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Azjhinra

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Everything posted by Azjhinra

  1. Not sure why ppl make such a big deal about this stuff. It's a video game. About make-believe space heroes. I can't think of anything more trivial. If you're not enjoying playing this game, go do something else. If you are, continue to enjoy yourself. Save the pondering and emotional meandering for an activity with some actual value.
  2. This isn't very likely. You guys are a serious PvP guild who transferred from a RP-PvE server where you, of course, dominated and then chose another RP-PvE server when you could have moved to Harbinger where there is reportedly a much larger number of teams queueing. This server does have an admittedly large number of PvPers (at least on Imp side), but most are not serious, mix/max arena comp type players and once they realize they have no chance of winning, they are not going to continue to inflate your rating. It's this way in almost every MMO game I've played, where once the dominant team is established, no one wants to play against them because losses are too much for the ego. WoW is the only exception and that is mainly because the enormous pool of players make playing the same teams repeatedly very unlikley until very high ratings are achieved.
  3. I'm imagining 8 ppl all competing to plant a bomb on a door in Voidstar in order to get thier medal while the enemy just AoEs them all down. Over and over. Yeah, this will be better.
  4. The real solution is to get rid of gear progression in PvP. Without the need to complete dailies or stay ahead of the 'gear curve', people could concentrate on enjoying the game for the sake of PvP itself. I mean isn't that what everyone on these forums is always suggesting? That you play for the fun of PvP and not for the gear? In reality, we all know exactly what would happen if everyone queued into warzone matches or Ilum in a preset of gear that was matched against all their opponents, with no rewards to obtain other than the pure joy of evenly matched competition.. The PvP population would dry up in an instant. Sure, there would be a small contingent of PvPers who would hail the second coming of DAoC or some other old MMO that they remember with rose colored glasses, but in the end, we all know that without the promise of some reward, most players wouldn't bother with PvP at all. It's the reward that most players find enjoyable, not the PvP itself. Until that mentality changes, you're going to continue to see whatever behavior enables them to obtain the reward as quickly as possbile. Whether that be medal farming, cherry picking matches, or rolling PuGs with premades, the objective is to "suffer" through the PvP experience so they can get their rewards. You can institue deserter defuffs, cross server matches, ranked warozones, whatever. The players will still find the method that enables them to obtain the most "medals/valor per hour" and continue to perform it regardless of whether they enjoy or not. The reward, to them, is worth it and is all that really matters.
  5. The OP lacks the self-confidence to make decisions, even trivial ones liking quitting a simple computer game, without the validation of anonymous persons on the Internet. I see this in almost every game forum. Posters listing their personal greivances hoping that everyone who reads it will endorse that they are making the right decision and how much they agree with the injustices they've suffered. All I see if that some random gamer out of hundreds of thousands, if not millions, of gamers is quitting.
  6. I originally started on a PvE server and encountered the typical Internet behavior that poor online communities are known for. SotE has been fantastic so far by comparision. People are friendly, competent, and mostly helpful. Most people can even speak in complete sentences and manage to communicate without starting and ending every thought with "lol". There seem to be a number of solid guilds on both factions and at least on the Republic side, things are very active. All in all, I'm very happy with my decision to reroll here. Take that for what it's worth.
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