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Jacksyn

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  1. If a next tier of PVE gear comes out, you can expect a set of PVP gear that is one step below that to come out. This has been the history of the game for quite some time.
  2. Why do the anti-social types try so hard to ruin an MMO? Surely you come across other players PUGing that you wouldn't mind grouping with. The game has a fantastic "Friends" feature to fill with said people. Is it so hard to break out of your introverted shell and GROUP UP with other people? Do I PUG? Sure. Probably 40% of the time. That's probably also my win ratio when I do it. When I group up, it's probably 80% or more winning. I can do math. What I do with that math is not whine to a gaming company that has proven for years that it isn't listening. I make friends and I group up. Trust me, you'll accomplish way more in life by confronting problems rather than whining about them. Your parents did you a disservice.
  3. First, I had to double check the dates on this thread assuming it was some sort of ancient necro post. Lots of old names still at it after all these years. Good to see! If you have 2018 expertise and know how to click wandering mend, you are not the worst healer ever, or on the server, or of the day. It's really that simple. I generally find the people talking the most trash are the least secure in their abilities in PVP, and it always shows in the numbers at the end of the match. Most talking = least useful. Always.
  4. You're going to want a melee DPS based on what's already taken.
  5. FOTM should be left to classes, not factions. Pick a side and live with it. If you group up for pvp, it will not matter. You will win more matches than you will lose if you group up.
  6. Pssst. A quick jump between your strongholds has the same effect. No need to log in and out. This is why I craft from my SH.
  7. The Harbinger is full and has no need for Imperial or Republic refugees from other servers. You'll be better served elsewhere.
  8. 800 credits for Molytex, in full stacks.
  9. I’ve been a SWTOR subscriber since launch. I found crafting to be one of the reasons I still play the game today. I like playing in the Star Wars universe. I play mostly pvp, but casually, and I might do an occasional operation if one of my characters is in demand. From early on, I leveled up additional characters, mostly to help my crafting. I added alts for gathering missions and leveled them up and maxed companion affection at considerable expense just to supplement the gathering of needed materials for crafting. I’ve made and spent millions of credits, probably more than 200 million credits all told. I won’t apologize for that, because I put in the time and effort to do it, and frankly anyone with a subscription could have done the same thing. I’m sure some of the hard-core crafters have moved credits in the billions. They shouldn’t have to apologize for it either. They put even more work in. I did the “crafter shuffle”, logging on to each character and assigning missions each time I logged on and off of this game, then used those materials to craft items I found a small niche for on the GTN. I’ve never chased high-end items. I have always crafted typical items everyone needs and priced them intelligently. I enjoyed it a lot but the whole process appears to be at an end due to either an oversight or a planned obsolescence of player crafting by BioWare. As I mentioned, I’ve been a subscriber since the beginning and I have never spent an extra dime for a cartel coin, and I never will. If the game boils down to pay to play for crafting, I’m out and I will look forward to the next Star Wars game created by some other gaming company. Anyone who crafts and believes moving material gathering from zones and companion missions to slot machines is good for the game is an idiot or a troll.
  10. Apparently "Standard" is the new full. Anyone looking to move to this server should know that queues are now common to get online.
  11. Life is too short to PUG, join Top Gun! We’re a group of about 60 active players with 300+ accounts in-guild on the Republic side, and we have a small contingent on the imp side as well. We mainly focus on PvP, but we do ops every Wednesday night and someone is usually leveling up an alt at all times. We believe in a fairly laid-back approach, it is a game after all, not a job. We’re mostly U.S. players in the Pacific through Central time zones, but we do have a fair number of players from Canada to Australia. We do require players to be at least 18 and be able to use Vent. Check us out at topgunswtor.enjin.com
  12. My mains are on the Pub side and this is very, very true. On the Imp side, it seems that most of them are in the war zone to pick up comms to trade for planetary comms. They are bad at pvp and have an even worse attitude about it. I don't see much of a future for that side.
  13. Herro to you. <Top Gun> is a PvP guild with a dirty PvE secret. We run ops every Wednesday night at 6 p.m. server time. Otherwise, we have people running 55, lowbie, or starfighter PvP at most times of the day. We also just started an imp-side guild for when things are just too darn easy on the Republic side. We're a pretty laid back bunch, and we have several female players who feel welcome on our team. We're also a lot more interested in the type of person you are, rather than how amazing you are as a player. Check us out here: http://topgunswtor.enjin.com/
  14. If that's the case, then you are the Liberace of gaming.
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