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BrolleunHunter

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  1. Level 47 Jedi Guardian seeking mature, active, and competent guild to join. I'm a huge pvper, but I don't mind pve in the least, and would appreciate a guild that communicates instead of makes assumptions or loses their cool under stress or pressure. I'm a recent transfer and stress activity as a must. I prefer to play with players that discuss and critique rather than ridicule and belittle, and have an all around team mentality instead of an individualistic mind set; more importantly don't use logical fallacies when someone states an opinion. Please contact me via this thread or in game at Artigin for interested parties.
  2. Active Jedi Guardian looking to join a robust, active, and social guild. I am an old player returning and currently in the lower 40’s. I plan on staying for quite some time and would like to be a part of a guild that boasts a community. My interests lie mainly in PVP, but I do not loath or detest PVE, as long as the players within the group play well and are competitive, and will work with new individuals and always open to learning, as I hold myself to those standards. Please contact me here or in game through the character Artigan on the Republic side.
  3. F' pvp bags, and F' you bioware. /end rage
  4. GZ explain something to me my man-brother-dawg. How is it "balanced" for any class to cleanse deadly saber, rupture, and crippling slash in one GCD? I'm just trying to think how it's totally awesome-fair-sauce for classes that operate at range, have heals, bubbles, four seconds stuns, disables, and knock backs to cleanse all that with one click of a button. For the life of me I can't fathom how this even makes GD sense, and maybe you GZ can shed some light on the situation with all that radical telemetry Bioware takes.
  5. Fact: Rage and Annihilation do more sustained and burst damage then Carnage. Opinion: Carnage is a fun spec. Misnomer, also known as misleading or lying: Carnage is a strong or superior spec compared to Rage or Annihilation.
  6. A person would be stating their opinion if he said carnage was a fun specialization. A person would show their lack of understanding the Marauder if he said carnage is a superior specialization, or even a good specialization. Carnage has no survivability, and unbound or defensive roll do not make for a good argument. Carnage's damage is less in comparison to annihilation's and rage's output. Annihilation is great in any situation. Rage is superior in warzones, and good in pve. Carnage is poor in both instances, and a one trick pony at best when it comes to damage output; which is very weak in comparison to annihilation and rage. A skilled player can work with carnage, but that doesn't mean that player isn't handicapping themselves. Their is no fault in liking carnage's game play, but saying the specialization is competitive is a bad joke in and of itself, and a misnomer to anyone trying to learn the ins and outs of the marauder archetype. I will put it as plainly as possible for those new to this crazy ride. Carnage Is Marauder's Weakest Specialization No Ifs Buts Or Ands I have personally tested all the specializations to death, and I can say without a doubt that annihilation has the most damage, survivability, and mobility of the three specializations, and the only saving grace for rage is the amount of sheer bust the spec can put out. Yet rage is a predictable specialization and the tells it gives off are tooobvious. A skilled player can and will avoid smashes.
  7. I want a GD force push, so every-time a f'ing Inq or Consular knocks me back I can spin right round, and give those SOBS a taste of their own medicine. Seriously, why can sorcs/sages have force sprint, but marauders/sentinels can't have a force push!? I'd f'ing love to see this GD argument. /begin fight Edit: Am I angsty from playing Huttball!? You'd be GD right sir!
  8. I hate RNG, and that is a main reason I detest PVE because certian individuals rationalize time, effort, and skill with random luck as an acceptable reward. How do you respond to tools like these? I can't clearly put them back in the box they came in, and I have no way to keep them quiet, and sadly that POS mentality has infected my first love in MMO gaming; which is player versus player. I like to have goals. I like to be rewarded for my efforts. I do not like gambling. I do not like having all my time and effort to afford me nothing because tier 1 pvp gear is a complete and utter joke both in stats and cost ratio. More importantly due to the RNG chance of acquiring a tier 2 piece turns tier 1 into place holders. Why the tokens were changed for battle master gear and not champion gear blows my GD mind.
  9. Giving range classes mobility boosts was such a GREAT IDEA BIOWARE. That concept isn't counter intuitive at all bro! Buff Sorcs/Sages. /Sarcasm F' this is WOW mages all over again. To be serious now, but force sprint should be a Sin/Shadow ability ONLY. Kinda like how you bone Sentinels/Marauders with no force push. EH-EH!?
  10. *********** nerf their cc into the ground! INTO THE GROUND!
  11. The fact a Warriors/Knights snares and bleeds can be cleansed is complete BS. Anyone who says otherwise is a tool.
  12. Nerfing operatives damage and keeping Consulars/Inquisitors and Troopers/Bounty Hunters knock backs the same is total bs. Not filling up the resolve ball to full is complete nonsense when war-zones ARE GROUPED BASE. No I do not play an operative or scoundrel, but I can say I love seeing operatives/scoundrels rolfownstomp easy mode classes like inquisitors, troopers, consulars, and bounty hunters that clearly have advantages other melee classes do not have at all in regards to balance.
  13. Marauders are literally broken. Christ, has English comprehension died in the past few years? Their are talents that do not work as intended which defines the term broke English learn it
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