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lorginn

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  1. the easiest way to have gone would have been to simply have each battlemaster bag give out 1 comm. then boost the price of all the gear. the things that now cost 1 BM comm would cost 5, 2 boosted up to 10, and 3 boosted up to 15. no random chance, no long streaks of nothing, no watching someone else get tons of gear while you put in 3 times the amount of effort to get squat. same effort. same pay. equal, fair, effective. just that simple.
  2. YES! voidstar isn't meant as a death match. it's all about getting the non stealth to position the defenders properly, to let stealth get in behind them. i actually had one person say that wouldn't work because the other team "wasn't stupid" guess what? it worked. it's not a matter of intelligence, it's a matter of awareness. which can be countered by a good set of non stealth attackers. hell, i even came up with a specific build designed to bust out of stealth solely to let a second stealth player get in and plant the bomb. it bothers me to no end when i see "everyone zerg left" or "stealth left, everyone else right" at the beginning of matches. there's no finesse there, it's just going to be a bunch of people mindlessly grinding hoping to beat the respawn door timer. a strategy which really only works when your side has a clear advantage over the other team, either in terms of gear or combat skill. stealth is an art. and voidstar is our canvas. classes with pulls and leaps get huttball. classes that are straight combat get alderaan. voidstar is all about distraction and misdirection. a GOOD team can pull it off in a 3 minute round, a BAD team grind at the doors for 15 minutes and wonder what the hell they're doing there. and as for the gap, i can jump it, and do it quite often. i've had other teams jump it, and do it quite often. i don't cry about it, just like i don't cry when i get pulled into a fire pit in huttball, or someone grabs the ball at mid, runs to the end of the ramp and leaps halfway across the map. it's a class skill used effectively to deal with the environment. if they changed it, no big deal though. i was slicing through voidstar in 3 minutes before i started jumping it, and i'll be slicing through voidstar in 3 minutes afterwards. while half the team is still grinding away at the first door for 7 minutes wondering how someone "cheated" and made that giant section of the wall explode.
  3. i tend to average 3-4 goals a match, i also tend to average 1-3 medals per match. those 3 medals come during the losses. though, to be fair, this is something holds true in voidstar too. if i'm slicing through that map in 3 minutes, i end up with 0 medals after the first round. i have to rely solely on defense to get any rewards. simply put, the scoreboard (and as a result, MVP voting) are horribly implemented. people aren't rewarded for winning, they're rewarded for mindless grinding. if each objective gained gives an individual medal in 1.2, it will be fixed. if we only get a single medal for the first objective we've gained, then it's still a joke. if i'm leading my team, by a wide margin, in objectives achieved, then i should be recognized and rewarded as such. as it stands, it's the exact opposite of that. though, to be honest, there are SO many things about this game that either need to be fixed or completely redone that this is really near the bottom of the list.
  4. they could set it so you can only roll need on gear for your class, and let anyone roll on greed. that seems like it would fix the problem, for the most part, and wouldn't be that much trouble to implement.
  5. in order to jump the gap as a consular/inquisitor, you have to make sure you're perfectly square to the jump, and time it perfectly. it's NOT easy, and takes a bit of practice to pull off. furthermore, it's easily countered. a stun/slow in midair, a knockback from the other side, being pulled back all make that perfect timing and luck worthless. if it's being changed, it's not because it's an exploit. it's because too many people were whining because they never thought to do it themselves/it's not easy. i recently had to put someone on ignore for the first time in years because every WZ i was in, that person would continually harass me for actually being able to pull that jump off.... while playing the exact mirror class of my own. i.e. he was a crybaby, who would rather whine than learn. funny part is, i was still getting all 6 objectives in 3 minutes before i learned that jump was possible, and can still do the same. though, it does seem like a pretty obvious thing to do, since there's no sheild there, and a speed boost directly on the other side. as i've said many times before, common sense isn't that common any more.
  6. lorginn

    I dropped the Ball.

    when i first started playing, i ended up getting the ball, and running the wrong way..... twice. the first time it happened, i got the ball and just sort of panicked and ran up a ramp just happy that no one killed me yet. one of the people there even thought i was some sort of troll doing it on purpose. the second time, i had already scored 2 goals in that match and actually said "hat trick" to myself as i ran over the line and the goal didn't count because i was at the wrong end of the field/court(?). for a few weeks after that, every time i ended up in a huttball match the first thing i would say was "don't let me have the ball under any circumstances. bad things happen when i get that damn thing" but over time, i've had some good teammates who helped me out a lot, and i even scored 4 goals in a match the other day. granted, i barely got any medals for it, and 0 MVP votes, but i helped the team win, and that's what really matters.
  7. or..... you could roll a stealth class, get in behind them, and take them down without really taking any damage.
  8. i'm a heavy supporter of there being consequences for leaving a WZ early. i've been in several games where my team has gone behind, but we've dug down deep, come back and won. recently, however, i've been dealing with a lot of people who just throw up their hands and quit at the first sign of a challenge. either by actively leaving the WZ, or just sitting on the one node we had in alderaan and settling for the 2 defender medals. quite frankly, those people just plain don't deserve to win, and they certainly don't deserve to harvest other people's wins to boost their valor levels. in fact, i would actually support a valor LOSS for people who quit early. for the few who might actually need to leave for a legitimate reason, they're sticking around in the other WZ's they do, so they'll make it up rather quickly. for those who make a habit of it, their selfish tactic won't work anymore. they'll either remain a low valor rank, stop doing PvP altogether, or they'll man up and keep fighting through a little adversity. any of which is fine with me. i'd rather have people on my team who try to win no matter what the odds than children who want everything spoon fed to them.
  9. from what i've seen, it's like a paper/scissors/rock type of deal. my shadow DPS has little problem taking down casters, stands on even ground with other DPS types, but struggles mightily against tanks. i've also been doing some asking around, and it seems like other classes each have certain classes/types they do well against, and certain ones they do poorly against. problem is, people tend to just focus on the doing poorly part, and start calling for nerfs.
  10. not really, no. if it's just the mods/enhancements, the only other thing you would need to do would be to add them to the PvE vendors as well.
  11. holiday is the great equalizer, and the solution to all of life's problems.
  12. for the first door, yes. after that, i'm hitting force speed and getting the next objective down before anyone's even close. after that, it's just a 3 minute round for the team to defend.
  13. personally, i think they need to revamp the "objectives" score so that whoever actually accomplished the objectives is actually recognized for it. as it is, it seems a pretty random guess, since the numbers don't always match up. i've gotten all 6 objectives in matches in voidstar, and ended up with only 300 objective points, while the majority of my own team was above me...... and the rest of the other team was above them. i don't care how much damage someone did. i don't care how much healing someone did. i don't care how many kills someone had. i care about the actual objectives that count toward a win. it's far too easy to fake the other stats by just grinding pointlessly as your team loses. how many objectives did the person actually get, and who helped them do it? that's all that really matters.
  14. a better idea than a nerf is to build the other classes up to the same point. it's more work, and takes longer, but it's a much better way to create balance without thousands of pages on the forums of meltdowns because someone isn't able to do what they were able to before the change. it's always less of a headache to add than it is to take away.
  15. groovy. thanks for the help guys. looking forward to getting in game then.
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