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hoantran

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Everything posted by hoantran

  1. i understand the power behind sweep and i use to think that we should concentrate our efforts behind this single powerful skill. however, that kinda gives us tunnel vision in that we're concentrating on building up one skill rather then employ other advantagous. in group battles, i WILL rotate between building for sweep and slash as much as i can to AOE down the enemy. however, in 1v1 my emphasise is placed behind ramping up DPS rather then steady bursty damage that catches the opponent off guard. again -- if u read the article, i am not here to say that your spam or burst methods are wrong... i am rather suggesting a method typically catches the opponent off guard and giving the player more control in the fight when the opponent begins to panic.
  2. ________________________ ________________________ Dear Whitehorn, your rotation is perfectly fine in maximizing and bursting damage. the theory in my method is to hold off on the “pounding damage that kills him” towards the end so that: 1. he is surprised/does not notice the RAPID increase in damage 2. his response (heals/escape) is too late to save him. Sun Tzu said: Open confrontation will trigger over-powering resistance. Thus the key to victory is the ability to use surprise tactics. The position of victory is one of determination. The position of defeat is un-preparedness. IMO 1. too much damage in the open --- typically he’s in escape mode or wants to find friends to counter; losing u a 1v1 opportunity. 2. steady damage throughout -- control of the fight remains in his hands and does not put him into panic mode. which is why I like to: 1. give him a typical/average open that won’t alarm him, but will set him up: leap -> master strike /sweep -> zealous 2. then rapidly increase damage output cauterize -> exhaust -> stasis 3. typically, by now, he is on the verge of dying or ¼ away from death’s door. In which case: ---> if he stands n fight: u have singularity from exhaust & stasis to sweep then dispatch ---> if he runs: zealous/bladestorm (10m) then dispatch (15m). 4. whatever you choose to end with, your opponent now must consider evasion or escape in a losing match in which you have enough FORCE stored to pursue. ________________________ ________________________ here is also a comparison of our methods: FOCUS points COMPARISON your bursty method: leap (+3) -> exhaust (-3) -> zealous strike (+6) -> sweep (-1) -> stasis (+4) ->zealous leap (-3) -> slash (-3) -> slash (-3) -> sweep (-1) = -2 focus my RAPID DMG increase method: leap (+3) -> master (0) -> zealous strike (+6) -> cauterize (-3) -> exhaust (-3) -> stasis (+4) -> FINISH CHOICE dispatch (-3) -> sweep (-1) = +3 focus can now also add zealous leap/bladestorm STASIS BREAK comparison your exhaust and melee strikes are just x2 amount of side by side damage. Versus my cauterize, exhaust, and melee strikes are x3 amount of side by side damage.
  3. i don't think u'll fully enjoy ur SENT till around 43 as you will not have access to everything. but, this is also good in that you learn each ability at its own pace. then when u learn everything, u can start to understand where you want to place those abilities in your own rotation.
  4. hello, my name is Visaerys from DARAGON TRAIL server. i am a 50.SENT of 65 Valor and have ONLY played SWOTR through Warezones (WZ).^^ i rarely find it hard to win a 1v1 and find it fun when i get 2v1'ed.^^ in addition, the more you play SENT, you will find that the class will enable you to even do 4v1 to delay/hinder the enemy teams from capping NODEs or DOORs. _____________________________ _____________________________ TABLE OF CONTENTS: 1. THEORY 2. HOW TO DO IT/ROTATION 3. CONTROL THE FIGHT 4. BUT I'M NOT GEARED.! 5. MY SKILL TREE 6. OTHER TIPs 7. CLOSING _____________________________ _____________________________ #1 THEORY what most opponents don't realize is how surprisingly fast they start to die when you **cauterize & exhaust** them. so you want to apply this devastating technique towards the end of the fight. the flow of the fight you want to guide them in is: 1. hurting them like normal. 2. dot them up **cauterize & exhaust** 3. put them in stasis **not needed but helps** 4. being in stasis, they begins to see how FAST his HP is going down 5. their response is normally too late when u close _____________________________ _____________________________ #2 HOW I DO IT/ROTATION leap -> master strike/sweep -> zealous -> cauterize -> exhaustion -> stasis -> dispatch -> sweep then ZEN -> Spam Slash until Cauter & Exchaust CD is good ///-> alternatively, you can just start from zealous strike -> cauter -> etc. ***DMG number (minimum DMG used) 700 -> 3000/1200 -> 800 -> 1200 -> 3000 -> 2200 -> 3000-4000 = 13,900 or 12,100 ***SLASH spammed 1400 +hits 1 extra target ***NOTE: that if you CRIT at any moment in this rotation -- AND you will -- the opponent is normally done by the time Stasis is done. and if Stasis is broken, they are done when you DISPATCH or SLASH spam. ***NOTE: the 2 important things here is to lay CAUTERIZE & EXHAUSTION back to back. it's as if you had 2 other people doing melee with you in your fight. _____________________________ _____________________________ #3 U R IN CONTROL -- KEEP COOL even if u don't get the first move or have been cc'ed and knocked down for 3/4ths of ur HP... EVEN if they break your Stasis hold... the SENT.FOCUS tree allows you to CONTROL the flow of the fight in the direction u want. --- HOW.?? A. rebuke & saber ward B. force camo C. guarded by the force + heal stim D. force leap -- away from being focused A, B, and C will allow you to continue your rotation at will --- and D is a good method of getting away. when D is used -- i target someone far away. prefer someone already engaged. when B is used -- i stealth FIRST towards the opposite of where i go to throw them off. ***NOTE: do not even allow a 2v1 do deter urself from your rotation. YOU are in control of the flow.! _____________________________ _____________________________ #4 but i'm not GEARED OUT.!! before i had all my nice toys, i was able to do what i wanted Vs. better geared IMPs. Gear helps, but it is through REPITITION do you gain an understanding of how to guide the fight into the direction you want. #A. remember that you know what you need to do to kill. #B. that you are comforted by A B C D if things go awry. _____________________________ _____________________________ #5 MY SKILL TREE 2/8/31 -- FOCUS BUILD http://www.facebook.com/media/set/?set=a.10151070179155603.775961.698965602&type=3#!/photo.php?fbid=10151218359450603&set=a.10151070179155603.775961.698965602&type=3&theater _____________________________ _____________________________ #6 OTHER TIPs 1. when directing people, be nice to them even if they are dumb. it doesn't help anyone if you call them out. 2. always leave 2 people to a door/node. 1 person can be defeated by 2 smart players anyday thru CC/MEZ 3. in huttball -- DO NOT protect the ball carrier. it is more effective to run ahead of him so he can throw to you. 4. in Civil War -- DON'T RELY on people calling for INCs ->> when a enemies have stopped attacking 1 NODE, quickly run to the other NODE. most of the time, the have already re-directed their fight there. 5. in VOID -- i like to focus everyone on 1 door. it's easy to understand that when you FOCUS targets, that things die faster, but i'm surprised most people don't apply that to one area of the game. --- you are doing 8 of u VS 7 of them most of the time. _____________________________ _____________________________ CLOSING i originaly stayed away from threads on "how" to play a SENT, because i didn't want people to understand how OP (*nerf* paranoid) this class is and that i also didn't want people to be as good as i am.^^; playing SENT is not easy to play b/c of the many abilities that come with the class. but it is rewarding in that it is not a 2-button/1 skill spam... it is heavy on action and response to the current situation.^^ i hope my guide helps SENT players to enjoy their class more.^^.! Please ask me anything, but note that i have two weeks left to my sub as there is really nothing left for me to play for ATM.^^;
  5. SWOTR, i had a great time PVP'ing in this game.! i'm unsubb'ing b/c there's not anything else for me to play for -- PVP'wise.^^; CONs to SWOTR #1. the endgame PVP BM gear does not "help" my SENT to be better. i also hear this is a common issue amongst other classes --- gunslingers, sages, etc. #2. limited PVP recognition/online ranking. nothing better then to be driven to be the best or to emulate those better then you. #3. MINOR GRIPE -- lack of character customization. for my SENT and for many of my friends, we are unhappy with the way our FINAL character looks. JEDI look is not appealing when stacked against EMPIRE. #4. the minor bugs that are like annoying insects even tho i try to ignore them. A. RED SPACE bug in VOIDSTAR B. daily WZ win -- uncredited C. ability stutter D. hotbar skills not shaded when still on CD - STILL PROs to SWOTR #1. PVP works. there is some tweeks and balancing, but i really enjoy PVP'ing. #2. i do enjoy your maps. #3. skill tree is in-depth. i've spent a lot of time tweeking my tree and argueing over tree specs on forums. that, to me, says KUDOS, SWOTR.^^ MORE INFO: i am a 50.SENT FOCUS TREE valor 64 --- legit 64.^^*
  6. i dont even think GEORGE LUCAS himself knows of this horrible design.... it clashes with the long standing image of robbed JK. .... *** is with that backpack.?!!! who approved of this.?!! and the stats on Battlemaster ---- i want a POWER set flavor > CRIT please.!!
  7. its annoying that some classes push u back n cc u in place.... is this one ability or two.?? equally annoying is my force leap 3 sec stun NEVER gives me enough time to do my 3 sec master strike.... i rely strictly on other classes to cc before using this high dps strike.^^ a force push would be nice for SENT.^^; .... and i have specc'd +1 sec to force leap stun, but still no dice. the ability-stutter bug doesn't help me land master strike either.
  8. if u love pvp like i do - doing the same 3 maps for 3 weeks (20-50) will go by fast. PRO to this is u'll come to truely be amongst ur peers in knowing how to PVP... prolly QQ alot less abt balance issues... CON is that u will end up not knowing much about PVE raids like me. XD. --- i know NOTHING of drops and boss killing.! respectfully... it took an extra 3-4 daysto get rank.60
  9. players who knows what these guys do unchecked ----- LOVE getting in their faces. i know i do -- and i dont mind chasing one person all over the map for a 3 minute kill.^^
  10. he's right..... my SENT's rotation will pull 11k'ish.... but that's 7.keys.!! 6.6k is not the avg.... and i'm geared.!
  11. dude... u guys do this ALL the time and i'm geared very well. and then u run away with a cc when i turn the tables around.... a lesser geared player hss no chance and i feel sorry for them.^^; i have couple new 50 friends who'll just won't even get a chance to respond like i can to ur 3 second kill.
  12. there are times where i know i have to deal with losing lots of health off the bat --- such as being jumped on first... thats just a part of pvp. all u can do is keep calm and fight ur way out... ur post is saying u don't want to learn how to do this and that u want an easy fight. and ur prolly alluding to OPs... lolz. they're never a bore to fight.^^
  13. not to discount watchmen spec, but it really takes work to be good in PVP. IMHO, u have to grow into what works for you.... because people have different hotkeys and reactions. i lov my focus spec... my opening rotation kills an avg geared player (does not include sweep). my short CD on sweep helps me open n close if i want..... then i can pop zen and spam slash while waiting on rotational CDs.^^ and i get all kinds of sweets to close distance.^^* i LOVE my SENT.!
  14. ur post actually sickens me.... the class has its bugs, but its not trash. i hope i run into u in huttball.... be happy to show u how i run rings around people like u. ur not even 50 yet.....
  15. while its true, to master this class u have to learn a sh*t ton of keys.... but i fear no class other then OPs 1v1..... and i LOVE 1v1s against republic players in hutt-ball. its rare that a 1v1 will anger or fustrate me.... i love my SENT.^^
  16. with rakata pots, ur dmg goes pretty high... their should be pve pots to counteract.^^
  17. u dont WZ enough... i WZ around level 14 to 50 n to rank 64.... this happens now n then for both sides n is fustrating when ur on the short-end. its a bug, bro.^^
  18. people don't trade when they're presented with a win/lose reward situation.... such as WZ. so would the solution b to make ilum one bug WZ.? in this way, REPs would really scream b/c its hard enough already... LOLz
  19. i may have opened up 90+ bags during the last three weeks... and i am one of the luckier ones... champ - feet.chest.gloves.hat.relics bm - ear.implants bm - duo swords centurian - legs fails 4 hats 2/2 offhand/mainhand swds 2 boots etc many many coins just keep plugging away...
  20. this seems to be a classwide issue -- where the Battlemaster Gear does not have the stats that the class needs. examples: 1. Sentinel BM -- more crit less power (i love power) 2. Gunslinger -- less cunning (cunning is their main stat) why did Bioware do this.??
  21. the 50 Columi Gear is what jedi should look like
  22. i feel the same way.... wonder if its cause adults r home from work.?
  23. i would love to be ranked.^^
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