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NJoyTheSilence

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  1. You do know it is a fine line balancing leather/medium armor melee classes. Even more so without stealth. What seems more balanced when stuff was able to be lived and healed through, looks horribly broken when it tips over. Sentinel/mara damage will seem more in tune once damage is globally lowered. The will still do amazing dps, but will not be crushing ppl. Everyone else will be in a good place due to the utility they have. I also said they over nerfed some classes. Of course there are a lot who think that they were over nerfed, but probably were not. The same way you think sentinels are completely broke, and I do not. It is all in the eye of the viewer. It however is never good to try to balance too much at one time. Get the healing to damage ratio proper, then move on to minor class tweaking. Massive class nerfs would only cause the same problem 1.2 did. Too much, too soon...
  2. Sad to say it, but the nerf criers are what cost you that spec. The same people are working on fully destroying this game.
  3. For real, I am a full WM Crafted augmented sentinel, the best gear outside of strictly warmaster. I am getting rocked by a bunch of classes. Hell, I took an unlucky 9k crit from demo round today. It is not any one class, it is all classes. They did indeed nerf some classes too much though. 1.2 is a mess right now.
  4. Ton of stuff is super op right now. shadow tanks, vanguard/pt damage specs, commando/merc 8-9k crits, and huge gunslinger crits. The big problem is not sentinels/maras, it is the global damage. It is far too high, and the healing is too low. You people calling nerf to different classes are too slow to see the big picture. Most of you nerfherders are the reason balance is so messed up to begin with. How many games in a row are you guys going to cry nerf and ruin. The balance in this game was so close prior to this patch, and now it is so messes up. Unnerf tanks and heals, and lower the global damage down a bit. The problem is not a single class, or any class for that matter. I've seen other threads with suggestions that will ruin sent/mara and commado/mercs as a class. These kinds of balance issues need to be handled with extreme care. Nerfing classes is not sledge hammer tactics. They need to fix the global damage and healing, and then judge where damage is at after. Stop the nerf calls, you are ruining a good game.
  5. Do what, commandos huge 8-9k crits are also broken... and powertech/vanguard is sickly broken right now as well. You are just as out of touch as the people you are appealing to. The problem is global damage being too high, and healing being too low.
  6. Point is a ton of stuff is super op right now. shadow tanks, vanguard/pt damage specs, commando/merc 8-9k crits, and huge gunslinger crits. The big problem is not sentinels/maras, it is the global damage. It is far too high, and the healing is too low. You people calling nerf to different classes are too slow to see the big picture.
  7. We do a mega **** ton of damage, no lie. The defensive cds do very little post patch, minus the bubble. We die super fast. Do we need to be tuned, maybe. But are you seriously gonna f in tell me that commandos/mercs doing 8-9k crits, vanguards stupid pt damage, and gunslingers casted nukes are not op as hell too? This patch mesed a lot up. Sentinels should not be singled out.
  8. 1500 credits from a win. F in ridiculous. I play this game to pvp, not to circle jerk one out on pve bosses. I need to make money from what I do, or else you can make money from everyone else when pvpers move to another game. This patch has been nothing but a major letdown. We all complained about it on the public test server forums, and you(ea/bioware) lied and said it was only lowered that much for testing purposes. Give me my money back, or significantly lower the amount it cost to move mods and enhancements around on your poorly itemized gear.
  9. This patch is so retarded. You can kill ppl in 2 hits, and you die in 2 hits. All your cooldowns barely do anything at this point. Stun durations are still full length, and you die in one duration. Whoever gets the jump on someone wins. Bioware really messed up on this one...
  10. I am full champ with 3 pc of bm gear, and I have 15940 self buffed. Your numbers are flat out wrong saying full champion gives 16,500. Maybe mixing pve gears, but then you get blown up as melee.
  11. You imperial slimes also bring more than 8 players. Talk to your own faction mates, bro.
  12. With the surge nerf, I went from about 87 percent to 76. I know I need to drop some surge, but do not want to sacrifice too much crit. What kind of enhancements would be good to even it out. Right now I have all crit/surge enhancements from champ gear. My stats Strength: 1269 Crit: 448 Surge: 342 Power: 188 Anyone know of a good way for me to re-balance, and what enhancements would help this. Edit: I forgot to add I am watchman. I see the power/surge enhancements, think these would be good?
  13. Looks to me someone rolled a fotm class that got brought down to earth, and a tank class that they do not understand. Both of those classes do extremely well. You should take a few moments to watch some videos, and brush up on your game. I know that both classes are moderately fear intensive. I looks to me like you split your time too much. Personally I would gear the guardian. They have a high skill cap, but you can do well. I am not trying to be mean, but balance threads like this are not needed. Guardians have several niches they can fall into, and plenty of utility for team play. I know you are a casual alt leveler, and that is the problem. Casual people will always have it rough.
  14. Watchman = Healer killer/single target I melt faces spec Focus = Mad aoe sweep damage/decent passive defense talents/good utility Combat = Good cc? I am sure it is good, but I find the other specs better. I dig both focus and watchman.
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