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Last_Hearth

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Everything posted by Last_Hearth

  1. I've seen light side win twice also, darkside wins on shadowlands 99% of the time.
  2. So I just did the Coruscant Heroics from the GC menu, and I noticed that 3 of the 4 missions which used to have bonus objectives which rewarded 20CXP each, are now turned off. You can't do the bonus objectives on them any more. Was this on purpose?Another way to slow down CXP progress?
  3. I think it's to fix the planetary mission from the GC menu, it's bugged and thinks you finished a daily set of heroics if you did it yesterday, so you get 450 again for doing nothing. I got 2 or 3 that way today.
  4. That's not what I mean, I'm talking about the 228 Mods, Enhancements, Barrells, Hilts, etc.
  5. Since the only way for player to gear up from the game after they reach 70 is through the GC system, which is RNG and not giving them upgrades fast enough. Unlike in 4.X where as soon as you reach 65 you have a ton of common crystals and can usually buy a full set of gear. The only other way to get the first set of purple 70 gear is through the GTN. I've been noticing that stuff I craft of purple 228 gear are flying off the shelves, alreaedy made around 15 million the last few days. Selling much faster than in 4.x even at much higher prices. I know there is probably a lot of more players with an expansion just released. But the fact that there is no vendor selling 228 purple gear for cystals probably makes a big difference.
  6. It really doesn't make sense. To make the game worse for 99.99% of the population in order to prevent the .01% from exploiting something, when there is a perfectly functional way to prevent those people by just lowering the weekly cap.
  7. This I agree with, at best you really only 3, one healer, one dps, one tank, to allow you to run whatever OPS role you want. Or at worst 6, to have one set of 3 in each faction.
  8. Here is my proposed solution. For every character that reaches command lvl 100/200/300, you get a 5% boost on CXP on your legacy character gaining CXP. Capped at 100% increase max. This way, if you first character grinds to 300, the next character gets a 15% boost. If you grind 2 character to 300, your next character get a 30% boost. This way you get a legacy boost but not as extreme as making everything legacy wide.
  9. Seriously, this is the solution you're looking for Bioware. Lower it so it doesn't get over exploited by hardcore grinders, but keep playing the game as normal players fun and rewarding.
  10. This is a horrible decision. They should have just lowered the weekly cap if they didn't want this to get out of hand, but left it as is to let people do a little bit of farming. It was the first time in years that I actually went out of my way to kill golds while doing heroics. It made the normal combat against mobs actually fun again.
  11. So I joined an uprising from the GC window and when I'm in the instance my name plate is missing, and I can't see how much health I have. When I exited the uprising it came back.
  12. So sometimes when I click on the crafting button on one companion, the crafting windows opens but defaults to another companion, and when I click on craft, that other companion, who is already on another gathering mission, will accept the mission and take the crafting mats, but won't actually do them because you can't cue a crafting mission behind a gathering mission. So my crafting mateials are just lost. Please fix this bug, do not allow companions already on gathering missions to accept a crafting mission, and don't default the crafting window to anyone other than the companion whom I opened the window from.
  13. So your 17 alts all had BIS raid gear up until 5.0? How long did that take you?
  14. So you grinding elites where? and at 10 pts a pop you had to kill 31800 to get to 318K, is that what you did?
  15. True, but the option is there, it all depends on what people value, I mean, no game can guarantee that the activity one prefers must also be the activity that gains the most exp.
  16. Even so, let's say he played 22 hours a day, that's still only 66 hours total. If you divided that up into 2 hours a day, you can get there in 33 days, which means 132 days to get to 300, that's only a little over 4 month.
  17. http://www.swtor.com/community/showthread.php?p=9139539#post9139539 This guy got to 318K and level 100 in just 3 days and hit the weekly cap. He will get there in 4 weeks.
  18. 1st Crate got a 230 Set Bonus chest piece 2nd Crate got a 230 relic. Haven't reached level 3 yet.
  19. 8 is not doable, but 2, one for force users and one for non-force users, might have been possible.
  20. There is no need to ban me because I'm not claiming inside knowledge, it's just a logical deduction on my part based on available evidence. The fact that everyone has more companions than they know what to do with at this point. Means that there isn't much point in trying to give everyone all of the remaining companions. So the easiest way to do that is to just give everyone back their own previous companions. And it just so happens almost all the love interest companions have been held back. So the easiest way to do it would be have a chapter where the love interest companion returns and they can use the same story line with the only difference being the specific character. Most likely scenario? The LI gets captured by Vaylin/Scropio somehow and the PC have to go rescue them in some locked prison (probably a trap to lure the PC in but hey that never stopped the PC before) That way the only thing they have to change when you reach the end of the level which companion is there. Simple, easy, elegant solution that addresses the need to conserve resources, gives the player what they want, and Bioware can market how they gave you a "personal story". Honestly, this is so obviously the correct solution that if they aren't doing this everyone should be fired,
  21. It doesn't mean anything, in the end, there is only light and dark, everything else is just trying to deny this obvious fact.
  22. I accused Satele Shan of having fallen to the Dark Side every chance I got in that chapter.
  23. As I explained, you are going to get most of them back in one chapter. You just get different ones back depending on who you romanced. So 9 chapters is not a barrier to getting the companions back.
  24. You're assuming you're not disintegrating the ones you don't want, you could conceivably shave that time significantly (depending on the conversion rate).
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