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tausra

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  1. 2 Nay; 3 Yay; 2 undecided/neutral The big issues seem to be: creating a clear limitation for the third force user; the coolness of having a trio; the overpowering nature of the Force.
  2. My count of the votes: 2 Nay, 3 Yay, 1 undecided.
  3. What about video observation, panic buttons? There is something called an alarm that gets sounded in emergencies like this. Kilran lives, Guri is a known variable, she isn't going to be able to slip with any sort of ease. That's the problem with playing your cards too early, everyone can see them on the table.
  4. I say Yay, but only if the limits on the third user are clearly articulated. I don't want to be knee deep in kaggath when the argument breaks out over that third user's fairness/legality. Arbitrary limitations are needed.
  5. The difference between an escape pod and the scanning anyone entering a building is that you can be seen. Those scanners are likely security check points, with security staff on hand. Anomalous, different or non-human readings are going to be detained, which will blow the cylon-ahem-Guri's cover considering what Kilran definitely reported.
  6. Its the reason the missile never saw widespread use. If even 1% of 1,000 accidentally go off inside the ship, then the ship is going to explode in firey death. Not too many ships need to go nuclear to turn the Confederacy navy into scrap, and as you've said Beni, they're going to be firing thousands of those warheads. Game mechanics have to be viable when there is a precedence for their use. We used the in game statistics for the thunderclap, including the highest grade armor and weaponry, with all the cool goodies that can be equipped. You can't pick and choose what is and isn't permissible once the precedence has been set.
  7. How many missiles are we talking? Because they have a certain, very unique flaw. Acceptable military malfunction rate is 5-10%, with 10% being the acceptable norm. If the rate is high enough to actually be noted in the wiki, then it follows the rate could be as high as 20-25%. How effective is it when 1 in every 4 missiles will either go off too early, not go off at all, or explode during firing? Fire a thousand diamond boron and 200-250 are going to behave badly. How many have to be fired before they accidentally rip one of the carriers to pieces? Even ignoring the numbers, there is a notable failure rate, a high failure rate, in these missiles, and it should not be ignored.
  8. Furies where the personal craft of Sith Lords during the height of the Sith Empire. No expense was spared in their creation.
  9. Normally I would agree, the ship size doesn't matter, but logically a larger ship has thicker, better armor, more room for bigger, better shielding,; all of which were benefits we gave the Thunderclaps in the one of the prior rounds. If a ship is big enough to overshadow the spread of damage then it follows the ship should likely walk away from the attack. The same benefit of the doubt which was given to the thunderclap should be given here, their shields are at the bleeding edge of technology, their armor is likewise as advanced.
  10. Technical specs are out of my league, but this seems kind of important
  11. Have you ever put anything metal under the summer sun? The metal gets hot, hotter than the ground around it. Nothing is every totally invisible, and your surprise stealth belts (which have to be delivered first) are no exception. There will be the wind, and your droids will be exposed as gaps in whirling sand. There will be heat, and your droids will show as hotter. Stealth Field belts are great, but along with your Jammers, and other Pirate! gear, has to be delivered. You should hope the Fist are shortsighted enough to go play on the Smuggler's Moon, because every plan the Confederacy has depends on new, outside tech making it to Tatooine.
  12. I've got to stop you right here. There is a reason real smugglers don't get into dailtyshoot outs with the police. Smart smugglers and pirates avoid confrontation. this reason is why there are such things as smuggling routes and secret hyperlanes. You want to live long enough to enjoy things you learn to exist off the radar. If tractor beams could so easily be dodged then Han Solo wouldn't have dropped the spice he was carrying for Jabba, he'd have pulled out one of those maneuvers and gotten away. If Han Solo can't pull it off reliably, neither can your generic, nameless pirate.
  13. I would like to argue against the all-star spacers and pirates, no other army has been able to field all expert level soldiers. Every army has had to deal with variable skills in their troops, even in their elite units. The "simple" flight tricks to dodge tractor beams sound incredibly difficult, and they'd have to be otherwise people would be doing it all the time.
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