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JeyKama

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  1. Would be cool if Legacy worked as a speccable talent tree, with each Legacy level = 1 point. You would have to spec into earlier ranks of the perks (e.g. you'd need the XP bonus rank 1 to spec rank 2) and each rank would have a minimum Legacy level requirement of course. But say for example 5 "points" for each xp bonus, requiring Legacy 5/10/15/20/25 respectively, 10 a rank for each of the "good" perks, like crafting crit chances, sprint buffs and repair bots etc. Maybe pay a hefty sum for a respec. It would be nice for moderate customization, but have an actual tangible use for Legacy levels without having to fork out heavy sums for perks that don't help forever.
  2. I can post a screenshot of my pre-1.2 augmented relic too~ There's been several threads of people trying to crit relics since then with no success, both rakata and campaign, while people have still been successfully critting the armor. So either the entire set of people trying to crit relics have been astronomically unlucky, or no one has bothered to chirp in those threads that they had crit a relic since 1.2, which is possible too. Either way, artifice relics are bop too, as are cybertech grenades and rakata meds (though those aren't quite the same since they require the profession to use). Augmented Rakata belts/bracers are still slightly better or equivalent to their Black Hole flavors for the most part.
  3. Eh, the BoP Rakata pieces are meant to be a profession perk, not a trade item. All other Columi+ level schematics are raid drops, but the Rakata belt/bracers that synthweaving/armormech get are simply learned from trainer, and use non-raid materials. Look at it this way, at least you can still crit your Rakata pieces, unlike Artifice.
  4. If you win the lottery, you can RE the Campaign relics, learn the schematic, and craft BOE versions. Also, you can get lucky REing rank 61 enhancements (from Campaign and Black Hole gear)... the power/surge ones would make you a lot of dps friends, no doubt. Same with the Campaign weapon hilts. Without access to raiding though, it's mostly just augmented lightsabers and epic power/endurance crystals.
  5. As I said, it only really seems adversely affect people who use the mousewheel for cover -and- use the keyboard to run/strafe. Also, spinning the wheel and mouserunning doesn't interrupt cover despite serving the same purpose. I just don't have enough accessible buttons to intuitively bind cover/crouch anywhere else. It seems to be an issue with cover now being interrupted by holding down movement, rather than only upon a movement key being hit again.
  6. It is still somewhat broken with today's patch. The only permutation that was fixed that I can see is that if you are autorunning or mouse-running(R&L buttons) and hit cover, it works. 1) Rolling into cover is still not reliable. It still can either do the roll animation in place and fail to drop cover, or drops cover in place. 2) If holding the forward movement keybind, if you hit cover multiple times (e.g. you have it bound to mousewheel and spin it) it screws up. Forward key + hitting cover once seems ok. If you are autorunning or mouserunning, spinning the mousewheel still works fine, so I dunno what's up. Mostly it just seems very bad for those of us who bound roll cover/crouch to up/down mousewheel though.
  7. tbh, now that most people understand the LR5 mechanics now, running double melee actually seems to make the fight easier. This is of course assuming they are smart enough to stay away from the tank and occasionally run out to aoesmash the adds. You need some pretty quality stacking for an all-range group (if you do it that way) to only have to use the kolto tank sides, and for some reason, ranged people really really hate to stack. Moving for each lightning ball screws range dps a lot more than it does melee dps as well.
  8. While levelling and at lower-50 gear levels I'd just stick to Guss. Once you get Corso or Risha tricked out though, you can really tear through mobs; I usually take out Risha for the normal dailies, and use Corso for soloing the H2s, but they're in columi/rakata stuff.
  9. Lorrick's "Flurry of Bolts" ability does a ton of damage. It's got a really fast channel, but I found it helped a -ton- to at least make an attempt to interrupt it.
  10. Her last is after the final class quest, yeah.
  11. I have a suggestion regarding helm design in this game. Other than a few rare goggle/visor/chinstrap designs, all other helmets are designed to completely cover the head because the character is made bald so hair does not clip through. An alternative might be to design helms that have hair attachments based on the character's hair choice and color those attachments appropriately. e.g. bald characters would have no attachment, but characters with hair would show an abbreviated version (eg a short hair sort of generic look) below the helmline unified to the actual hair color.
  12. 1) the recipe is boe, so you can find it on the GTN if someone decides to sell it. 2) it also drops from the last boss of HM Kaon (well, that I saw with my own eyes) in addition to the world boss. 3) you can possibly learn the schematic REing the dropped versions from world bosses. so no, it's not too bad as it is.
  13. I vaguely remember something about "the Explosive" being datamined from PTR, but I'm not finding anything from Google to back it up :|
  14. Balmorra Bonus series and its heroic quests, for the most part.
  15. Gonna say this one last time - if you dps him fast enough, you will not see System Overload. The time limit is 3 minutes upon engagement. When I get good dps for the boss, we do not see System Overload, because we kill it before 3 minutes - if we suck for whatever reason, we do, because it takes longer than 3 minutes. Go check out some youtube videos of the fight and time it, it's not a fluke when you don't see full-size orbs and fire everywhere. And a 3-stack of incinerate will obliterate a 24k health tank, if not outright kill him. I don't know what stims you're taking that makes your FA absorb the whole of it, but if it does, I don't see why you're having difficulty healing it. Sarcasm aside, maybe your group should forgo repositioning the boss at the start and just go balls to the wall instead, because that might be enough time to beat the timer. Oh right, it enrages absolutely at 15%. I haven't seen it for the past 4-5 times I've healed through it, forgot the mechanic existed.
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