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Pinworms

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Everything posted by Pinworms

  1. What I don't get is why you keep attacking the Mara with Cloak of Pain up Duels in Swtor amount to doing your pve dps rotation, no need to actually react to what your opponent is doing.
  2. No. I already finished everything. Nightmare Ops, battlemaster, multiple alts. Content lasted about a month, now there's literally nothing left to do. I'm not even that hardcore of a player, the game is just way too easy. Almost my entire guild cancelled, myself included.
  3. The defensive fanboys who feel compelled to defend these bugs are pretty funny. C'mon guys, these bugs are all "features" we should be happy to deal with!!!!
  4. In addition to my 50 op, I have a 50 merc. On my merc I feel like a god. Every 15 secs you have a huge aoe knockback, and 9 secs you get a single target knockback. I actually find m y avg damage is higher on my op (usually 300-350k vs 200-300k on my merc), but the knockback makes me so much better in huttball. For Civil War I much prefer my op though.
  5. Not true, there is a difference. Op end bosses drop an additional chest (karaggas being fixed next patch)
  6. Um no. We are 10/10 Nightmare operations. Full cleared at 2.5 weeks of raiding with many wearing pvp gear/columni and nobody with full rakata. The "challenge" in this game are the numerous bugs and poorly designed RNG, especially on Soa. Our guild has like 2-3 people on usually. Then on raiding evenings, we get 8 ppl on, we do our raid, and then its "bye, see you Tuesday on the reset!"
  7. Yea Orb Strike is pretty good. Its no Death from Above, but it still has its uses. Though I think the +15% crit to backstab is better than 1 tick of orb strike...
  8. I have a 50 merc and 50 operative. My merc has a 15 second cd aoe knockback, and a 9 sec cd single target knockback. We are one of the best defense players because of that. My operative is kind of useless in comparison.
  9. I've done full clears of 8 man Nightmare EV and KP. I haven't run into problems besides the Soa fight, where sometimes bad ball spawns are annoying. The Council fight I really have no trouble at all, and I'm taking on the highest hp mob. Annihilation droid I've had zero issues with hitbox, and the volleys don't hit hard enough so that my slow running affects much (besides I can toss heals when I get around the pillar).
  10. The dps is fine. But if I pump out roughly equal dps to a ranged class, why bring me instead of a ranged (assuming you have an op healer for the buff). I take more damage as a melee, am more squishy than anyone else, my aoe sucks, and have no closer. I guess the good news is that nothing currently in the game pve is all that hard.
  11. Don't backstab so quick, let acid blade tick, then reapply and backstab
  12. Same with my backstab. With talents, buffs, and set bonus it should be critting about 72% of the time, but it feels much less. Maybe its psychological...but maybe its not.
  13. I use infiltrate several times each wz. Not for the grp stealth, but to get a restealth when normal stealth is on cd. Sometimes you jump someone and kill then in a few secs (esp if they were low hp). Rather than run around out of stealth until its off cd, use infiltrate. Just be careful your huttball carrier is not out of combat and nearby.
  14. Are there any "target dummy" mobs to test our dps against other classes? Something that lets us use backstab. It just seems like nobody knows how much dps we really have, and everything is speculation.
  15. I have a Battlemaster/Rakata geared Op, cleared everything in 8man Nightmare EV and KP. We do 8 mans with 2 operatives (myself as dps, and an operative healer). I've been both concealment and lethality. I'm still curious why everyone says Ops pve is terrible. Without dps meters or even a combat log, what are you basing this on? I've been watching pve videos of other classes and have been paying particular attention to the damage they dish out, and I think I'm able to keep up. Can't tell for sure until dps meters, but it just seems like everyones saying "Op dps is terrible" without providing any solid numbers or information. I have a 50 Arsenal Merc too, and I can tell it probably does do more damage, but not to the order of magnitude many people seem to claim. The thing about running operations that has me concerned is our survivability and utility, not our damage. We lack many defensive cooldowns that other classes have, that make the healers have to put in a bit of extra effort. There are fights that all melee classes have extra problems.
  16. We did a Nightmare Soa (last EV boss) 8 man kill...our Op healer bugged out half way through the fight so we killed the boss with 7, with the sole primary healer being a sorc. If the sorc had been the one to bug, it would have been a quick wipe. And its not like our guild is super geared or anything either.
  17. Raiding in this game is not difficult enough so that certain classes need to be excluded (this includes Nightmare mode). In fact, the burst we provide is very useful in certain boss encounters such as Soa phase 3 where its all about burst. Energy management as a conceal op really isn't a problem (you most have to worry about it if you're lethality). Its hard to tell without dps meters, but I don't think op damage is really lagging that far behind. I've watched other class raiding videos and think I do comparable damage. Also in the Infernal Council fight where everyone fights 1v1, I can't use backstab or acid blade besides in the opener, but I finish the fight against the highest hp mob well before the enrage timer. To answer the original question, your rotation looks fine...the concealment op's rotation is pretty darn easy. If you're doing acid blade for every backstab, I doubt you will have enough energy for Overload shots. I hardly ever use Overload shot because of the energy drain. I find that Incisive Action to be a great skill to have when raiding because it lets you have stim boost, and 2 TA's up at the start of the fight, and there are some bosses where your offheals can make a big difference.
  18. Incisive action can actually be pretty useful in pve. Lets you start pulls with two TA's and stim boost already up. There are also several fights in operations where your offheals can be extremely useful (Soa, Foreman Crusher, etc), at least in Nightmare
  19. My main is a BM op, and I've been lvling my 42 merc. I know exactly what you mean. I feel so powerful with my 20 sec cd aoe knockback and 9 sec single target knockback, it really seems like an op is all that can stop me. Though on even terrain, I find my op to be more powerful.
  20. You are sacrificing a ton of damage in that build- infiltrator and waylay are not nearly as useful as weakening blast.
  21. 8 man Nightmare mode. 1 op dps (myself) and 1 op healer. And TBH I watch videos of other dps classes in PVE raids and it doesn't really seem like our dps is super low in comparison or anything like that. Its hard to judge since most of the fight I can't see the numbers appear over the bosses head since I'm looking at his lower half.
  22. Don't think anything is hard enough in the game where a certain class needs to be excluded. We fully cleared Nightmare EV with two operatives.
  23. I raid on my Op. Done everything 8 man Nightmare. We run two ops- myself as dps (conceal or lethality) and we have a op healer. Currently there is nothing so difficult in this game pve-wise that would warrant excluding ops from the raid...at least until dps meters come out...
  24. I think it actually is about 3k. In Nightmare Soa fight, a lightning ball does about 16k dmg, with just the probe its hitting me for about 13k. I have about 18k hp.
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