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ezellmt

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Everything posted by ezellmt

  1. I will do almost anything to stop this ******e from spamming our fleet with this ludicrous
  2. As much as I wish you were correct, I'm going to go ahead and say no for two reasons. 1-I'm not a dev, but I would assume that a server merger patch would take longer than just 4 hours. 2-They will highly publicize the server mergers when they come, simply because of how many re-subs they might get from it. I have a feeling we'll know a good bit ahead of time before that is going to happen. For the record I hope I'm wrong.
  3. I have a level 50 dps/healing merc, and yes it's worth it. Things have changed a bit since the patch, but merc healers have the highest end and armor ratings of all the healers (they survive longer in hard fights). I'm not sure exactly what skills you have unlocked, but there are certain things in a level 50's tree that reduce and erase the cost of some of your heals (not to mention one that's completely free).
  4. I got tired of watching after they wiped on the beginning two towers three times :/ ^ That is trolling
  5. I am by no means a bioware fanboy.. this is my first MMO ever.. But I can guarantee you all one thing, they want us to enjoy this game and they're trying. Yeah it was a massive screw up but I'm sure they know that. Time to kill some jedi scum.
  6. Also assuming you're an empire player here. Off the top of my head, here's what you'll need for the one's with pre reqs. Directive 7 and Boarding Party-Both are supposed to be completed on normal mode before you can try the HM. You can get around this by picking up the quest, entering the FP on normal mode then immediately leaving. Once you've left there is a vendor outside both FP's that will give you the HM. D7-The droid to pick up the quest is the first on your right as you enter the fleet from interspace transport (travel to the section to the right and you'll see him hugging the rail, I want to say it's the Galctic Trade Market Area). Foundry HM-For foundry you have to do a run through of Boarding party to pick up the quest. If you're level 50 you can do this easily by running through BP on normal mode (enemies will hardly be able to touch you) and completing it that way. You'll see a quest line continue and Foundry normal will now be available. Pick it up and use the enter/exit on normal trick to pick up the HM. Off the top of my head those are the only tricky ones to pick up. And in case you were wondering, here are the drops. d7-Columni Legs Boarding Party-Columni Hands Foundry-Columni Feet
  7. Perfect example of objectively stating disproval, without sounding like a 6 year old. ^^ Example of whining. Ellecee is a good example of who I am not talking about trash about, however if the "us" you are referring to means you and half the other's saying they want to quit the game then yes, I am embarrassed for you and your childish rage. I'm assuming by your response and lack of grammar that you read half my post then proceeded to rage up a generic "he's a troll" response. What you don't seem to understand is that I have a problem with your attitude about the whole thing. It's not the fact that you are complaining, it's HOW you are doing it. It's annoying and childish. If you want a great example of someone I can respect, look at the top of this post. It's a mature and thought out response. I appreciate people like that, and so does society in general. Your add might have kicked in by now and you're prob⁡bly not even reading anymore, but yes I know exactly how healing is. Like I said earlier my MAIN is a healing specced merc. That is what I do. My alt is a tank, so I am very familiar with healing and what happened to sorcs. My Merc's heat from healing has taken a substantial hit, but rather than complaining like a child I'm dealing with it and learning how to counteract it.
  8. a)Suck it up b)Re-Roll c)Continue whining d)Learn a new way to play your Sorc e)Quit Had a sorc healer doing just fine last night all the way through Lost Island HM and he didn't complain one bit. I have a Bounty Hunter as my main both dps and healing spec, you think I don't feel the nerf??. There is no constructive criticism here, just whining. You also need to realize IT'S A GAME. I may sounds crazy, but you WILL LIVE.
  9. I have a lot of experience (compared to most) on this boss, simply because we wiped probably 30 times before finally taking him down. We didn't run a single instance where every lava panel was overflowing, so this is what I'm assuming. #1-It's his "soft enrage", even though soft really doesn't describe it well at all.. Also, #2-If a group is hardcore enough to get a video of his defeat up that early, it's safe to assume they're not casual gamers. That would most likely mean they are geared to the teeth, and in turn might have burnt him down before this enrage, which might be why their run was different than yours and mine.
  10. ^^ I feel like I love you.. Glad to know that lots of others enjoy having something that is truly challenging (and I haven't even tried the ops yet).
  11. @ OP, Almost every single flashpoint is completed easily by a group geared with tier 2 pve/pvp.. You're using a single new flashpoint as a basis for them all when it was specifically designed to be hard. In my opinion that's what sets it apart from the others and makes it so fun I ran it through it HM with a group comprised entirely of columni or above and we wiped about 30 times throughout the entire thing before quitting at the last boss. What would have made me mad is if they put in another vanilla HM like all the others have become and there weren't any new challenges pertaining to flashpoints. I enjoy the challenge. Let it be something you can work up to instead of just being frustrated that you aren't geared enough yet to do a single flashpoint.
  12. That all those who aren't satisfied with the patch/game come to the forums to QQ, while people like myself who are really impressed/like to the game are playing it? It's my first MMO, but I'm a pretty big gamer. I can tell a piece of crap from a good game, and this is in no way a piece of crap. One of my first times reading the forums and I'm surprised to see that I am one of the few who seems to love this game and be completely satisfied with how they're running it. It's by no means perfect, but chill out.. it's a game.
  13. I, for one, didn't mind at all when loot dropped that I didn't need. I like the fact that it's that much harder to get loot, because it's that much more enjoyable when I do get it. Yeah, I get frustrated when running an HM for certain loot and it doesn't drop, but if the endgame gear was super easy to obtain then it wouldn't be half as fun having it and having people be jealous of it. It's a game made for fun, don't let it piss you off.
  14. ^^ It was claimed to be fixed, and as far as I have seen they are correct. Good job bioware.
  15. This is PRE April 13 Patch. If they tone down the bosses (assuming they will) I'll try and edit the thread as soon as I find out. Also feel free to add you own commentary as I'm sure there are multiple strategies and I'm not positive at which percentages specifically certain changes might occur. Recommended gear for the FP is at least full columni for all four members, rakata really helps. This is a HARD flashpoint. Screen your pugs extremely well. Mini Boss #1: The Putrid Shawclaw (sp?) -This boss is essentially a tank and spank. He hits very hard so have your tank use cd's and shields effectively. The only real strategy you need is to watch out for the yellow aoe targets he throws out on the ground which will cause dots on all of your characters. Boss # 2: LR-5 Sentinel Droid Short Version (I would HIGHLY recommend taking a little time to read the longer one as this is probably the hardest boss in the instance) TANK:Interrupt Incinerate ASAP. If you get two stacks, use self healing (force shroud). Aoe taunt adds if neccesary, they don't hit too hard. Keep Droid in the center platform until about 20%, then move him to the front right corner only moving if he hits you with an electric area ball. HEALER+DPS: Focus on interrupting plasma arc (electric bubble aoe damage) and dodging the areas of the floor where they lay. Avoid lava grates as much as possible because lava bursts out of it. Move as a group to keep plasma arcs in positions that are avoidable with movement. Take out adds asap At 20% move to main platform a decent area away from tank and continue to move as a group burning the boss. LONG VERSION -Arguably the toughest boss in the instance. The best group makeup consists of at least 1 dps who has an interrupt with a small cooldown. This boss has been done many different ways, but this is how we managed to take him down. -The tank needs to keep him in the middle platform. Dps and healers can start the fight out wherever they want as long as they are far away from the tank but close enough to heal and dps. -The boss has two main attacks #1: Incinerate- Massive dot cone damage to whoever it affects. The tank HAS to interrupt this attack or it will continue to stack for at least 10k damage in a very short duration. Incinerate will stack up to two times, and has about a 2 second buildup for the complete cast. If interrupted within +/- 1 second it will not stack any damage on the tank. If interrupt shortly after that it will stack once on the tank and deal substantial damage. If all two stacks are set on the tank, he will require immediate major healing, or a force Shroud if you're lucky enough to be an inquisitor. This move cannot be cured. The incinerate move correlates perfectly with a 12 second interrupt cooldown, and once it's interrupted you won't have to worry about it until your interrupt is up again. #2-Plasma Arc-For the first 3/4 of the fight (in almost all 20+ attempts we ran) he seems to only target the dps and healers. This is also interruptable and ideally the dps (or both if you're lucky) will focus solely on this attack. If plasma arc is cast it will create a small electric bubble dealing damage as long as you are standing inside it. The electric bubble continues to grow over time to a large area, which can cause big problems. -And one untauntable laser attack lasting about 10 seconds. I can't remember the specific name, but it can't be taunted and has to be healed through. The good thing is the tank can still taunt the boss to get the damage reduction buff, along with wither or any other damage reduction for when he hits the other players with it. -- So as of now we have the tank holding in the middle platform with everyone else on the outside plats. The dps and healers need to watch out for any plasma arcs that aren't interrupted as the electric bubbles will grow and continuously damage. Along with this, lava flows up the grates all around the middle platform and also deals substantial damage so the dps and healers job is to move out of any aoe thrown their way, while also avoiding the elemental lava. -Around 70% the first wave of rakghoul adds will spawn. The tank can aoe taunt them or let them go since they don't cause too much trouble. They should be the main focus as soon as they appear. From about 35% on, the dps and healers should try and focus on staying on the left, back, and right platforms in order to have the main platform clear of any plasma arcs(front platform as soon as you enter the room). -All the previous mechanics are continuous process through the whole fight until he reaches his final "phase" (it could be a soft enrage since it seemed to happen at different percentages with my group). During his soft enrage (with us it happened anywhere from 5% to 25%) he will cast multiple plasma arcs and all the lava in the floor will activate and bubble up. Because of this, we had our tank move the Droid to the front right corner of the main platform at around 30-20%. It is important to kite the boss AFTER he has cast his incinerate because if you are too far away to interrupt at this point it is most likely going to be a wipe. If executed correctly, and this platform hasn't been used yet, it should be clear of all plasma arcs and safe to burn him down for the rest of the fight. He will continue to throw plasma arcs so the dps and healers should move within a group around the main platform until the boss is dead. *We ended up finally finishing him (group was full columni or better) with only the main tank standing with 95 health left. Yes, he is that hard. Boss #3:Project Sovrak (easiest boss in the FP) -This boss is a nice relief from the last droid, and his only real threat is a fairly short enrage timer. -Sovrak has two Mechanics that need to be paid attention to. #1-Smash:When Sovrak uses smash (can't interrupt) it is essential to group directly beneath him. The cast timer is long enough to give any ranged dps plenty of time to get under him, and that is the number one priority when cast. If executed correctly, he will smash and you will fly straight up into the air, landing safely at his feet. It's a good idea to hit him with de-buffs such as wither because he will aoe damage everyone when he lands. Once he is down, spread out once again. #2-Jumping onto towers/Spit:After the smash, Sovrak will hop onto one of the 3 towers with a terminal beneath it. The group should work out before the fight who has which button, and locate which button is theirs after the smash. It will announce in red letters that the Sovrak is hopping up. The two dps and tank should immediately run the their respective buttons and press them (they have a 9 second cast timer. The healer should be standing in the middle of the platform and keeping everyone up because he will hit you with a poisonous spit attack during the 9 second activation time. *sidenote-We noticed that the buttons cause flames to jump up from the tower when the button was pressed so we tried only activating whichever tower he was on. This will not work since he will sometimes jump to a different tower before the activation goes off and you've lost that much more dps time. One thing to note is that this boss does have cone AOE attacks so the tank should face him away from the group, while watching how close you are to the edge due to a small knockback attack. These two mechanics repeat over and over until the boss is dead. He does have a a very tight enrage timer so make sure to lay it down on him as much as possible. Boss #4 (Bonus): -If anyone can post up a strategy I will edit and give you credit. We took so long wiping on the droid we just skipped this one. Final Boss:Dr. Lorrick -Dr. Lorrick is on par with the droid in difficulty. He has three phases to go through. I haven't been able to test it more than a few times, but the Rakghoul Antidote will help you in this fight (something like that, sold on on the ddoid vendure on the Ziost Mission Deck). Phase 1-Lorrick will randomly throw out aoe dots on the floor that can stack very quickly. He casts this move uickly, so be ready to move to avoid the de-buff the rakghoul poison gives you. He hits hard, and the tank should once again be kitting him away from the group while also dodging poison on the floor. Just before 80% lorrick will say something like "I've got a trick up my sleeve" and shoot multiple groups of explosives. The tank should be the only one receiving these as they do 5-6k damage each after about a 5 second explode timer. At 80%, lorrick will hide behind the northeast test tube (upon entering the room). All dps should be focused on the test tube while the healer needs to heal the tank through the bomb explosions he has gathered from Lorrick's previous attack. -Once Lorrick comes out of the tank, we had one dps focus on Lorrick while the other took care of the add from the tank. This is because lorrick is somewhat of a dps race, and these steps are repeated 4 more times each spawning a tougher enemy. The last enemy (who is a champion) can be avoided if Lorrick is dps'd down fast enough throughout the first phase. Phase #2-This phase is almost a piece of cake. Multiple fiery rakghouls will crawl at your party members leaving a trail of fire behind them. The party needs to individually kite the adds around so they won't fill the entire floor with fire. Dps should have no problem burning him down to about 20%, which is when we reach phase 3. Phase #3-Lorrick transforms into a giant rakghoul and hops around attack and stunning the party at random. He CAN be taunted, however his stuns cause loss of aggro so when the tank gets hit (and he will) he needs to be ready to keep laying down taunts to keep the other party members from getting mauled. In this phase Lorrick also cause a virus explosion in the air dealing medium sized damage to the entire group. From the 3r phase on the tank should be trying to hold aggro the best he can, while everyone except the healer burns him down asap. *Please feel free to add anything important I might have missed as I will continue to update and edit this post. I'm doing this purely from memory, but hopefully it will save someone some repair costs. Also if you're on correlian run feel free to add Nance (tank) or Siphon (dps/Healer) to your friends. I am always up for some pve -Nance Ctrl Alt Alite
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