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Kaedann

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Everything posted by Kaedann

  1. They don't have to justify anything to you, nor release any of the information you seem to want. If you didn't think nerfs and buffs were going to happen sooner or later you were out of your mind. Operatives/scoundrels are just the first on the list i'm sure.
  2. People who don't even play this game or care about it were reading a day ago about the ridiculous things happening to it. The Ilum thing along with the cancellation issues were plastered over every game news site i visited. If you truly don't think bad news spreads like fire over the net, and eventually reaches the ears of analysts, you're very naive. I'm not saying one way or the other if these issues did anything to EA's stock, but to think analysts don't get a feel for atleast some of the playerbase is just silly.
  3. Those 75%-90% seem a bit high for what's been happening at endgame. I can't speak for 2 million people, but I was enthusiastic about the game come launch, and got about 20 of my other friends to play so we can start a guild. Exactly 0 of us are renewing. This is from various viewpoints, pvp, pve, casual etc... The game just did too much wrong and not enough right for any of us. Especially if you are mainly interested in the PvP aspects of the game. The implementation was just horrendous, and I found the combat for pve just so stale. I'm sure they will retain alot of people only because of the branding alone, but I can't help but feel if this game launched as a new IP, or any other title for that matter, it would have faded so fast. Might take longer for some people to realize exactly the mess Bioware is creating here.
  4. How exactly does this change any of the complete and utter failures they have done in the past few days? The game is a lost cause for much more then the crappy engine with ability delay. The last few days have shown just how incompetent bioware is with this community. Tortanic is an understatement.
  5. The difference is none of those games cost even close to what EA shelled out for this game. This game also requires a much stronger subscriber base since after EA recoups its loss LucasArts starts getting a large cut of the profits.
  6. The entire lore of Republic being the underdogs and dominated by the Sith Empire is great for a movie and book franchise. It's awful for game design.
  7. Calling this a wow clone is a disservice to Wow. Everything wow does to make the game have some sort of ambience, life, fun are completely absent from SWTOR. The game feels extremely lifeless. The PvP is pretty bad right now, and gets old fast with the warzone grind. Swtor had the chance to do something new and fun, and maybe evolve mmo's alittle, instead it did a bad copy-paste job. Even the combat in SWTOR feels worse compared to "7 year old" wow. Oh and I hate wow.
  8. Let's not forget wow is a TRUE open world rpg and besides instances and very limited phasing, the whole game is seamless. Tor on the other hand looks maybe "slightly" better while running basically entire phased zones with very limited landmass. Basically TOR's engine is garbage.
  9. SWTOR is not competing with wow in 2004, it's competing with wow in 2012. Is this like the fanboy rally song or something. Whenever someone posts anything relating to how boring and lifeless the game is, this immediate response is the first. The game is not TERRIBLE. Ok I said it. it's probably a good game for a few specific people. In terms of an MMO though, it failed hard. You can justify your 15 bucks a month with whatever crazy notion you come up with, but in the end the game will hemmorhage subscribers due to some critical flaws which have been discussed here many many times. The game should have had a better working endgame at 50. The PvP is completely idiotic and stale, in six years they couldn't make another warzone? The world feels lifeless, completely and utterly devoid of anything other successful mmo's have done. No weather cycles, no day/night, instanced worlds with far too much empty space. The game world does not feel seamless, too much sharding, loading, zoning, instancing etc... It plays like a single player game with a chat box, yep this is a large complaint and one I'm not sure how they will fix. Simple things like chat bubbles were ignored so we get to watch a small rectangle at the top of the screen we can't even move zoom by at mach 5 while we type TANK LFG XXX. I can even excuse the lack of addons, I can understand addons are not for everyone, fine. However to not have a customizable UI is beyond lazy. Even Rift got most of the things right out of the gate and they had a much much smaller budget. The engine sucks, even Bioware made mention they understand certain things like ability lag are present, hey guess what, you picked a crap engine. The fanboys who blindly pay thier fee's to the Bioware gods are going to support this train wreck, which is fine I guess, thier money not mine. They probably liked Dragon Age 2 also.
  10. SWTOR isn't TERRIBLE by any stretch, but the PvP is atrocious. If you are even alittle interested in PvP'ing in this game you will probably unsub at some point soon. It's a fun single player rpg with a chat window, that about sums up my experience to 42. You are also out of your mind if you think Guildwars 2 is going to be awful, funniest thing I've read here yet. A quick video search and you can see the combat does something SWTOR failed to do....It looks FUN! This game will be F2P by the end of this year.
  11. Many would have preferred they beta tested LONGER so these issues could have been worked out without us PAYING for this buggy pos.
  12. Kaedann

    This is PVP?

    PvP failed in this game, cancel with the rest of us.
  13. What a joke thread. So basically anyone with any real issues with this game are wrong, and are to blame for the lack of pvp depth? This game has the most idiotic and simplistic pvp systems I've ever seen. World pvp is a non existent joke, and the warzones are an even bigger joke. Bolster doesn't work perfectly unlike the blind fanboi op wants to believe. In fact the bolster is a very flawed system. 50's badly need thier own bracket, why this wasn't done is beyond me. The game runs well enough, it's stable and that's about all I can say nice about it. This game should have launched in 2006. It will not retain even half its current customer base. There is simply much more wrong with the game then right. Everyone I started with on launch have already cancelled, the game is just boring to most people I've played with, can't be a coincidence. This isn't even just a pvp complaint, the game feels hollow, shallow, linear and bland. The world is lifeless, the sharding is ridiculous. The PvP is actually the only semi fun many of us had, but it's just not nearly enough to justify the price tag. Wish I could get my money back.
  14. Almost didn't buy it because never tried the betas, some friends talked me into it, and already bored of it. Wish I had the option of my 60 bucks back. The pvp is terrible and the world is bland and lacks that MMO feel. I absolutely hate the sharding. This game is probably going to hemmorhage players quickly so wouldn't be surprised if it went free2play.
  15. You aren't alone OP, myself and about ten friends are just amazed how hollow and bland this game turned out to be. I can't honestly seeing myself playing past the first month, and even that is going to be a chore. There is this overall feeling to the game that it's just bleh. I suppose your points highlight this better heh.
  16. The project issue has been around FOREVER from beta. In closed beta many threads were created stating how idiotic the delay is and that was also a reason many would-be republic casters decided to go Empire. The cast animations for republic are just god awful with delay and pebble powers. The casters arent' the only ones with this issue either, Bounty hunters also have a leg up on Troopers with with Unload and Death from Above. The trooper variants don't channel correctly for either when compared to the BH. These issues have been around a long time, I don't see them being fixed honestly, this seems to be what they want. I don't know if thier hands are tied by Lucas Arts or what when it comes to design decisions like this.
  17. You have got to be kidding me, how on earth can this pvp experience be seen as complex? The game has no diminishing returns for cc, it's a cc spamfest and completely moronic. The BG's are miniscule in size and very very easy to understand, u click a door, u click a node, wow hard stuff. Knockbacks are about as bad as overall CC is in the game, knock back knock back knock back. The class mechanics are all very similar, some type of energy bar with various costs of abilities, there isn't a whole lot of variation within the game, except ranged vs melee. The UI is absolutely terrible to even begin to support a "complex" pvp system. Flytext doesn't even show buff/debuff info, proc info etc.. and there is no mouseover to even support proper team healing. The only complexity about PvP atm is trying to target the correct Darth Maul looking dude in the giant meat pile of sith who happens to have the lowest health. Everyone runs around like a moron spamming whatever high damage abilities they have since for the moment they aren't cc'd, so yea why not take advantage of it. I won't even bother with the 50's destroying lower levels in WZ's or the complete lack of world pvp. Complex....yea I bet you don't want any sort of combat logs either so you can't be held accountable for your lack of dps in the "complex" instances either. Give me a break.
  18. You must have very low expectations.
  19. I'm sorry but if the game does not evolve, and I mean drastically and quickly, those numbers mean little to nothing. I had no real expectations coming into this game, at all. All I knew is it's been about 9 months since I played an mmo (Wow mostly) and I had some friends wanting to give this a try so I figured why not. The stability of the game has not been an issue for me, some loading screen bugs here and there and the occasional DC but otherwise the product is stable. My main issues revolve around the gameplay design of the game, I just don't find it engaging or entertaining...at all. Combat seems very hollow and boring, it lacks a certain fluidity wow involved, very hard to describe exactly the issue. Pvp this is exacerbated even further because the combat/reaction button press whatever you call it lacks a certain finesse that just makes it feel robotic. The UI is absolutely atrocious, certain basic features such as chat bubbles, proc information, debuff information, mouseovers are non existent, and for a 2011 mmo this is completely unacceptable. The world feels empty, I see other players running around doing thier thing but the sense of community is non existent within the game. I feel certain things such as the above mentioned chat bubbles could help this, however overall the phasing of the world makes it play more like a single player game with mmo chat. Not nearly enough PvP content at all, the 3 BG's are pretty small and pretty bland imo. Open world pvp is non existent and not even really rewarded...even if it was implemented there is the whole phasing issue. The game just feels like it would have been good if it released in 2005, but for a brand new release it feels very VERY antiquated and just not that fun. I'm not alone in this thinking either as far as my friends are concerned, out of 8 of us I think so far about 6 are not resubbing after the first month. The others are going to give it alittle more time to see where bioware wants to take it, however I feel the game needs way too much improvement to get my money back.
  20. You rolled empire, hope you enjoy huttball for the rest of your bg experience.
  21. Kaedann

    Take a chill pill!

    None of what half of you are saying makes any difference to the current state of the game involving PvP. The combat does not flow well, at all. The UI is atrocious for pvp play, it should have some basic design choices that for some unknown reason was left out...mouse overs, debuff/buff text, alerts etc... As it is the majority of the game is a bunch of morons mashing buttons in a big cluster@#%@ and absolutely stupid. There is little finesse in the fighting and fluid of the combat. The game is almost entirely instanced, which is sad considering wow (yea i'm going there again) handles thier game fine with little to no overworld instancing. You walk into a city in wow or many other mmos and it feels alive, there is a community. In this game the only sense of community you get is little text in the top left hand corner that flys by at mach V. I don't think the game is entirely terrible, I'm having some fun, however to blindly say this is a best launch ever and the game is fine are blatant lies. There are still servers with ridiculous ques, there is still severe imbalance between imperial/republic ratios, these are issues bioware knew going into launch and did little to alleviate it. So many fanboys who can't even see the faults of this game. The game uses a model from city of heroes with the instancing, and these same complaints were talked about with that game, and guess how that turned out.
  22. The UI is absolute garbage. I can even deal with the aesthetics of it, it's not even about that, it's about the lack of quality of life additions that should be a no brainer. Here are my biggest issues off the top of my head. No mouseover actions for raidframes, party frames etc.. when it comes to healing. Absolutely insulting this didn't make it to launch. Buff/Debuff icons above the character bar are ridiculously small. This is most important to proc info, some classes are heavily proc reliant, and forcing them to watch a tiny part of thier screen waiting for a buff to go off is idiotic. There should be proc notifiers similar to what Aion and Wow ended up doing. There is a huge problem when you have to watch your bar instead of the onscreen action. Customizable target frame is nonexistent. Putting my target frame on the bottom of the screen further exacerbates my above problem of having to stare at a tiny area to see what the hell I'm targeting, let us put this frame where we want to. Flytext is complete garbage. Does not even allow the viewing of procs, debuffs, etc..Very poorly implemented. No chat bubbles. This is basic common sense stuff that apparantly is over Biowares heads. Did your EA overlords not want us communicating in a way we enjoy?
  23. More garbage then Rift and that's saying something. I was expecting more.
  24. Kaedann

    Take a chill pill!

    Regardless if vanilla wow pvp had purpose or not, the game world felt fun, challenging and unexpected, especially for world pvp. The fluidity of the game is also second to none, combat flows very well between user reaction and server, and the combat just feels fun and visceral. This game has none of that. Oh, and I am so unbelievably sick of wow, hate it now actually. The game did do so much right though which apparantly can't be redone as well.
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