works on elite droids, and even against a single droid lets you get in a big opener. As you play, you'll get a feel for what is effective and what isn't. Other favorite combinations of mine: Slice Droid -> Sabatoge Charge -> Aimed Shot -> Trick Shot or Slice Droid -> Sabotage Charge -> Head Shot Thermal Grenade -> Head Shot (have to be quick, they don't stay knocked down long) Most of all, though, enjoy. Gunslinger is a blast.
  12. I enjoyed killing that bastard, personally. At the same time, I was almost disappointed that he didn't yield. I'm a light-side smuggler for the most part, but I would gladly have taken the dark side points to finish him off after he surrendered. Or, you know, shoot him in both kneecaps and leave him on the derelict ship falling into the black hole...
  13. Yeah, I still have Going Dark (Bonus) on my Jedi Guardian... it's been there since level 16 and he's level 35 now. It's in a story phase I can't get to anymore. Rather annoying.
  14. Beat him tonight. First try. Level 34 Defense-spec Guardian. It was easy. Did not use Call on the Force, and didn't need it. I suspect that mostly it was easy *because* I am defense-spec (and because I was level 34), though. As a defense-spec Guardian with Kira as my companion I generally chew up elites, rarely dropping below 50% health. It will be interesting to see how it goes when my Sentinel gets to him, especially since I won't have the option of using T7 to tank. I suspect it will be quite a bit trickier.
  15. If you want Republic side, go Smuggler. Smuggler and Agent are about even in this regard.
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