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Nethershadow

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  1. I found the exact same thing in that war room, but found if i still right clicked on it, it would work just fine. So it's misleading that it doesn't even hightlight for you, you literally just have to run up and blind click it.
  2. As title says, when trying to log in I get Login service is currently unavailable. Though checking server status it shows they are all up. Anyone else having issues?
  3. I agree that the LS looks not so good to me, but the guard would be practical, aka hence why swords have cross-guards. These ones could be dangerous to a normal person wielding it, but then again a LS already is as is. Jedi/Sith are enabled via force to better wield them without danger. But I really don't think it has to look awesome just because. If it fits the character then all the better. As for this game adding cross-guards, well I think it would fit and be welcome, though I won't be using any that look anything like that.
  4. What is with you guys and all your "that saber is dumb" and "that is so dangerous it's dumb" spunk? LS's have always been incredibly dangerous to wield without some training to not cut off your own body parts. How is a saber guard not a practical thing? You don't think Jedi/Sith wouldn't be able to adjust to being aware of that part? Overall I really don't like the look of it, but the crossguard has been in expanded lore for a long time and fits well enough. LS are after all designed by personal preference as they aren't mass produced. And of all the things for peeps to get all uppity about in star wars is a lightsaber guard? What about the worst thing ever added and most un-star wars ever is the Yuuzhan Vong. Sure it is expanded U, but I would rather see people complain about that than some crossguard which is fine. /rant off
  5. Why do people want better force management for madness? It is our best dps tree, and all better force management will do is increase is damage. I actually like the changes so far, even the loss of self heals doesn't bother me anymore but let's stop calling that a buff for tanks as is only replacing a mechanic that in most cases worked fine.
  6. Yes. Padding the health i think would be an acceptable way to do it, as well as follow the theme of the class already. One of the threads i was reading but have no link for atm, showed the differences in tanking between the specs with the math for pve. They showed i believe it was about 10% difference in health / mitigation. So the Sin gets hit hard enough that it kills him, but say a Jugg/PT would be left with approx 10% health because of better mitigation. (All tanks are considered balanced out in overall mitigation, and self heals is part of a Sin's mitigation) Now the Sin would make back that 10% thru self heals but the direct damage spike causing death doesn't allow it because your dead. So with a health cd / health buff it would allow the Sin to boost his health and survive at approx 10% but much of it will be lost after cd expires. Healz would still only need to use the same amount of heals they would on a Jugg/PT because you are still alive which allows you to also get your self heals as well. So there would be no added stress to healers at all other than making sure you get some heals before your cd runs out. This isn't the only way they could adjust it, but imo rewriting the class mechanics is a drastic change that reduces the classes uniqueness, theme and playstyle, not to mention we all signed up for Sin from day 1, and self heals was a major part to how Darkness worked. We keep seeing how they over nerf one class and buff everything else always throw balance way out of whack, well they need to start using a better test method and some common sense in making buff / nerfs, as we could have been better balanced prior if they wouldn't have over nerfed us and have used smaller increments to test with until they are satisfied to where things are at. And they shouldn't be buffing and nerfing at the same time (in regards to say tank balance), pick one and increment it until it fits. (Jugg/PT were fair viable tanks got buffed, and Sins were great tanks got heavily nerfed). I'm a programmer and i can't fathom why so many mmo games feel they have to always modify the numbers so much, not to mention nerfing the competition, which gives us huge imbalances and then they are no closer to balance than before. They even have PTR to show them results, but it's like they don't even check the ptr numbers to compare if it meets balance. Homogenization means we might as well just have 3 generic classes called Tank, Healer, DPS.
  7. I agree with many that getting rid of self heals is a really bad class move. Why are they drastically changing the class to when it is simple fixes? The whole tankassin issue is with Ops spike damage death spiking you from full health. Two talents in second tier that no one takes because they are useless is all they need to adjust. Swelling Shadows: just make it a temp hp buff cd. 10%? health boost for x seconds? There no bosses aren't death spiking you, problem solved. This would also lend the tankassin being a skill based tank. Shroud of Darkness: increase the stamina bonus from this talent to make it worth taking. These two talents tweaked is all that would be needed to prevent the death spikes from bosses which is the main reason people are complaining about Tankassins right? /fixed
  8. I love the Darkness tank with self heals. It has been this way forever, and now your getting rid of it? So one portion of the game, (Ops) gives us problems. This isn't hard to adjust instead of changing our class design. So change Shroud of Darkness. You know, that talent that no one has taken since the beginning of this game. Move it up the talent tree and make it increase health by 10% give or take. No more death to spikes and our self heals get to shine. or Change Dark Ward, you know, that other useless talent no one takes. Make it a cd health boost, this goes well with us being skill tanks. Know when to use it on boss fights to not get death spiked. There is so much you guys could have done that is much easier to change (1 or 2 talents) instead of changing our mechanics/theme completely. Deception; there isn't much you need change here imo, we are suppose to be bursty and we are, i would just go with reducing stealth cd's so we can proc Dark Embrace a little more often. Madness, people are complaining about not enough burst, well don't listen to em, that tree is maintained damage. Keep to class themes, it is what made it popular in the beginning and this is just a slap in the face. Darkness = self healing tank Deception = burst Madness = maintained damage If people want more survival then guess what, play Darkness, if they want more burst then play Deception and if they want very consistent damage than Madness. Say NO to homogenization! It is bad design.
  9. Seriously, how do you know damage is "higher than intended"? Post your proof or stop complaining. What you posted is not proof, just alot of whine. If you want to complain about tanks doing to much damage than start at the PT forums as they are king. All you are trying to do here is cry enough to get Sins Darkness nerfed which is fine, not OP and not UP, just fine. The other specs need a bit of love in some areas, and so you either want all 3 Sin specs to suck or you just got beat up in pvp by a Sin. You know how many threads there are about Sins/Shadows being OP in damage? None or very few, and that is because they arent, they are doing ok in BM gear compared to every other BM. /end thread for god sake.
  10. Pure Rage spec with all focus on Smash. You will have down time between multipliers and feel like a wet noodle, but when you have your buff up and charge in to dispense 5k? automatic crit to everyone in the rds, you will be jumping with glee. Good players know about these guys, and will kb you back as soon as you charge them, so learn to use oblit to trick them into wasting thier kb, then FC > Smash > Lots of dead people.
  11. I appreciate the civil and positive response Lord. I am glad to also see some regard Immortal well on the boards. So the two specs i am considering is pure 31/10/0 or 27/14/0. What i would ask of you is Crushing Blow worth it over Unstoppable? I know Unstoppable loses some benefit in pve ops as you wont be doing alot of charging after the initial one, but on the pvp side i think it would definately shine. I havent heard great things about Crushing Blow on the forums. What is your view?
  12. Hey, I find i just really like the 5th teir of immortal to much to go full into any other spec. I want to be tank survivable with some utility, for pvp and pve. Base build looking something like this http://www.torhead.com/skill-calc#101skubuMrkz.1 So the thing i am looking for is any advice on which would be the better way to go; Vengeance for Unstoppable, more str and some pvp movement talents or Rage for Oblits to have more manueverability and charges are just damn fun, the unleash heal, better FC cd as well as better VS crit. I had debated going Veng 27 for Deafening Def as that would be more ideal for pvp and pve tanking, and then go Oblit. So what do you think of the combo´s? (I have yet to see anyone post a build that is Immort / Veng and secondary goes up to Oblit in Rage for tree.) Let me know what you guys think and if it would be ´successful´ enough in pvp / pve.
  13. I am guessing you know nothing about assassin and just moused over the tooltips for EVERY single talent amongst all three talent trees and decided you would be clever and list them as ALL assassins get that. Also you said a madness sorc can use dark charge, which i am guessing you mean madness Sin as every Sorc knows they do not have such a ability. Juggernaut can use dps trees without losing talents points to stance req abilities. Sin, though a little less viable for some specs can still do this as well. I dont know much about PT but i am guessing that they have little limitation in this regard based off of hearing others talk about thier cylinders.
  14. I have a Sorc and this will be my new strategy for now on. Stupid peeps get repeatedly pulled. /ready for incoming whine
  15. If you know anything about why def gear stats have very little effect in pvp then that would be why. Alot of people think that getting tank gear makes them that much more super tough, well it doesnt.
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