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CachelessClay

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  1. CachelessClay

    I'm a bad

    I’m bad at PVP. There is no getting around it, I’m simply bad. I’m the only SWTOR player that is below the 50% skill mark. All others are above it. I’ll leave it to someone else to figure out that math. I might be terribad, megabad, superbad, or even Islamabad, who knows. I think I’m just bad, but since most people overrate their abilities, I’m probably somewhere between terribad and megabad. I’ve seen my ability to remain competitive in pvp decline in every mmo I’ve played. Age, reflexes, focus, all could be contributing factors….not really sure. I’m the guy that only has 3-4 abilities key bound, and clicks the rest. While I don’t keyboard turn, mouse turning + ability clicking is not efficient. I’m fully aware of the benefits of mouse movement and keyboard turning, but I’m simply not capable of it…so I will continue to click most abilities. I’m the guy you can always beat 1 on 1 no matter class or spec. If I’m playing my guardian, you beat me….if I’m playing my sorcerer, you beat me. There is a good chance, that your companion can beat me too. If I’m the guy defending a turret in Alderaan by myself and I say “inc 1 east” then you better come help or we are losing that turret. I’m the guy in Huttball trying to time my CC when the ball carrier is over a fire trap and failing, helping to fill up his resolve bar. Don’t worry; I have about a 6% success ratio. I’m the guy that can’t pass the ball without at least 3 seconds of not being stunned. I’m the guy that forgets he’s a healer and sometimes gets dps tunnel vision without actually doing good dps. I’m the guy that puts guard on you and then forgets to stay near you. I’m also the guy that gets guarded, and does the same thing. I’m the guy that uses knockback that seems to always help the opponent avoid a hazard or move them to the goal line. I’m the guy that uses an interrupt too late or on the wrong ability effectively doing nothing. I’m the guy that has a hard time clicking the person that is dying or finding him in the group frame, making my heals too late to save you. Speaking of targeting I’m the guy in voidstar running to the door where the enemy is capping and am incapable of targeting the capper(s) in a reasonable amount of time. If a game is close you likely would have won with anyone else in my place. I’m the guy that has only gotten a single 1v1 medal (that I know of). The enemy actually killed me in Voidstar and got his medal…..I spawned immediately and went to him and finished him off and it actually awarded me the medal. I’m the guy you can freely give tips to and advice, but it won’t do any good. Chances are I already know what I’m supposed to do….I’m simply not capable. I’ve read up on my classes, have fairly cookie cutter specs and keep my gear updated. No amount of advice will likely improve my reflexes, focus, or hand dexterity outside of a pharmaceutical solution. So yes, I’m a bad. I know it. Do I wish I was better? Of course. Is it that big of a deal to me? Not really. I certainly feel for those that get stuck with me in a warzone. Sure I try…I’ll keep throwing guard on people and healing people when I can target them and help finish off low health enemies. I’ll keep trying to defend/attack objectives….but I’ll never be the guy that tips the balance of a warzone or the guy that carries the team or the guy that doesn’t run around acting like he should be wearing a foam body suit in real life for safety reasons. Unfortunately for you I’m going to keep queuing in warzones and effectively helping the other team. Throwing a fit won’t keep me from queuing, raging in general and/or ops won’t keep me from queuing….really your only option is to arrive at my place of residence and annihilate my computers with a Louisville slugger...so I should probably be on the lookout for that. TLDR: blah blah blah
  2. I would be for this, if winning gave credit for 2 or 3 instead of just 1. That would keep the motivation to win.
  3. The suggestion has been made to make the daily/weekly medal based rather than wins. A good argument has been voiced against that stating that it would deteriorate team play which is probably correct. Consider the following: Remove valor/commendation/credit bonus for winning. Instead provide 5 medals to each person on the winning team, which would in turn boost their valor back to that of a "winner" and would also encourage team play to win since the extra 5 medals would go towards the daily/weekly.
  4. Maybe they should just change the daily/weekly to be warzones played. Make it be 3 warzones played (or whatever number), and give credit for 3 if you get a win. It might keep people in losing one's longer knowing they make some progress towards their daily/weekly.
  5. Did you just try to say that 15, is 15 times more than 0?
  6. I only read the first 23 pages of this thread....but it seems to be going like this. "hey, I don't want damage meters, it ruins my flashpoints/heroics" "we need damage meters for raids to keep you n00bs out!" "but then people get kicked out of flashpoints" "then don't be bad in raids!" Some of you seem to have no idea what the other side is arguing about. I doubt many pro-dps meter people would have issues with no combat log in 4 man content and I doubt may anti-dps meter people would have issues with target dummy and raid combat logs. You guys just seem to be screaming at each other for basically no reason. Well, hopefully that didn't contine for the next 50 pages this thread went that I haven't read.
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