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Kayahni

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Everything posted by Kayahni

  1. It's not just you, two of mine were doing it earlier and I saw Jaesa doing it while running around on my warrior for a bit. Looks like it happened in June, and there's at least another person it's happening to because the June thread was bumped. It seems really intermittent for me; I just tried to get it to happen again and couldn't figure out what causes it, even though she was kicking one foot into the other and stumbling around earlier. Jaesa's glitchy running was just a few minutes ago, though, so it's still happening.
  2. "Mob" is, in common, non-gaming-related use, an English word for a group of people. However, historically, "MOB" (which, because it's quicker not to press the shift key, is frequently in all lowercase letters) in MMOs meant to indicate a single NPC. MMOs inherited the term from MUDs/MUSHes/MOOs and the like, and it did indeed come from "Mobile OBject" or "Movable OBject" or "Moving OBject." English has existed longer than MMOs or MUDs, and the term is still used to mean "large group of people," it has become equally common over time for people playing MMOs to mean a group rather than a single creature. When they do, though, they're talking about a mob of MOBs! (People used to nearly always, and still do pretty commonly, say "group of mobs" for that.) Like any other word that's used often enough, the definition changes over time. I'm old, though, and I will die on this hill defending the "old" definition that, when used in the context of a multi-player game of any sort, "a mob" is a single creature, more than one is "a group!" And yes, I would cheerfully go back to using Pine to check my email.
  3. Agreed, which is what makes sorting it out inconvenient and awkward! Not only was it completely unexpected from that source, it wasn't for her spec, wasn't a general all-classes or all-inquisitors or all-assassins item, and wasn't *entirely* not for her by actually being something like a warrior-only item. And then having another piece of surprise loot later that's also a tactical not for her spec? In all cases of her getting any sort of loot, I've clicked on whatever is there to click on at the end, and the whole pile has plopped into my inventory. Pretty much the same thing as "world drop" drops from elites on different planets and such, click the corpse, loot plops into my inventory. I would expect that if it were an extra world drop during a FP and there were other people in the group, it would open the need/greed window to roll on the item, since "extra" loot would be shared with the group. Solo, I can't see that because it won't have me roll on the item alone (as far as I know.) Red Reaper was veteran mode all five times. I don't think a story mode exists for it, and I'm not sure I could solo it on master mode. Actually, I need to correct myself about Red Reaper. I took screenshots when it happened (though I didn't add it to Eric's thread because I was waiting to see what the upcoming patch notes would say) and Ward of the Continuum actually dropped in that Athiss run I mentioned as the other FP she'd been in. (I wanted to compare it in vet mode solo vs Red Reaper solo, and also solo vs how Athiss went duoing it on level 26 characters with a friend.) Red Reaper vet went fine, Athiss went fine, but I went back to Red Reaper. You can even see the edge of the Two Time Trouble tactical in her bags, peeping out from under the tooltip because I neglect the poor thing so much I didn't even free up much bag space. She's item rating 281 in that, so it kind of seems like extra-extra luck that she's getting anything fancy at all. As for my other characters... no, but I don't have an enormous pool of loot opportunities by which to judge loot frequency. I have soloed some story and vet mode FPs a few times on other 75s, and my Merc got the Stimulated Gauntlets from one of them (I think. I didn't screenshot it, because it's a general set piece, so it didn't warrant tracking. There's some chance it came from a source other than an FP, but it's "correct" loot either way.) That's about as exciting as my loot drops have been. The overwhelming majority of my time has been spent leveling alts, because "what do I feel like doing right now?" keeps answering itself with leveling alts making different story decisions. I am, to my shame, pretty much entirely ignoring new content and getting better gear in favor of "there's definitely nothing wrong with making four more shadows and assassins without leveling any of them to 75." *All* of my group FP activity during this expansion has been leveling lowbies with a friend when he's around. (I'm not allergic to running things with other people, I promise! It's just worked out that way.) This character and others do get completely-not-for-them items occasionally as world drops, but from places where I'd expect world drops, such as Elites while doing Oricon or Makeb story and such. They haven't been anything exciting, though, just green or blue shields or vibroknives and the like, but it's uncommon for those world drops from non-boss mobs to be anything but generic armour. While leveling, I'd expect those drops, except they'd be BoE instead of Binds-to-Legacy. That the mobs continue dropping generic greens seems normal. Even while leveling, I don't really remember seeing a ton of extra loot from FP bosses, so it would really surprise me to have extra loot drop this frequently. It's possible that it's nearly always, for that matter, and it just doesn't stand out in any way because all of the other bosses may have dropped an extra enhancement or belt or something. Confused! That's why I want to know "how small is very small?" Edit: PS: Don't laugh at the keybinds, they're all very comfy because I use a left-hand keypad instead of the keyboard!
  4. I'm not the person you're asking, but I'll answer anyway. I posted earlier in this thread that my Deception Assassin has received, on separate occasions, a Hatred tactical and a Darkness tactical. Neither of them are just spec-specific based on my opinion, they're spec-specific based on the patch notes. The Hatred tactical was Two Time Trouble. By the 6.0 patch notes: The second was Ward of the Continuum: The Assassin in question has, as I've said, only ever been Deception, and only ever had her loot spec set to Deception, not even just "current spec." I've not done much content with her. She exists mainly for one reason, which is to convince myself to try playing a DPS spec, since I prefer tanks and healers. She leveled to 75 doing things I haven't seen in a while, like the Belsavis bonus series, and I fill in the rest of her weekly conquest with whatever strikes my fancy at the moment. One week, that meant running the Ilum quest arc, including the two flashpoints at the end. The other day, that meant soloing Red Reaper five times. Beyond that, the only FPs she's been in since reaching level 75 was Athiss. The extent of that character's experience with last boss FP drops is eight different sets of loot. On two of those occasions, she received something the patch notes explicitly state can drop for the specs she is not. As I added to my post in this thread the other day, part of Eric's explanation for the loot system includes and So, to answer your question, my reaction is a question of my own. How small is "very small" and how rare is "rarest?" It's not something anyone but the staff can answer definitively. My interpretation of "very small" and "rarest" is a lot closer to "chance to successfully RE the 306 schematics" than it is to 1/4 of the final bosses she's seen. I'd call that something like "not always, but comfortably often." Does my character just have an... inconvenient amount of luck? Very lucky in that she's gotten extra loot twice, unlucky in that neither item was something she could use, and ultimately inconvenient for the staff to hear about and the players to understand, because it looks like a bug and may not be? Is there a way to differentiate "extra" loot from "personal" loot when you're the only one eligible for loot from the boss?
  5. As Trixxie said above, there are situations where you get loot that absolutely violates the loot rules listed in Eric's description. In the post she linked, Eric said: My Deception Assassin didn't get around to Ilum until she was 75. I ran the FPs at the end of the storyline, and the crate from killing Malgus, solo, in story mode, gave her the "Two Time Trouble" tactical. It modifies the proc chance on a Hatred-only effect. Her loot spec has only ever been set to Deception, not to "current spec" and she has only ever *been* Deception. Two Time Trouble was listed in the patch notes for 6.0 as a Hatred Tactical. Since this was a boss kill, it should, by the above, have dropped something she could use *in her spec* or in her selected loot spec, if it were different. A couple days ago, I ran Red Reaper with her, again solo. The last boss dropped the "Ward of the Continuum" tactical, which modifies a Darkness-only ability. Even if the "tank versus non-tank" loot rule were over-riding the rest of the loot rules in the case of the first tactical dropping, she should never have received the second one. One of two things are happening: either the loot rules are filtered in the wrong order or somehow otherwise not applying properly when loot is generated for your character, or the second half of Eric's description that boss kills do not generate world drops and they somehow are while my character ALSO has the strangest luck to get two Assassin (but one each of not-her-spec) tacticals out of the realm of *every* possible level-75 drop. Edited to add: I over-snipped the world drop portion of Eric's explanation. He also said: I mentioned specifically that she was solo both times because if these were technically world drops from a boss kill, I have no way of knowing that because there was no one else with me to generate a need/greed roll for them. What are the odds that a character I don't play terrible often receives, twice, at a "very small chance," an item she can't use, but is for a different spec of her advanced class rather at least one of them being "more" wrong like an assault cannon, or being a "general" item?
  6. I like this necro Ever wonder how NPCs seem to just magically know what class you are when they address you? Gallia, side-quest NPC on Quesh, "You're a Jedi, right? Gotta be. Nobody else on this toxic rock dresses like that."
  7. I'm not the OP, but this can be repeatedly annoying, all day long, depending on what you're doing. I know it's probably rare nowadays with how quickly you level, but people used to sometimes quest with their friends. I recently talked a friend I played with at launch into coming back, and we started off doing what we'd done then--questing together. It's kind of annoying to be in a group on the fleet, travel to the instance the other person's in, then both go to say Tatooine, only to find that he's in Tatooine 3 and you're in Tatooine 5. So one of you swaps instances again, play for a bit, travel to Dromund Kaas... and you're in Dromund Kaas 2 and he's in Dromund Kaas 5. Not game breaking, but certainly annoying for one of you to need to zone twice every time you change zones. That's what *should* happen, but sometimes three people are dropped in a fresh Athiss, for example, with other group members around, while one person is dropped in a *different* fresh copy of Athiss, alone, as if the other group members are out of range/haven't zoned yet.
  8. Thanks very much for this! Now I can earn rep at least, even though escaping and basically looking as though you're quitting the mission seems counterproductive. At least it completes properly, with reward, this way.
  9. Current active spec: Deception Assassin Loot toggle: set to "Deception" (ie: *not* set to "Current Discipline," Deception is specifically selected) Current item rating: 280 The Emperor's Cache (loot box for defeating Darth Malgus) in story mode False Emperor dropped the tactical Two Time Trouble which affects an ability only Hatred assassins (and Serenity Shadows) have, and specifically says Hatred on its tooltip. My understanding of the quoted section of the loot table explanation is that this drop should not have happened, since this item is not usable by all assassins or all inquisitors, and is not usable by Deception.
  10. Hugely agree with this. A rare few of them do, but only a tiny amount, and never enough to get fully whitebarred. I can't think of a ton of examples offhand, but I want to say at least some of the hostile mobs in the corridor/hallway areas in Corelia will give you like a quarter of a resolve bar. The ones that do never seem to be the ones in a clump that chain stun you, though. This is a giant pet peeve of mine, though it isn't just this game. It's driven me batty in WoW and FFXIV, too. I (VERY grudgingly) head-canon it as "Well, DPS should be behind or flanking the mobs, so obviously this group of NPCs have elected a tank and the others are trying to be good little DPS mobs and not eat the frontal cleaves!" I'd rather they didn't. :/
  11. In the instanced area Gadon's Superhighway for the Taris Heroic quest "Highway to Destruction," there is a ramp between the tunnel and the room you plant explosives in. Companions don't see this ramp as walkable terrain. Map for context, my character is facing the ramp in the zoomed-in section. I first noticed this by sending Mako as tank to attack the group of mobs that are just to the right at the top of the ramp (south, in the map) and found both Mako and the group of mobs glitched out. Mako glared angrily at the rock wall at the base of the ramp, the mobs yelled in her general direction, but no one other than my character wanted to move. Setting her to passive popped "Evaded" on my screen in red text. I couldn't dismiss her because I was in combat, but running back to the first cave-room where you pick up the explosives eventually teleported her to me and dropped combat. If you avoid combat before going far enough into the room, companions will teleport to your location, so it's not a huge problem. I tested with a different character, using a melee companion, and found it was not just a ranged companion problem. They just hate the ramp! The ramp is a cliff for them from both directions. At least they'll teleport eventually, though if you've aggroed everything in there first, it might hurt!
  12. Every so often, I'm in the mood for the PvE starship missions, but I *hate* the minefield ones. I never got around to completing Ascendancy Barrier until earlier this month, and when I did, I didn't earn any reputation with the fleet from doing so. I thought maybe I mistook the mission reward listing a rep token for one of the other missions in the console. I just ran it again (for possibly the third time, but definitely second) on a different character, this time with pictures to prove it! (The lack of rep, that is ) Operation: Ascendant Pride is supposed to (used to, I imagine) award a rep token called Starship Scrap, as seen here beside my BH's sorely abused ship. When I clicked "Accept" to receive the reward and exit the mission, "Invalid Target" briefly flashed in red in the center of my screen, then I finished zoning into my ship. The chat log says I received a Starship Scrap. I did not, nor did I expect to, because reputation tokens are typically auto-consumed when acquired now. However, you can see by my absolute lack of progress with the Imperial First Mobile Fleet, I did not and have never received the reputation points from the not-really-consumed Starship Scrap. It was at least two runs through the blasted minefield, because not only did I just finish it on my BH, I have the achievement for finally completing it earlier this month (on my Sorc, I think.) Also, it's probably not related, but just in case there's an additional issue contributing to this, I occasionally see, just briefly, fly text for xp/renown points during space missions. Ascendancy Barrier (possibly others, but definitely this one) is also trying to give me command points. Since the fly text is only there so briefly, I shrugged it off as my imagination, but it's in the chat log, too.
  13. This may sound more bluntly rude than I'd like, but I can't think of a more polite way to phrase it (and it isn't directed at you.) That CS response shares all the traits of a phishing email, aside from phony email address, and really has nothing appropriate or accurate in it. Not only did they fail to look at the log, the numbers, or use a calculator, they don't even understand how it works (or if they do, they don't know the proper way to explain it.) "...the guild conquest points are the avarage [sic] of all the poitns [sic] that the characters earned individually due to which the average of the guild members might not have met the target and not eligible for the rewards." Spelling and grammar issues aside, that is NOT how this works. Can you imagine a guild that has a handful of characters who just barely meet their conquest goal, and a ton of alts who each do the repeatable crafting step once? Oh, sorry, the scores of the people who met the goal were dragged down by the pile of alts, so you all lose. Har har.
  14. It's listed in the 6.0 patch notes, Missions + NPCs section, near the very bottom of the page.
  15. Oh my lord, it's the cantina drinks, lol. I found this ancient thread, and I thought the cantina drinks comment was a joke. Then I found this thread and it made more sense. Your character is drunkenly clapping! You were right that it was ages ago, Steve!
  16. Hrm, that's new to me, then. The "you have credits coming" messages not deleting themselves happened (and is still happening) on multiple characters for me, but I am definitely getting the credits in a separate message when I should. If you're sure you're not, maybe there's something going wrong with the "get all checked message attachments" button? That's something we're doing differently, anyway. (I never ever use that button because I never remove some of the reward stuff that's auto-mailed on character creation, like opposite faction's paint jobs and ship droid appearances and such.) Maybe try selling yourself some cheap green drops (by purchasing with another character) to see what happens? It wouldn't be as significant a loss, at least. If you store all your credits in the legacy hold before using the button to grab all the attachments, it might make it easier to spot something missing. The only math weirdness that you'd maybe want to note somewhere is the item deposit. The messages that are persisting list the asking price and the tax, but your deposit isn't specified in that, even though it is returned with the credit delivery messages.
  17. It's just a display error for me, too. It's very easy to think you're actually missing credits if you aren't looking to read the buyer's name, because the message *with* the credits does properly delete itself when you remove them. That leaves you with a mailbox full of messages implying you're waiting many hours for credits (that you've already received), because those ones aren't auto-deleting. Can confirm it's still doing this with fresh listings that are newly purchased, and that it's still just a failure of auto-delete rather than failure of message delivery. I listed one item on one of my characters, and a few hours later, she had both messages in her mailbox. Same item, same buyer, one message that credits would be delivered in an hour, one with the credits attached. After reading both messages and removing credits from the more recent one, the sale notice message remained while the credit delivery notice deleted itself. You can test it yourself if you'd like. List something (for a ridiculous price if you want to be sure to purchase it yourself), and buy it with another character. Check the selling character's mailbox after an hour, and you should have two messages about the sale, one with credits which will vanish when you empty it, the other informing you that credits are on the way. The latter *should* have vanished when the one with credits arrived, but it doesn't. Shot-in-the-dark guess: one of the functions that handles the auto-delete includes the year in a timestamp, and something wacky is happening with the ending 0.
  18. If your mailbox is doing what my mailbox is doing, it's just a display error. When something sells on the GTN, you'll receive a message informing you that it sold. An hour later, you'll receive another message with the attached credits. What *usually* happens is the message with attached credits will replace the information-only message. For some reason, it's keeping both. I have a number of paired (time-wise) messages in my mailbox, and each pair contains one message that says "Soandso bought your thingy for blahblah credits, you'll receive your asking price in about in one hour" and another message saying "Soandso (the same character name) bought your thingy, attached is your asking price of blahblah credits, less tax." (paraphrased) Take a look at the messages again, because the ones that appear to be missing credits very likely have the same purchaser listed in a message within the same timeframe that contains/contained credits. The system is just forgetting to delete the info message when the credit-containing message arrives. My mailbox if that illustrates it better. Each of those timed pairs have the same purchaser for the same item, and the empty messages just didn't delete themselves the way they're meant to. Edit: This may be harder for you to verify after the fact, because the messages with attached credits *are* properly deleting themselves when you remove the credits, while the info-only messages persist despite being read. You'd have to spot it on a new set of messages. I wasn't missing any credits from sales, though, so don't panic too much about it!
  19. Antique Socorro Assault Cannon Aurek is 200 CC (and not marked half off, just listed as a flat price) though it is a bronze item.
  20. I just have to shake my head. Yeah, the maintenance ran longer than planned. No one likes that. You know who that "no one" includes? The people who did the work on it, and the people responsible for delivering the bad news to us when it doesn't go as planned. Everyone would much rather nothing go wrong, and that includes the devs and CS staff. Sure, people would rather have been playing instead of refreshing the forums, but think about this for a minute. Imagine you worked on a patch, things seemed fine, you took the servers down to implement the patch... and then you brought the servers back and nothing worked. You've got an angry mob breathing down your neck, yelling at you, and you're supposed to figure out how to fix it when, as far as you can tell, it should be working right now. Then you've got people screaming at you that your communication has been terrible, purely because what you're communicating is something they don't want to hear. You're supposed to remain pleasant anyway, regardless of what absurd comments are thrown your way. tl;dr: They're people, too, and don't like this any more than we do--perhaps less than we do. They've given us 7 updates in about 6 hours about this downtime, which is well beyond what any other MMO I've played recently has been willing to do. From my perspective, their communication has been fantastic, both in frequency and in actually containing concrete information about the problems.
  21. I'm experiencing this issue as well. I filed a bug report, but wanted to post here to say there are more missing enhancement schematics than those two. The trainer shows no grade 36 enhancements containing alacrity, accuracy, or shield. The missing schematics are: Barrage Enhancement 36 Bastion Enhancement 36 Immunity Enhancement 36 Initiative Enhancement 36 Proficient Enhancement 36 Quick Savant Enhancement 36 Savant Enhancement 36 Steadfast Enhancement 36 Studious Enhancement 36 SS or it didn't happen (I'd already trained Adept Enhancement 36 before noticing how short the list was.)
  22. Unsearchable on The Shadowlands: Ruusan Crystal Enigmatic Artifact Fragment Opila Crystal Nextor Crystal Red Lucent Crystal Green Lucent Crystal Blue Lucent Crystal Marilite Nova Crystal Bio-Mechanical Interface Chip Testing Methods: --Shift-clicking the item name into the search field from either the artifice crew skill window or from my inventory --Typing a partial name of at least four characters (ie: "nova" "blue" "chip" etc) --Confirmed these items are actually for sale by digging through the crafting materials section for archaeology, treasure hunting, or slicing (If I've made any typos in the list above, they're simply transcription errors in this post, as I used a variety of search terms for each item before declaring them unsearchable.)
  23. Adding myself to the list! I'm not sure if there's any rhyme or reason to the Chapter 3 achievement being credited or not, but I completed a Sith Warrior that was created post-4.0 and received credit (despite an existing Sith Warrior made in 1.0 who I never finished), completed a Jedi Knight who was made sometime in 2.x or 3.x (but never budged from her initial location until I leveled her recently) and she received credit, completed a Bounty Hunter today who was created during 1.0 and did not receive credit, and completed a Trooper a couple days ago (created around 3.x, but never moved from her initial location) and did not receive credit. The Trooper also never ended up with the quest to travel to the fleet to be told about Ilum. All four of these classes, however, appear as complete in both the legacy unlocks section for classes and in the legendary status tracker on the character select menu. Since I've received achievement credit for a freshly-made character as well as a pre-4.0 character, I'm not sure if character age is relevant. The how-to-make-awesome-bug-reports sticky says you love screenshots, so here ya go! (Pay no attention to the fact that I'm a healer on both classes, and the companions I have out are, too. I was finishing their conversation stuff after not using them, and didn't bother changing 'em lol.) Legacy window - Imperial Classes complete (poor neglected companions, lol) Legacy window - Republic Classes (I haven't done Smuggler yet, so that part's emptiness is accurate. Legendary status accurate in character select Bounty Hunter without achievement for Chapter 3, but with mission to go to Ilum Trooper without achievement for Chapter 3 Trooper's additional problem of lacking the quest to go to the Fleet and then Ilum Out of curiosity (and a hope that the problem isn't truly random, since those are generally harder to solve), for those of you missing the Chapter 3 achievements for Bounty Hunter and Trooper, which way did you go for the last choices you get to make? Maybe making the "wrong" decision results in incompletion?
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