Jump to content

Obianon

Members
  • Posts

    53
  • Joined

Everything posted by Obianon

  1. I mean most players are going to skip it...I get that... But, the Black Hole quest line was actually pretty important. It was especially important for Imperials because its the one time prior to Makeb that you are directly told that the Empire is actually losing the Great Galactic War. In fact, I think its the only time Imperial players are told they lost Corellia. Its not essential but it gives some really nice context to the more central story lines. I hope they just add them back, if NPC space on Fleet was the reason they got rid of them...they could just put them on Ilum.
  2. That's happening to me. I romanced Nadia at launch....not acknowledged. I made a new consular recently and it was acknowledged. I won't be too bummed if I missed it so long as our romances get fixed before companion romances return. BTW, did anyone have this problem with Kaliyo earlier??? Did it work again during the new Chapter?
  3. It seems the game does not remember that I romanced my main's companion. My main was (is) a Jedi Consular and I originally did all of the class story way back the first month or so after the game originally launched. My account has been active and even subbed almost continuously since. Yet when I played through KOTFE I did not get the options in Chapter 2 that referenced having romanced Nadia [ eg. "For one it is love..."] and I never received a letter from her either. For a player who's in it for the story its a big drag. Nadia was cool. But, what's done is done. Questions: 1) Is this kind of thing happening to anyone else who romanced their companions at or around launch? 2) BW: Will this prevent myself and others from being able to romance Nadia or other class companions when they come in to the KOTFE story?
  4. For some reason, I didn't get the opportunity to romance Lana back on Odessen even though I did (almost) all the "flirt" options, and had the scene on the Gravestone with her. Can we please have more than one chance to initiate a romance with Lana (or other companions) in future chapters?
  5. Its great that we can style our stronghold as an Academy for the Jedi or Sith. The only thing they are missing are well....Jedi and Sith. As we get new (and frankly awesome) NPCs for our Strongholds, can we put some Jedi and Sith at the top of the list please?
  6. /signed I think it'd be cool if companion characters gave out some kind of radiant daily/weekly quests. Their stories could continue the stories of planets we've been to before such as Alderaan, Nar Shadaa and Voss. Gotta make it interesting though. Randomized Stronghold Decoration drops would do the trick. But what would be really cool is if a rare drop for these quests, or a reward for doing some kind of "achievement mode" on a quest boss, would be an item that dished out a class quest. Maybe one that's repeatable from the console where we picked up SoR. Rather than just dishing out stories that we burn through quickly, make them apart of the endgame gameplay. But at this point, any kind of story is appreciated.
  7. A special "GS-Eliminator Mk-III Railgun" item that insta-kills said goldspammers....painfully. Said item should cause so much damage that it boots the target to the main menu screen and a debuff that, when they relog, prevents them from typing in any chat on any character on their account for 1.5 days. We'll call it "Shell-Shock."
  8. Here is an idea for a new Conquest Objective. 1)All goldspammers that advertise their sites in genchat, or by sending private whispers, should be cross-faction PvP flagged (a la Outlaws Den). 2) Kill 5 goldspammers to complete the objective 3) An additional 5k credit and 500 warzone comm reward for each goldspammer killed, as a thank you for making the Galaxy a better place. The name of the objective should be "Curing the Cancer."
  9. I'm loving the additions of new personnel to Strongholds and I hope to see more, but on that note I had an idea. In our class and story quests, we often run into certain characters that we either save/kill or in the dark-side sense free individual who could otherwise be dangerous etc. It would be a great way to both add more personnel and add some consequences to light/dark side decisions to have some of these characters whose fates are left uncertain (and thus they do not return again in the story) to be present in our strongholds as decoration rewards.
  10. First, here is where I disagree: Revan is kind of half-killed off, half-not. He is killed off in the sense that as a physical presence in the galaxy, he is gone, however he seems to have become a quite powerful light-side incarnation similar to a force-ghost. Furthermore, at the end I got the impression that the merger of his two halves was necessary so that the Revan-spirit could play a meaningful role in the confrontation of the Emperor. I foresee him making future appearancesbeing sort of the Light-side's answer to the Emperor, but the Jedi Prisoner arc is done at this point. This ending is much better than a WOTLK style Arthas kill-off that I was expecting. Here is where I agree with your sentiment: While there were some references to "my flesh and blood," I really expected more *conflict* between Satele/Theron and Revan based on their shared bloodline than there was. I would like to have *seen* the torture scene in the same sense that we saw Bastila's in KOTOR I. Also, no mention was made of Bastila...and I think this was a missed opportunity: Satele is all that Revan has left of her and you think there would have been some emotion from him regarding that....if not a full on attempt to turn her to his version of the Dark Side. It was also much lighter on content than I was hoping. I was hoping we would interact with Manaan for a small interlude and that the Order of Shasa's role in the conflict would be elaborated on, given Revan's importance in that Order. Another trend I see in Bioware's expansions that I think needs to stop is ending the expansion story arc at the new level cap. Toborro and the Archon were dead as soon as you hit 55, and Revan was defeated at 60. What's next? Idk, I think that expansion stories are much more effective and enjoyable when they take place over patches, with the initial expansion release entering you into the conflict. I think the Temple of Sacrifice should have been a patched-in operation that would come out some time next year. Ya know, carry the story on. Integrate some of the side stories from subsequent patches into the overall arc of the expansion and then start the final confrontation as you are about to announce the new expansion....this "interlude down time" is killing my buzz with this game. Overall: I'm happy with SoR in that, though some might disagree, the ending did not kill the KOTOR story and left room for this protagonist to be apart of SW:TOR without being this immortal that keeps returning Kel'Thuzad/Kephess style. Yavin was also beautiful, and I enjoyed Rishi, especially the city. Class story missions were nice, and I hope there is more like them coming down the pipe in the preferably near future. I hope we see more of those two planets in the near future. In the future: 1) Okay, the Emperor is back....but if the next expansion is about killing him already well....c'mon. Lets not kill off the main-antagonist and end SW:TOR yet. Please. 2) The prevalence of the Jedi (and Sith) and the exploration of the Force really are what has set the TOR universe apart from other SW stories since KOTOR. Yet, since Vanilla....I've maybe spoken to a handful of Jedi, *one* outside of Satele Shan in SoR and only 'cuz that's part of my class quest. Let's experience some stories at other Jedi Academies/Sith academies on other planets (Dantooine/Telos.....hint hint) and experience the Force some more. 3) Class quests were *great*, even though there was only one. Only thing is: my Consular and Inquisitor have yet to attend a single Jedi/Dark Council meeting. Its been *mentioned* but c'mon....next class quest can we at least do this?
  11. BUMP The fact that the Coalition Staging Area is not designated as a Sanctuary might just be a massive oversight. It makes no sense from a story or a gameplay perspective that this area....where you pick up your dailies, should be a sight for PvP given that there is a major faction imbalance. Don't get me wrong, I love PvP, its why I'm on a PvP server, but 5-10 imps sitting on top of the quest givers and the medcenter against only 2 pubs is not PvP, its just a one-sided gankfest that prevents 1/2 the server from actually enjoying the planet. So, keep the rest of Yavin the way it is, but the Coalition Staging Area needs to be a Sanctuary just like Voss-Ka.
  12. So, I'm sure you fellow GSF players have experienced this: A ship (usually a bomber) will go in and capture a satellite. They then sit in this corner where they are almost completely unable to be targeted except at point blank range, usually surrounded by mines....and they will just sit there. Doing nothing. The entire match. Please BW, change the satellites so that these "hideout" corners are gone, and that pilots actually have to like...fly...in order to defend a satellite instead of just sitting in a ridiculous corner surrounded by mines.
  13. As much as guild ships are awesome, guild strongholds are just as cool: places with different themes for the guild to hang out in. But...there is a limit....one per guild. Why? If we earn the 15mil to buy another stronghold, why prevent us from doing so? So, please...next patch, get rid of the limit. Guilds should be able to have at least two places to hang out outside of the guild ship. Thanks again!
  14. A lot of feedback has been given on the forums, most of it (as usual here) very negative, but some very good and valid points have been raised. That said, overall, I am having a TON of fun doing these strongholds, particularly my guild stronghold. Its awesome. And my guild is having a blast experiencing it. Put the Manaan icing on the cake and you have one hell of an expansion. Seriously, BW, you guys made a die-hard CE subscriber very, very, happy today. That said, I see 2.9 as the beginning of a feature that is going to add a lot of depth to the game and will change and grow as the game does. I'm excited. But I want to address some of these very valid points: 1) I do like the prefab concept, and that we have to work---sometimes really hard---to get some of the more awesome decorations that exist right now. But let me give you an example of where this grinding goes to far. --- I've been *grinding* Voss rep for awhile, and damn, that is a grind. I get to the rep vendor, I'm ready to get a couple sarcophogi to get this thing going and.... .....the cost to buy it is a Universal Prefab MK-3....which means either a long grind with conquest events, Cartel Pack spending to get Jawa stuff, or an amount of credits on the GTN that is just backbreaking when added with other decorations, unlocks, etc.....and that's just for *one* sarcophogi...not even all the other rep rewards out there.......I have to not only grind rep but ALSO grind rare crafting materials, Cartel Coins (IRL cash), or credits. That is asking a lot guys. Solution: Keep the grind within the grind. If I have to grind say...Czerka rep, have the "key" materials be some kind of item that I can get while doing the Czerka flashpoints or Czerka dailies, or from killing mobs at CZ-198. For low-grade non rep items, I think the price of low-grade prefabs will work itself out with time. MK-1s (even universal) won't be *that* bad in the future....I hope. 2) The NPCs. The limit has been discussed and reasonably answered and I am confident that BW will address it. But one thing that should really happen in the future is *behavior*. I have been able to simulate this with a good degree of effectiveness due to my creativity. Tharan *looks* like he is modifying a Droid Speeder in his "droid lab" I set up for him, but especially when it comes to NPCs like "guards" or the future "champion" etc I've seen hints are coming... A couple small "behaviors" to choose from, like periodically brandishing or reloading their weapon, or "studying" a computer screen/art-work/artifact, or a patrol route through a couple of "hooks" (like up and down the stairs). Also...please, please, please, let me put my companions in my guild stronghold. Not a fan of this "holo" companion stuff. Players know and accept that other players have copies of the same companions as they do, its no big deal in my book....we see it on fleet all the time. The "holo" stuff breaks immersion a lot more. 3) Intractability. It would really spice things up if my guildies could sit in the basic lounges (which as of now don't even really have colliders). Or even sit in some of the basic chairs. I know this has been asked for a *lot* and the /chair emote definitely will work as a placeholder, but something a little more "fluid" would really help. And....like it or not....you guys have really set up SWTOR to be the perfect place for online Dejarik and Sabaac games... if you can take guild ships off the "wall of crazy" and implement it in a satisfying way, why not an incredibly iconic two player game and a card game with intense multiplayer potential....that can be played *in* strongholds. Like...you really are teasing me here. But, anyway. All in all, excellent expansion, in my opinion the best. Pat yourselves on the back big time as far as I'm concerned, but don't rest on your laurels, the potential for this feature is insanely awesome, but please take care of some of these present concerns before building too far up. Its been an awesome day in ToR...the only reason I stopped is because, well, I went bankrupt.
  15. Speak for yourself. We all have our own play style. I plan to spend tons of time tricking out my pad and eagerly awaiting new content they release to add functionality to both the strongholds and guild ships that won't already be there at launch....idk....call me Nose-tradamus, but I smell Pazaak/Sabaac/Dejarik on the horizon in the future. It would certainly add some social game-play to these places. Players like me dig this GSH stuff like crazy. I had the same reaction you did when GSF came out...now I'm addicted to it. But yeah...Manaan is coming. Who *ain't* stoked about that. And teasers from class story characters....dang I'm titillated. Idk, I'm happy, 'cuz BW has been steadily giving me the things I've wanted. Feels like the "dark ages" of Post-launch, pre-F2P are finally ending. As for SR, suuuper stoked about that. I don't buy for a second this idea that they are "giving up on SWTOR" simply because they are working on a new IP. SWTOR the 4th biggest MMO, its raking in like $169 mil. And if they keep pumping out content like this, I'm gonna be happily feeding them Cartel Coins with my CE sub. Inb4: "Ur a BW drone"
  16. I am *very* excited. It adds an extra dimension for the achievement oriented people that want extra things to collect and extra reasons to do rep, take the extra time to do the Shroud and the Dread Seeds, take the time to do HM and NM ops instead of just story, or do pvp gear. Extra rewards are always a good thing in MMOs. So, a very smart move for BW. /golf clap The best part---for me---is that in addition to creating to rewards/activities outside of the normal OPs/WZs/dailies and giving new reward, it sets the stage for the next logical step in the future of SWTOR. Mini Games such as Dejarik/Sabaac. I have seen a myriad of posts "there is *nothing* to do in the houses"...........yet. This is an MMO people, they are sequentially adding features to actively improve their game. I'd rather spend a year or so making a sick pad for me and my guild-mates and playing the upcoming story (which looks *sick*) until they add such games later on then have to wait another year to get *anything*. Tons of us asked for player housing, and they gave it to us, and it looks pretty dang good too so far. But dang...the SWG-nostalgic crowd should go play a new game. Seriously. Since launch all I've heard is "Its not SWG...its not SWG....its not SWG..."! Its gone, RIP. And nostalgia is great. I miss the days when Nintendo made good games on the 64, but I don't go on Xbox or Wii forums saying "only 64 games were good." But hey, I ain't deluded into thinking my post will create....idk...optimism? Considering this game went from dead and dying f2p to pleasantly awesome and is still actively improving. At least try to say something new about SWG that hasn't been said literally every single patch and update that has come since 1.3. Oh and: ToR story > SWG story. Hands down. Bring on 3.0!!!! /drop mic
  17. The last thing I want to see is a new class to level. I would much rather see that development time go to new story lines for existing classes.
  18. Though it has not been directly commented on, SWTOR most likely is canon. They have already said that the movies and TV show are the only things that can be said to be 100% canon. The TV show includes an appearance from Darth Bane, so that character must definitely be canon, and in his story he was heavily influenced by Revan. So, transitively speaking, since the TV show and Darth Bane are canon, Revan and ToR are probably, if not definitely canon as well. Not that it really matters. It makes sense too. ToR has zero effect on the new movies, which is why they commented on EU canon in the first place, so why scrap it? What is 100% non-canon is the post Return of the Jedi stuff like Mara Jade etc, because it would interfere with the plot of the new movies. So, yeah, SWTOR is canon.
  19. Voss playable race won't happen. From a story perspective, it doesn't make sense. When you go to Voss, they are supposed to be a very mysterious, alien, species, with barely any contact with the Republic or Empire. Many such elements of that planets' story/dialogue would fall apart if the PC were a Voss. But a Voss Mystic companion? I'm certain that'll happen. Personally, I don't want new companions for awhile. I want new content with our old companions, new conversations, repeatable quests, etc.....just interactions that make them seem less lifeless and more a part of the post 50 story. That would be way more rewarding than just yet another companion.
  20. BW Devs, imagine your buddy invites you to a casino and you are really excited because you really need something to do. But when you get there, you realize that there isn't any poker or blackjack, there are only slot machines. Furthermore, these slots only have one reel on each machine. How much fun would you have at that casino? Any? If you knew in advance this is what you were getting into, would you even go to this casino, no matter how much you liked your friend? I'm rooting for you guys, but what were you thinking? If it wouldn't be fun in real life, how would it be fun in your MMO? If you wouldn't go to that hypothetical casino, why would I want to go to your casino event? The slots you designed are at most a sideshow to a greater event, not a main attraction. Get Sabaac (and Pazaak) off of the WoC already. If you can make free flight space pvp, you can certainly make some card games. You'd be surprised how many fun hours played a well executed card game could generate, especially if it included a UI that showed our characters and had some minor VA (for "call," "raise," "fold," "hit me," "I win!" etc.). I mean its an opportunity for meaningful, fun, multiplayer social interaction outside of typical PvE and PvP content. That's MMO gold worth way more than WoWs pokemon pet battle. I am seriously hoping that at the very least, BW has more planned for this event in the future.
  21. Time and time again, the thing that sets SWTOR apart from other MMOs i've played is the fact that my characters are supposed to actual characters instead of mindless avatars. But in between expansions like ROTHC and PvE patches like CZ-198 and Oricon, there are multiple month if not year long "dry spells" where my character has no story-driven interaction with the greater world or the characters in it. Not to mention that since lvl 50, my companions have been utterly lifeless. Its time for some story-driven content, whether solo or not (preferably both), that is repeatable and or unlocked via end-game progression. The Bounty Hunter Event is on the right track: story interaction that brings you to multiple planet with randomized NPCs and objectives with "kingpin" missions you unlock. How about some kind of weekly missions with randomized objectives for the Jedi Council or Republic High Command and/or repeatable quests given by our companion characters. Then you could have missions that are unlocked through reputation or completing achievements. Maybe there is an optional boss in a future flashpoint who is trying to wipe valuable information from a datacore, and if you reach/beat him under a certain time limit, you recover the information and it leads you to a mission. I'm just spit-balling here, but I would really like some repeatable story content during the Interludes to hold me over until the next PvE patch or expansion. That would really make me a happy sub.
  22. I was disappointed that their was no personal angle to the Oricon story. I was--somewhat foolishly--hoping that the Jedi/Dark Council would weigh in somewhere in the Dread Masters arc, given their importance as force users. We didn't even debrief with Saresh or Marr, the story just kind of dropped off like any old 1-50 planet side quest. I would like to see more along the lines of repeatable, randomized, story content, like the Bounty Broker's Association event except more tied in to the central faction or personal stories. Basically some way for my characters to interact with the ongoing galactic story and the characters in it on a regular basis. It would be really cool if they tied story into end game progression, through achievements. Maybe there is a HM flashpoint boss, like one of the Shroud's lieutenants, who is attempting to wipe a data core and you have to defeat him before he can delete all of the core's memory. If you complete the achievement you can then loot the intact data core, and it leads to to a mission at one of the Shroud's safe houses. You could also have story as rep rewards. I would be much more motivated to grind reputation with the Voss or T.H.O.R.N. if I got some kind of story content at max or half-max rep.
  23. /signed emphatically I am 100% okay if they never add another chapter to each class. It isn't needed, our characters have developed, that part I get and it makes total sense to me. But the fact that its been years, and my consular/inquisitor has yet to attend one council meeting just does not make sense from a story point of view, or that companions are almost silent, not to mention the fact that central characters in the class storylines just sort of disappear after Ilum. Class stories need to be integrated into the larger picture in the endgame: the icing on the cake, even if its just debriefing with the council after defeating powerful foes such as the Dread Masters. Characters like Jonas Balkar, the Minister of Intelligence, Tai Cordan, etc. should make appearances within new story arcs, perhaps with special class sidequests. Our companions could give out repeatable quests that (like Bounty Week) have some minor story elements and send us to different planets. I totally understand that adding full class chapters would be too time consuming/expensive for the payout they'd give, and not doing so actually makes sense from a story perspective. But integrating our characters roles from the class story, their companions, and characters they've met into the rest of the ToR experience (to a greater extent than in Makeb) is totally feasible. Continuing our class stories, in a looser sense such as this can and must be done. I do not believe they are completely abandoning class story elements in this fashion. The Forged Alliances mail indicates this. So, hold off the doom and gloom. Class stories can survive.
  24. Wow, those robes look sick as hell. I can't wait to get that mask.
×
×
  • Create New...