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I love how everyones just calling for class nerfs. Ever thought for a second that the problem is with the map? If the map was just a big football field, no one will be qqing.
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Well for one your aoe healing will never come close to a sorcerer's because of their 31 pt heal skill. I do feel like on single targets it fairly close. rapid scan is 2sec cast, dark infusion is 2.5s, so it would make sense that it heals more.
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It has absolutely nothing to do with wanting a lightsaber. This is from a healer's prespective: Its about how in huttball as an operative you feel like garbage next to force speed, bubble, ally grip, aoe knockback, 30m interrupt, 30m stun, crazy aoe heal. Its completely ridiculous the amount of tools sorcerers/sages have to play around with. Even if you combine all of mercenary's tools + ops tools, it will still be worse than sorcerers. their aoe knockback cooldown is 10s less than mercs, neither merc or ops have force speed OR ally grip. ops interrupt is 10m (mercs have none), sorcs same cd 30ms range. I'm a 50 bodyguard merc right now with a non-50 sawbone scoundrel and would go sorcerer in a heartbeat if I can go back time. I've just put in too much effort in my merc and I'm sick of leveling another character.
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Also want to add: If you intend to play this game for a long time, you have to realize that eventually all that matters is how your character looks. 1) Your companions no longer matter much, since you can't use them anywhere useful at level 50. (not in dungeons, not in parts that matter in ilum) 2) Your spaceship rarely matters since 90% of your time you spend on the fleet. 3) Story no longer matters the moment you finish your class quest. Frankly I don't see them changing the design style/concept of republic classes' gear. - Smugglers will always have capes in the design (which I hate, but other may like). - Consulars will always be in dull looking rags, that look like crap especially on males. - Trooper armor will always look like trooper armor (you can't really stray from the stormtrooper image much), they can however go pretty creative on bounty hunters - I was going to say that jedi knights can't stray from robes as well but their pvp 50 armour isn't robes so I'll avoid saying that. I never understand why at this stage in mmo development some developers still don't understand mmo is ALL about aesthetics, that it is on nearly the same level of importance as balancing, right after bug fixing. People complain about 15/month subscription but will pay 10 bucks to buy appearance alteration items. TL DR: all that matters in the end is how armour and character looks.
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It's not going to get better... if anything it gets worse, at least that's my opinion. I really tried to go republic, made 5 characters, all above 30, 2 at 47/45 but everytime I look at the end game gear option, I die a little inside. (the only set I kind of like is jedi knight pvp heavy armor minus the helmet but I don't play that class). Eventually I just went Empire and I'm not regretting it. Have fun looking like a hobo in rags when you hit 50.
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Now take the skills of the said good player and give them a sage (if sawbones) and let them radiate awesomeness. OR for dps, a rage guardian, watchmen sentinel or assault vanguard and watch them do far better than "well". seriously, im a bodyguard merc (healer) in half champ half centurion gear (300 expertise) and battlemaster scrappers barely tickle me, their entire opener barely takes 35-40% of my hp and then afterwards its just like tickling me. Only once in a while do you get the double relic adrenal opener + vanish -> reopen that can maybe kill me. So congrats, you can kill me once every 2 minutes or so. against high armor targets, scrapper are just useless. Of course you have it better than marksman snipers/sharpshooter gunslingers, they just roll over and die if a tank run towards them. Having said that, im sure you do well against sorcs/sages and there are plenty of those running around.
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Really? you think its possible? Skip all 10m abilities? so no wounding shots, no hemorrhaging blast, no blaster whip (which means no pugnacity since you have no other way to gain upper hand), no back blast, no quick shot? so just vital shot, shrapnel bomb, thermal grenade, charged burst, sabotage charge (I assume you would at least go cover for this) and your auto attack? Wait isn't there an AC that uses sab charge, charged burst, vital shot, shrap bomb and grenade at 30m? Oh wait there is: GUNSLINGER...
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Aside from their aoe healing (I only pvp so aoe rarely matters), I think mercs are in a pretty good place. Utility is still not as good as sorc but at least its nowhere as bad as operatives.
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Devs, you're missing your window to save Operative/Scoundrel healing
Triik replied to bobudo's topic in Combat Styles
Frankly from a pvp perspective, I do not believe that they can fix scoundrel/ops by tweaking their existing abilities. The class is just so lacking in utility and survivability as a healer. Even if you double the amount underworld medicine/kolto injection heals for, its still crap since 1 interrupt you are still dead. I think scoundrel/ops need skills similar to marauder/sentinel's defensive cooldowns. and 1 more heal that generates upper hand (or at least not require upper hand). -
Devs, you're missing your window to save Operative/Scoundrel healing
Triik replied to bobudo's topic in Combat Styles
EXACTLY, you are viable, you just aren't competitive. -
Devs, you're missing your window to save Operative/Scoundrel healing
Triik replied to bobudo's topic in Combat Styles
its not about how much healing you can put out in pvp, its about whether you have the necessary tools to stay alive when focused + extra utilities. mercs/commandos just shield up supercharge gas, puts them over 50% damage reduction + interrupt immunity. aoe knockbacks and range stuns on top of that. sorcs got bubble/force speed escape, force speed also helps ball running, they also have grip ally, 30m interrupt, best aoe heal in game, aoe knockback, range stun. Both those classes can still dps massively at range. What does a scoundrel/op have? semi-faulty dodge which you pretty much only use with vanish (which makes you useless unable to heal for 10 seconds), an aoe cc which breaks on damage (flashbang), an interrupt, a stun (which all of them are at most 10m range). So to conclude, they created a healing class that needs to be standing in the midst of combat to be effective, yet the class wears medium armor instead of heavy. To top all that off, if anyone is smart enough to kick your 2 sec heal (underworld medicine/kolto injection), you are left with one of the following hot/a fast cast small heal/instant heal(EM,SP)/aoe heal(if you spec for that in pvp), casting hots if you are focused will not save your life (if you are getting interrupted you are probably getting focused), the other 2 requires upper hand/TC, which is completely RNG based at most 1 per 6 seconds. sorcs? kick my 2.5 heal, no big deal I got innervate and a small heal mercs? well first if I get focused I just pop my shield which makes me interrupt immune, otherwise I still got other direct heals I can throw out. No one says scoundrels/ops can't heal (as plenty of people has said before), they are completely viable, they are just not competitive to the other two classes. 650K means nothing if you are just padding it with hots that don't matter. And frankly if you can just stand there and spam all day long, I bet scoundrel/ops will do the most healing. How often do you get to stand there an spam in pvp? -
Devs, you're missing your window to save Operative/Scoundrel healing
Triik replied to bobudo's topic in Combat Styles
doubt ops will get anything that will help in pvp since apparantly he thinks the 1500 emergency medpack/surgical probe is "good" burst healing... wonder how that compares to a sorcerer/sage bubble (oh hey thats 3300ish). Don't know about pve, but the ops/scoundrels will never come close to the other 2 healers in pvp. -
Frankly, just from my point of view. There is no alternative game of similar genre available right now. Diablo 3, GW2, Tera aren't out yet. So you are either stuck with this game till those come out or go back to wow/lotr/any old mmo that you quit for this, which I assume most people don't want to. Since the only game with a release date announced is Tera (May 1st), I expect my subscription to last till then. Things that annoy me (that I'm certain will be added sometime in the future but no soon): 1) want to recustomize my character's looks (don't want to relevel 50 levels just because I don't really like her look). 2) server transfer (rerolling just flat out sucks). 3) do something about crew skills, because right now its just flat out pointless aside from biochem 4) im not going to go into specifics about class balance, but right now they are NOT balanced (3 healing classes perspective). Frankly I don't have much faith in this game, it will have a loyal playerbase because of the star wars franchise but I don't see it beyond the old SWG once there is competition.
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Actually thats not really true, the one class sniper (marksman)/gunslingers (sharpshooter) can kill are sages/sorcs. If you just stand there and do a dps race with them, you'll die, especially once they pop entrench/hunker down (which makes them immune to stuns and knockbacks for 20 seconds). I have yet to lose a straight up dps race against a sorc. target acquired -> ambush -> explosive probe -> followthrough -> 3x series of shots can do like 15K-20K easy in like 10 seconds. Seeing a sorc/sage running towards you is pretty much telling you they intend to aoe knockback you, so they just entrench, so its nearly pointless. your best bet against a marksman is dots and run away/line of sight. or find a tank, cause seriously there is no harder counter against a marksman sniper/sharpshooter than a well geared tank (completely unkillable). lethality snipers and dirty fight gunslingers are harder (they can deal with tanks) unless you have someone who can dispel their dots (tech and physical so you can't really do it yourself), once those are gone, they are just as useless as a madness sorc without dots. Every sniper/gs tree has its fatal flaw (hard counters), but none of them is the sorc, frankly they are all I chase after in wz's.
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Demolisher – 2.5k damage from a single attack Quick Draw – Getting a killing blow on one player Combatant – Dealing 75k damage Destroyer –Dealing 300K damage Assassin – Killing a player in a one-on-one fight Commando – Killing 10 enemy players Soldier – Killing 25 enemy players Anihilator – 5K damage from a single attack Defender – Earning 1k Defender Points Warden – Earning 3k Defender Points 10 medals you can get. Granted I usually end up getting 7-8 or so. Now of course tanks have it easier because they sacrifice Destroyer (usually) for: Shield – 5k Protection Protector –50K Protection Guardian – 2k Protection since last death Paladin – 10k Protection since last death I usually get 9 easily on a tank.