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Kunkoh

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  1. 6:30 PM, logged in. 27 people on the fleet. No one standing near the PvP vendors.... Only one in my guild logged in. Should be prime time gaming; but with nice weather out, other games that just released it seems like a lot of people have something else to do.
  2. If the Sarlac pit didn't stop Boba Fett, you can be sure a measly fire pit isn't going to stop Bubbafatz. I have the armor AND enough fat to just slide right through. Sure, I'll sizzle like some bacon; but that's not gonna stop Bubba! You can roleplay gimp, but I'm gonna roll play myself awesome right to the finish line and one of my hot, cousin Mandalorians.
  3. As an addendum, I bought D3 so that I have something to do late at night and early in the morning when there are no PvP queues....
  4. Straw that broke the camels back? Not everyone that PvP's is a hardcore PvPer that only plays games with PvP. A lot of people like to play new games when they come out (like Skyrim, ME3, etc) and will spend the 1st week or 2 of those games release playing those new games, rather than their primary game - in this case SWtOR. Now, that being the case and you combine the servers already being low with a lot more people leaving (even if they originally only intended for it to be a week or two), you have servers that are even MORE dead. Queue times that go from long to non-existant. People that were on the verge of quitting before (but aren't interested in whatever X new game is) may hit their tipping point and go back to their old game just so they have an active server with pvp. By itself Diablo probably won't "kill" SWtOR, but it can certainly help the situation along by escalating a serious situation that the dev's don't seem to be solving as quickly as they may need to (with server merges and cross server queues).
  5. It would be nice if it would cycle through all the enemies in the area, spinning in a spiral clockwise pattern. As it is, there doesn't seem to be a rhyme or reason to it. I've seen it bound to one person, and then bounce right back to the first person it targeted completely avoiding the other 3-4 people in the area, or when you're chasing someone it'll and they are the only visual person it'll bounce to someone behind a wall or no one at all! This wouldn't be an issue if clicking on someone with your mouse was an option; but there are issues with that as well (sometimes it takes multiple clicks to get the person you want, which is really infuriating in the middle of a WZ).
  6. rouge is make up usually applied to the cheeks. And people will never stop the QQ, because people are much to skilled to ever lose unless the other class is overpowered, hacked, or zerged them. Their skill more than makes up for their less than recruit gear and horrible spec.
  7. I move almost exclusively with the mouse as well, however, since not all heals are instant, and you have to stop moving to cast using the raid frames isn't an issue; just like it wasn't an issue in any other game. Even when I'm being chased non-stop (which is pretty common on my healer). I have every single ability on my 3 hotbars (other than my mounts) tied to hotkeys (keyboard + mouse + control covers them all). Works just fine. Like I said, you have to stop to use several of the heals, but I have no problem hitting auto run while being chased, and bubbling, cleansing, and hotting as many as possible as I'm doing my laps pillars or something.
  8. Hilarious! And nicely sums up most of the forum posts... which doesn't say much for most forum posts.
  9. Yes. Sometimes you enter and people don't play now. Sometimes BEFORE, you would enter and people would just auto leave if the group looked fail. On the other hand, people that wouldn't join before because they felt their "daily" was more of a "weekly" and their "weekly" was an "eternity" are queuing up; which is creating more games for everyone. More people queuing up, means more games, and also less likely you're going to run into a pre-made (or worse the same pre-made) team every game. I personally would rather have it like this. Logged on, queued solo on my healer - finished the daily. Then logged on my tank and finished the daily and almost the weekly before people started logging for the night and the queues started getting long.
  10. Kunkoh

    PVP weekly

    No change to weekly. 99/99.
  11. Bingo. Winning is still superior to losing. This benefits the game. This can encourage people to queue, because they see they can still improve their toon - where as before, they could spend an hour and get virtually nothing for it, including no fun. On the whole, this is an improvement for everyone.
  12. Kunkoh

    Time or Talent?

    This is a false dilemma. It doesn't have to be this or that, either or, you're with us or against us. The truth and best answer, like many things with life is somewhere in the middle. I don't think just getting equal gear right off the bat works for multiple reasons, just like I don't think making a huge grind works for multiple reasons. I think right now SWtOR is somewhere in the middle - it takes a while; but they've made it quite a bit easier to gear up. This is a good thing for everyone. Those that need/want to constantly be improving their character can (which is what pulls in a lot of people, and keeps them logging in), and those that don't want to have to do that can still get decent gear. The better and more skilled people will still win, and still get the best gear first; but those less skilled still have a chance at the gear and improving their character. In the end, it evens out and skill comes into play, and people learn who the better players are.
  13. ^ This. The people that were trying before will still try. The people that weren't still won't. BUT, the change may encourage NEW people to start PvPing again which is a good thing. Especially considering the Queue times a lot of people complain about. The change is good.
  14. It's my least favorite. Part of the reason is the team that starts down (short players) at the beginning, is hurt more than any of the other warzones. Say you're short and attacking, due to the ease of defending you may never get through; where if you had a full team? Or if you're short and defending, and they get through due to this - once they have that running lead, you can't make up that ground. Then when it's your turn to attack, it's now "even"? The others don't matter quite as much. So they score 1 point in huttball, but then 2 people join; you can make up that point. They have a lead, but not insurmountable. It's easier to defend in CW but you CAN take a turret back and win; same with NC.
  15. Great day for the game. If you do that, what you're describing, you'll get ~ 30 tokens. As opposed to winning, which will be ~ 4 times that. This doesn't hurt the PvPers that go to PvP no matter what, because they are there anyway - no matter what. It doesn't hurt the pre-mades, because they were already going to roll people for a few hours till they got bored. What this DOES do, is make it easier for those going up against those pre-mades, or who are undergeared to have a shot at finishing the daily. Especially so on the smaller servers where all you hit is the pre-mades over and over, and sometimes go an hour or more without a win. It also helps the Premade and other PvPers because if people aren't getting frustrated, they are more likely to queue up for Warzones. So maybe you wont see the same people every single match.
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