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Viliphied

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  1. Haha, didn't even notice that. This must have been linked in another thread, whoops!
  2. Don't forget: Expertise sucks! Resolve is broken!
  3. Really? It couldn't possibly be because they want to play with friends in an MMO? My guild has 1-2 "premades" out every night, but it's not so much teams (though we will have organized PvP teams for ranked), as the 4-8 people who are currently on who want to PvP. It's actually really annoying to me when PUGs on the other team quit because there's 4 ppl with the same guild tag going against them (though admittedly this doesn't happen very often) when we're qing with no healers and 2 fresh 50s.
  4. A counterpoint to the 58907402375023478589 "OMG EXPERTISE SUXXORZ" threads.
  5. *pssst* in most lotto systems you DO get a share of the money (not an equal share of the jackpot, which is what you might have meant) if you're off by only one number. Other than that, I agree. Recruit gear is competitive (not at the same level as BM, obvs, but BM doesn't even take that long now), and anyone who PvE's enough to have "good" pve gear should have more than enough credits to afford it. Hell, it's even affordable for fresh 50s if you're willing to put off getting your 50 speeder for a day or two.
  6. Multi-server WZs coming with season 1 of Ranked PvP. I don't think they'll really consolidate servers, but do something like multi-server dungeon finder, multi-server PvP (as stated above), and possibly a server group GTN. Unfortunately, "server merges" have such a negative connotation, I don't think they'll ever do actual merges, even though this is far and away the 2nd most played MMO currently available, and server merges would do wonders for the health of the game. EDIT: A huge problem with real merges, possibly even bigger than the bad pr just from saying "server merge", is the naming issue. There is absolutely no way to do a merge without pissing off a good number of customers because their name had to be changed.
  7. There's the Legacy Armor as well, though the good looking set is pretty expensive (and requires legacy level 20 to use, so if you haven't had at least one 50 for a while, fuhgeddaboudit)
  8. Kinda useful too. "Where'd that stealther go?" "OH! There he is!"
  9. A) you never made this argument before, and B) this still doesn't solve the problems A good argument about what? By "PvP servers" are you talking about only in warzones? That's the only possible way your argument makes any sense. EDIT: It still doesn't matter, because what Astrica and I said upthread about design complexity is still true.
  10. Resolve works fine. Lrn2play. (Hint: Don't pop your cc break if you're not A: resolve capped, or B: in a 1v1)
  11. I think that you think that there are 2 separate categories of players that only ever very rarely overlap: "PvP'ers" who mostly play on PvP servers and wouldn't care if their PvE content was trivialized because of PvP changes, and "PvE'ers", who would NEVER play on a PvP server, and only PvP once in a blue moon out of boredom. Unfortunately for your plan, the opposite is true.
  12. Because People Also Do PvE On PvP Servers. JFC. OMG *** BBQ.
  13. Once you change one system into two separate systems, it's almost certain they'll become more divergent as time goes on (otherwise, why did you break them into two systems). It would be absolutely insane to purposefully decide that you want to maintain two separate systems for one set of content. RE: your question - Well, that's not the question you asked in your first post ("is it possible to have separate sets of abilities for PvP and PvE servers?"), but I'll go ahead and answer this one too. The only difference is that you are automatically flagged for PvP at all times. That's it.
  14. The problem with your solution is that it doubles the problem. Now they would have 2 sets of abilities to keep balanced, otherwise people on PvE servers would never be able to WZ, and people on PvP servers would never be able to do FPs/Ops. PS - The game already is balanced pretty well around PvP (and PvE) to a pretty good degree. No one class is ludicrously over/underpowered. ETA - Mondo, It's really not that simple. If it was just that easy, every MMO would do it. Instead, the biggest one that DID (Guild Wars 1) is moving away from that system in Guild Wars 2.
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