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Anthraxal

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Everything posted by Anthraxal

  1. Healing is too different from dpsing to allow for this kind of mileage imo. Among other reasons : - The more expert a group becomes at doing a certain raid, the less damage the group is likely to sustain from unnecessary damages, hence a decreasing health budget for healers to work on. - As the group works its way to BiS gearing, they take less damage (higher armor rating, higher shield/absorb/defense ratings...)and burn down the boss faster (higher dps), to the point where they shorten some high damage phases. As heals also get more potent while overall damage goes down, overhealing rises up. - Some abilities wielded by healers aren't heals in the common sense of the word but rather damage mitigators. Parsers don't take those into account. All in all, extremely high amounts of EHPS are more often than not synonymous of unmastered raid mechanics, green groups, unusual group setups (1 heal in 8m, 3 or less heal in 16m) or of what Dulfy called "gaming the system", which boils down to create artificially the conditions where you can farm EHPS on your parse.
  2. I don't justify anything, I explain that they introduced that bandaid as a workaround to a situation of warzones not starting because of the itemization system they implemented. If it was me and my way, you would have no Bolster because there would be no need for it Being vindicative won't bring you anywhere, I prolly was as hardcore as you may get as far as PvP was concerned in another game with other mechanics. It's just that PvP is, let's face it, so poor, so stakeless in this game... It wasn't and still doesn't go anywhere. Working for your gear is a basic, alright, but there is just no incentive to do so. At least, not that has any real appeal for a majority. That's what I said. SWTOR is either the first mmo or second after Wow for many a player. Those who experienced other systems in older games (EO, AO...), know that the introduction of a PvP stat is not only optional, but in our case counter-productive. PvE and PvP gear need not be exclusive of one another, they could be synergetic. Anyway, as I said, this is a dead horse and I don't expect any system change of this extent. Basically, anything that would bring back the "Wars" into "Star Wars" and make PvErs and PvPers eager to cooperate instead of living in different worlds : PvP missions bringing you in enemy-controlled territory, capital ships/planet opened for invasion, taxi/teleport points being available only if your side control the area/base on the planets, a 0 to 20% side xp buff budget shared over all the available controllable land, why not a season system on planet controls... there's a whole world of possibilities as far as PvP is concerned, but I don't know if there's still time to save PvP in this game.
  3. Let's say you change nothing in the game but remove bolster. Fine with me. I give it a week before other Pvpers come raging because for some unknown reason, the queues have dried away. Maybe not on your server, I wouldn't know, but on mine at least, a PvP server even. For many, PvP is fun enough to play with suboptimal but ok stats, but definitely not fun enough to go through the hassle of getting roflstomped repeatedly before having a chance. Bolster is a bandaid for a deeper problem. It seems that a majority sanctions the double-standard gear system created by Expertize. Probably because they never knew another way to handle the PvE and PvP balance. I don't. Personally, I find Expertize to be an heresy, the epitomize of laziness in the field of game development, I won't go on length about it, it 's a long-dead horse, but as long as Expertize remains, you will either get a shortage of players willing to cope with it or silly implementations like Bolster to attract the non-hardcore crowd and maintain the PvP minigame into machine-supported survival. Yes, I said minigame, but before you go emo about it, let me say I don't enjoy its state. There's so much that could have been done with PvP in this game, so many ways it could have been smartly implemented and integrated to the story arcs, to the control of planets and so on, to make it attractive... BW/EA clearly lost their balls somewhere on the way, together with whatever ambition they might have had for PvP in the beginning.
  4. Just saw this thread, so I figured I would answer, even lately. FROG, server Darth Nihilus, downed Hateful Entity on November 12th for the first time, securing the 2nd place after Severity Gaming if I'm not mistaken. The composition was : 1 Assassin Tank 2 Mercenary healers 1 Operative healer 1 Sorcerer healer 2 Sorcerer dps 1 Specialist dps 2 Marauders 5 Snipers And a last dps whose class I just can't remember, could be anything. The general gear was a mixmatch of 72, 75 and 78 gear (DF and DP had been out for a month or so). This kill and those that followed (somewhere between 8 and 10 total?) were achieved with all three tank classes, probably all combinaisons of heal classes in 2/1/1 or 2/2 distribution and a dps base of 2/3 marauders and 4/6 snipers.
  5. QFT. Only thing I would add is that beyond the activation time, Alacrity also decrease GCD's duration and buffs up your resource regeneration.
  6. I can't say I disagree, however, if BA is left as is, it will translate in a clear total heal loss, even if you were to use it on cd (though the ehps gap might be tighter). Two proccing relics are indeed slightly less reliable in terms of fulfilling a need and they might be more overheal generating, but remember an odd Affliction now and then will refresh/reproc a relic already on heal-cooldown. It can be worth using a GCD, according to the situation.
  7. We 2 sorc-healed that fight in 8 HM, you should be doing fine with your heal composition. What I would recommand for this fight is : - at the start of the lightning clock phase, have your heals mezz the droids at 12 o' and 10 o'. That's that much damage that you won't have to heal through, as long as no one break the mezz. - when one droid is about to fall, pre-cast the sorc AoE heal at the feet of the next droid. That way your dps should be passively healed while you concentrate on single-healing tanks and emergencies. - on the fingers phase, the sorc AoE heal should be placed where it can heal all 4 of a side group. Using bubble on squishies and not slacking in purple pulsing circles will go a long way to survive. Good luck!
  8. Yup, in their "current" (on PTS and as featured in Dulfy's news) state, it's a nobrainer. For healers, Ephemeral Mending (heal proc) was always useless, Primeval Fatesealer (clicky Alacrity) and Boundless Age (clicky Power) are unchanged (!1!???!1!???). So, the only real deal is between SA (Power proc), FR (Main stat proc) and DV (Crit proc). Crit being what it is (uncertain at best), Surge being unsupported in our skilltree and the proc being on such a short timer, I can't see how one could pick another way than SA+FR. I serioulsy hope they will up at the very least Alac/Power clickies or they could just as well send them to the trashbin.
  9. The NIM public is indeed few and far between on many servers, so it makes sense that limited resources should or could be dedicated to the development of NIM content. However, NIM public is also one that (usually) spend a lot of time ingame and good amount of CC/IRL credats into the game. To keep it captive, Bioware can't afford to let 6 month run bewteen NIM content releases. Rumors are that DF NIM wouldn't be implemented before February. If it's true, it's gonna be very hard keeping everyone on their toes til then, when we're already rehashing the same content sometimes thrice or more a week (typical week : 1 Asation NIM timer run, 1 Darvannis NIM timer run, 3+ DF HM runs, 3+ DP HM runs, 3+ Darvannis secret boss "farming"). Attendance is already slowly dwindling, a few players are talking about putting their account on hold til NIM release. Rerolling can only bring you so far, at some point. Competitive guilds have been known to deflate to the point of near-extinction in similar occurences. There's no arguing NIM shouldn't be the alpha and omega of every patch, however if the launch taught us something, it's that it's no good letting too much time run between content release nor keeping players in ignorance of the next step. With high expectations on games like Wildstar or TESO, Bioware can't afford to let even a fringe of their paying player base starve.
  10. Comment savoir qu'on ne sait pas alors qu'on pense savoir (ou qu'on croit que ce que l'on sait est vrai sans savoir que ce que l'on sait est en fait ce que l'on croit, mais sans le savoir). Bref, le timer est tombé.
  11. Machin -_-, tout le monde ne peut pas être calé sur Radio Nolife toute la journée. Mais effectivement, le timer Asation 16 Nim est tombé lundi.
  12. Pour autant que je sache, non, nous n'avons validé le timer Asation qu'en 8.
  13. About N°2, I can confirm that sometimes lightining balls target you, start building stacks then switch to another target without any visible reason. Happened to me as you can see here on Manalyssaa's twitch. At 01:17:01, the ball at the top right hand corner on the screen starts hitting me. Then, at 01:17:07, it switches to Mana and then 1 second later to Grantz. It followed Grantz til he made it explode. Coincidence or not, all three of us are heals.
  14. Gratz (again) Chosen! That's a lot of kudos to you, recently! ^^
  15. Gratz SG! Kudos and mad props for an awesome job by an awesome team.
  16. I beg you to differ, it happened again very recently. Now, if i understood my tank right, his problem is not Miss, but built-in boss Resistance that supposedly can be partially overcome only through superior Accuracy. Anyway, as I said, i'm no tank specialist.
  17. I'm no specialist of tanks, but I will give you my 2 cents anyway : While a bit more dps is always a good thing, there is no way imo that it should be detrimental to your specialized tanking stats. If you fall short of 5%, it is the dps classes of your group who should progress, not you who should dps significantly more. As a side note, the end of Dashroode fight in NIM should see every player that was NOT teleported use their personnal environmental shield and, if available, Snipers/Gunslinger's shield on the raid. Concerning Accuracy, one of our tanks regularly ask the dps to hold on for a few seconds before launching their alpha, because his 93% accuracy can mean a Resist on his first taunt. This is maybe one reason to push Accuracy a bit further, but imo you shouldn't do it for the sole purpose of a small increase in your own dps.
  18. Let me start by saying that any incrementation of Surge and Alacrity can potentially bring you to the end of most endgame content as long as you play smartly to your strength. That at least is a point that made concensus among theory crafters. However, if you want to squeeze the best out of your gear, i think you need to think twice before dropping Alacrity. According to the calculations of at least 4 among us (Orderken, Nibbon, Dreselus and myself), BiS gear for Sorchealers is based on a setup leaning more toward Alacrity than Surge. Basically, whatever the methodology used, we all came to similar conclusions : the way to go is full Power, 3 or 4 parts with Surge and 6 or 7 parts with Alacrity.
  19. Both are, to a different magnitude. As a side note, if you remove the first, the second lose its reason for being implemented. Win-win.
  20. If you're not afraid of complexity and you can cope with decade-old graphics until the vaporware "engine upgrade" is released, Anarchy Online is for you.
  21. No, obviously, a stat that boost your damage, your heals and your defence is not carebear, nothing even close from a nobrainer... You want to revise your definition of carebear, it is way too lenient as it is, apparently. You're giving too much credit to EA/Bioware, or you're being a bit naive. PvP stat is realistically there to ensure that : - Players got to double their game time to be competitive in both fields (more subs time, more creds) - that PvP-oriented players don't have to do PvE to get a feeling of progression (carebearing in the same way that Bolster is carebear for PvE oriented players) - that both gears don't combine very well Obviously, everything did not work out as well as it was supposed to do. I take it you have been playing games where "get the right level, slap gear, profit" is the rule. There have been games around with way more complex mechanics that allowed twinking in multiple range of levels, endgame included. Anarchy Online to name the best of these twinking games, but to get to know these games, you have to search a bit further than mainstream games. Take a tissue. Once again, you are assuming I am afflicted of your hemiplegia and consider myself as being part of group A or B. You can live with hemiplegia if you don't mind saliva on your shirt, but I would rather not, thank you very much. I stand by my position that PvP is a minigame in SWTOR, but I don't remember saying this situation pleased me. If they were interested in PvP only, it was the smartest move they could do. At least they were realistic on the place of PvP in this game. Now, would you say it changed Bioware/EA stance on PvP? Yea, right. I don't assume anyone being stranded in one group or another, hence why I usually speak about PvP/PvE-oriented players, which is a tad bit more open that "PvErs" and PvPers". I know, it is a bit subtle, take the time you need for the idea to sink in. As for whiners... take a look at the PvP forums and tell me your emodetector doesn't implode at page 1. I ccl if I burst a few bubbles At the end of the day, PvP hasn't the place it deserves in this game, neither in terms of mechanics nor in terms of stakes. The blame is on EA and Bioware, not on the players that refuse to get stranded on one part or another of the game.
  22. Double standard gear is carebear. How does it keep things even? Isn't keeping things even carebear? No. Just because mainstream games actually dumbed down their content for the masses doesn't mean it "has always been this way". There were games that never gave into the carebear "pvp-specialized" stat, that prefered to build upon forgotten concepts like twinking or setup building. But that's probably too hard for the newest generation of players that would rather be spoonfed than compelled to use their brain. You see, beside the fact I haven't been saying anything about PvErs needing a boost on PvPers, my point is : - that PvP in SWTOR is a minigame and that as such, content and a majority of the population is PvE-oriented - that alienating the PvE-oriented part of the population is the surest way to not be supported by them - that it's not up to you to define who is PvP-oriented and who's not - that blaming PvE-oriented players for your troubles is missing the target by a few miles when the real culprit is the system copy-pasted from other crap games and the hypocrisy of Bioware/EA for letting the PvP-only players think they are anything else than cows asking to be milked.
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