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droze

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  1. You said it your self, power will be most bang for the buck if you already have crit capped(isch) etc.
  2. Ppl, dont even bother to "argue" or make a point about Inf beeing valid or good in any way since Xinika (and alot of other ppl aswell) has made his/her mind up and have there mind set on what thoughts are about the Inf-specc. If you like to play inf and pew pew ppl down wich it does really well then play it. This is so boring to read, "inf sucks", "inf valid?", "inf this & that". And yes I play Inf-specc both solo & in hc-group play, I enjoy it and it's fully valid from my stand point and my guildies + Enemies. And yes you can say that the Imp's suck if I'm able to bring 'em down in Inf specc, I dont care. In the right hands even a "Gimp-specc" can be beastly, but in the end it comes down to this......PLAY WHAT THE F**K YOU ENJOY. And on another note, plz stop starting this type of thread....it's already done 14124142314x times, enough is enough.
  3. Set bonus is in the armouring so depends only of that fact not in what "Empty" piece you put it in, Can be wrong thu but that's my understanding anyway... Google or search on the forum for a 100% correct answer i guess.
  4. Well, in all fairness your on the other aspect of it. Always death & gloom about the Inf specc, so your no better really.
  5. Head; Battlesmaster, Stalker Chest; Battlemaster, Survivor Gloves; Battlemaster, Stalker Belt; Rakata, Stalker (+28wp augment) Legs; Battlemaster, Survivor Boots; Battlemaster, Stalker Bracers; Rakata, Farce master (+28wp augment) Implant; Columni stalker (+28pwr augment),Battlemaster stalker Earpiece; Champion, stalker Main hand; Champion, stalker Off hand; Battlemaster, stalker Relic; Matrix & Battlemaster (power) All mods are from our BM head/gloves; End/Wp/Pwr & the enhancement comes from the scoundrels Champion enforcer gloves (End/Pwr/Srg)
  6. lost 1% crit-multipler but gained 5 bonus dmg (melee), dont know if it makes any differnce but still...Changed ; Columni implant with augment slot(+28 pwr in it) instead of Rakata one with out augment slot. Just me being anal since I have nothing to do gear wise that is any more. http://imageshack.us/photo/my-images/600/screenshot2012031521413.jpg/
  7. and the reason behind taking up armor penitration is this ;"Armor reduces the amount of damage you take from kinetic (i.e. melee hits, many Jedi force abilities) and energy attacks (i.e. blaster fire, force lightning attacks). Does not reduce the effect of attacks which deal Internal or Elemental damage. " Project being Kinetic ; http://db.darthhater.com/abilities/2125/project/ Source: http://swtor.wikia.com/wiki/Statistics
  8. Fricking hell ppl, lighten up. cant you mess about even the littlest without ones E-peen being hurt anymore?
  9. It's the standard 2/31/8 ; http://db.darthhater.com/skill_calc/jedi_consular/shadow/#::ce3fe4fe6fe2f8df15ef5ef2ef5: going betwen either Double-bladed saber defense or Technique mastery in the KC-tree.
  10. It was indeed *Edited wall of text cuz i dont want to start a argument. Summing it up to this ; You can easielly stop any class's dmg, it's not only the shadow ones.
  11. Thank you m8, and those 5k+ crit ones is due to my gear & mod choices now since they "nerfed" surge (Right target picks aswell ofc). Before they changed surge rating 5k+ was more or less standard, now thu after some min/maxing & what not it's more or less like it was before the changes again wich feels nice
  12. Well if you wonder and want to know how to gett your burst of even against a good pre-made who stagger/stun,choke you, de-taunt, absorb bubbles and immmunity to interupts and all of that while guarded then just pm me here on the swtor forums and I'll help you with it. No problem m8, I'm just glad to help.
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