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OdamanPrime

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Everything posted by OdamanPrime

  1. Typically cc healers, stomp marauders and ops. Then healers, sorcs, every other dps and last is tanks unless they're guarding a healer which means they die to the aoe damage before the healer does. Its all situational though
  2. Pretty sure my characters all have force choke. The sky has fallen, go kill yourself.
  3. Typically Guarded by the Force can't save you against anyone decent. With TTK being so low now it's easy to lose 40-50% health in single stun, and since stuns seem to come in threes... if we don't have break free up it's not uncommon at all to go from 100%-0 without using any of those precious cooldowns. I guess my point is, TTK for every class in the game is lower now... and honestly they should look at that before nerfing anything. After that if they want to look at PT/Vanguard and Mara/Sent then by all means. It still doesn't change the fact that a supposedly overnerfed scoundrel/op will top the charts if they know how to play, or that warfronts are full of sorcs with cc intensive specs. At the moment if feels like the game is almost balanced by being so imbalanced.
  4. Probably because the game is bleeding and mostly bads who like the IP or pve are left. I can't bring myself to log in more than a couple of times a week just because the pvp is so one sided (pubs winning). Granted I only play with a premade... but watching pugs do 80k dmg on a sentinel isn't going to make it any more interesting.
  5. Not going into detail, but a macro won't bring you anywhere near your potential dps. Not only that, but it won't allow you the control required for certain situations (like constantly keeping overload at 3 stacks for multiple overload cooldowns).
  6. Marauder counters most classes, but there are a few that can take one out. One of the better ones are marauders themselves lol. All I see on my server are 4+ sorc wzs still. So apparently they don't feel like deleting yet. There's nothing quite like having to fight 3 or 4 lightning sorcs that aren't completely terrible. Gotta love all that cc.
  7. Depends on your class, but with all cooldowns up, yeah marauder will usually live longer. Maybe they should make shield worth a damn so tanks can actually be useful vs all the yellow damage. I wouldn't care about losing guarded by the force since any decent group is going to stop you from using it when it's the optimal moment.
  8. MMO= make friends and do things as a group. I hear console games and FPSs can accommodate your need to not have to get a team in a team game.
  9. I hear using CC on cd takes skill. Not all classes do it, but many do. At this point it doesn't matter anyways..... the pvp has been trash from day 1 and now with the time to kill even lower it's ridiculous. I'm just glad I get the benefits from the current state of the game as sentinel.... great defensive cooldowns and damage with the best interrupts in the game. Just don't kid yourself into thinking this game takes skill.
  10. I was beating my watchman damage into the dirt as combat last night. I died more than I did as watchman sure, but the damage seemed great to me. I only played watchman before 1.2, but I went combat after a few wfs as watchman to get my 80% speed back. I'll be sticking with combat now, just because I wreck more face with combat burst and get the utility of 80% speed back.
  11. Our scoundrel still tops damage, and is a vital part of the group. l2p
  12. Screenshot? There is a combat log now, no more excuses.
  13. Master Strike (ravage) is fine as it is. Watchman: Me personally, I liked old watchman better.... 80% speed and 1 focus cyclone slash for building centering when the fight is over was much more appealing in a wz than extra damage on master strike, and 1 extra focus on force leap. Combat seems much stronger than it was in 1.2. Ataru form seemed to be procing twice from blade rush at least. I need to look into that more though. The burst in it is very appealing with the increased centering gain. At the same time, it doesn't have the heals of watchman so it is not very good in 1v1. Focus lost cheap force sweep, but gained singularity pretty much on demand. Good changes, not overpowered though. I think the biggest issue with this patch is the expertise changes, not classes themselves. I'd suggest rolling back those changes before nerfing anything.
  14. I've been playing combat all night and while it's no watchman, since i'm in a group with a good healer I find it very nice. I hated combat before this patch because of centering gain. It's probably the expertise changes that made the biggest impact though.
  15. Reroll op/scoundrel... their healing got a slight buff and they were already the best healers in the game. They did fix their cleanse bug that caused it to double tick the heal though.
  16. I love the burst on my sentinel. I think my proc is firing twice though, I love when my spammable hits people for 4k Keep up the good work bioware, gw2 doesn't stand a chance. Anyways, our scoundrel healers seemed to be doing fine. Our sage and comm healers were in pain though. Honestly the damage needs to be toned down overall.... the fact that combat (the supposed worst spec of sentinel) is doing 3-5k depending on crits on the spammable is rather stupid.... granted it isn't a 1v1 spec like watchman... with heals the burst is crazy.
  17. I rarely see more than 2 marauders/sentinels in a wf. The last month I have seen many 8x sorc warfronts. Regardless, marauder counters ranged dps(and sorc healers) if played right. Your perspective is skewed. A good scoundrel/op or merc/comm healer doesn't have to worry much about a sent/marauder. Want to know the best way to counter most marauders/sentinels? Get your healer to cleanse or your tank guard/taunt.
  18. I wonder if they fixed master strike having basically a 12-15m range on the last swing. If not it will be rigged. Did I mention anyone who hasn't noticed this is bad and should never post about how pro they are again
  19. Guard is fine, I still power through it. I hear having a melee train helps.... sorry you can't solo through a guard. Nevermind you could use pull + punt to put a huge distance between the tank and healer to melt the healer in a few seconds.
  20. I hear the best healer in the game is getting a buff next patch, but bads still whine on forums about utility. Good players will make op shine as they have been, bads will whine they are subpar and need ezmode. Nevermind when me and our scoundrel train someone they die in 3s. He beats me in numbers since my burst takes a few seconds to ramp up and by then the target is dead, when his burst is over mine begins so guarded targets still melt like butter. Pair op with something that complements its weaknesses and they become the most important part of a train.
  21. Always nice to see them punish people for trying to bypass the fact their itemization sucks almost as badly as warhammer at release. I hear stacking crit over soft cap and accuracy over 100% is what the pros do. I also hear stacking alacrity on classes throttled not by cast speed, but by their energy mechanic is how it should be done.
  22. Deathmatch pvp would be nice. I don't mind the strategic nonsense, but it does get annoying when a team getting stomped wins with 0-3 kills and 10+ deaths each just because they had decently timed respawns and threw themselves at objectives. Granted usually this is because of bads on our team.... breaking cc with aoe, stacking stuns to give instant full resolve etc, but still.
  23. If you can't leap to them you los and come in when they're not targeting you, you might consider rebuke+saber ward on inc as well..... don't forget pacify. Dot and choke, if they're immune then cycle through cds until the barricade drops and then do it. I guess i'm assuming you're anni/watchman and have decent crit.
  24. A good marauder/sent will not lose to a sniper/gunslinger. Sometimes it can get close if you don't have an adrenal up and they do, but even then they lose. Then again I don't vanish on inc, I do it after the kb. I hear los helps to get on them initially, if not then there's usually an idiot hanging around them to leap to.
  25. Anni/watchman was buffed slightly.... for one we get extra focus on force leap without going into combat.... I'll miss 80% speed, but i'll trade it for the extra focus I couldn't spec for before, and a buffed master strike. Besides, most of the randoms will probably go focus(rage) when they fail at doing dots properly.... granted I haven't seen the current marauders/sents doing it either, though I can only tell when they're on me.
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