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Traxv

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  1. Did you forget that you get black hole coms from the weekly on correlia
  2. If this flashpoint is to hard for people then do the easier ones. This flashpoint has nothing to do with loot for me, I do it because it is the only fun one that requires skill. I don't do the others much at all. I could care less about the Tamara chestpeice. Everything shouldnt be easy or it wouldn't be fun for long. Don't QQ because this encounter is to hard for you just improve your play or help your group mates improve. I hate doing raids/instances where you can just mindlessly carry ppl thru. The thing is for the majority of casual players that don't like challenges there are tons of other things to do, but for the minority of players who enjoy tough content well there isn't a lot do don't change lost island.
  3. 1.) this isn't the right forum for pvp topic and 2.) they already said their devs are working on returning the vendors but not until they can remove the repair function from it because you say people weren't complaining about the vendors but what they were complaining about was ppl queuing and then leaving and this was what a lot of ppl were doing. Que repair then leave.
  4. Yes not a requirement. With those storyline quests that give you the normal mode quest just delete the flashpoint quest not storyline quest. Then pick up HM quest.
  5. If your having trouble getting the incinerates then you shouldn't be in this flashpoint practice getting your interrupts down in an easier one. With range the tank is solely responsible for incinerate but when you bring melee especially sentinels you should be able to lock down every cast not just the incinerates. The incinerates is on a regular timer and you should be able to anticipate it also anyone with a charge can charge back into the boss if he starts casting. Melee is easier once you know the fight.
  6. If you have a group that knows the encounter and can do it on there slt ranged dps but not their main melee toon then they would be wise to get some advise on playing their class. The fastest kills on this boss I've done is when we have 2 sentinel dps and don't even come close to the soft enrage timer. Learning the fight I'd easier on rdps but after that you dhould be able to do with any group as long as they know how to play. People saying don't say it's a l2p issue when it is. I honestly don't see the advantage to ranged dps being able to put more sustained dps on the boss. Either strat involves the dps to move while melee classes abilities are able to be cast whe moving, last time I checked grav round has a cast time. When the tank is moving him dps should be continuing to dps.
  7. I've done this fight with both all range dps and with all melee dps. And tbh I found it was faster with all melee than range. If pll know what they are doing on a melee cause you don't loose any dps you can still dps constantly as the tank moves to the next spot. Melee groups done with were both dents the other sent/vanguard dps both dond in a faster time than our range group.
  8. Yes the biggest problem with swtor comat mechanics is the unlimited amount of healing and the more healers you have the more the tank can get healed. In age of Conan most fights didn't have an enrage timer but the longer the fight went on the greater chance of things going wrong as in the top their raids one mistake could end up ending the raid. The healing in that game was rather simple the main heal for healers was a cone effect that put s heal dot on everyone in the cone. Healed for like 200 every couple of secs and the heal lasted 20s. The next heal was a group based heal that lasted 18s that heal for like. 30 ish every 2 secs. The last heal was a big heal which was on a 60 sec CD that healed for 2-3 k that was AOE around the healer. Stacking healers didn't do any good as you could only have 1 of the main heal, 2 of the little group heal ticking on you at anytime. You could receive 1 big heal from each healing class every 60s as each put a different rebuff on the player effected. This healing system also allowed healers to dps during the down time between them casting heals which made playing a healing class more fun cause you weren't just clicking players names in the raid eu die and spamming heals. Since there was not as much healing going on the use of mulitie tanks up to 6-7 for a 24 man raid might be needed and the constant agro swapping needed. I like star wars alot and would never play AOC again unless a different company took it over but that game had one of the best combat system in any game and allowed them to design instances more based on mechanics and less on dps check. However stacking large amounts of healers or tanks still wasn't the way to go but you could get away with an extra here or there and not be punished for it. But sadly funcom has destroyed that game and caused ppl to leave it with a extremely low player base
  9. Is that while doing all the bosses or are you skipping some. Cause not possible in 21 mins doing all of them
  10. Lost island is one of the shortest and can be done in 30 to 35 mins
  11. I would have to agree when some says we don't take this class or that just means they havd no clue. For Pug raids I understand why they prefer to take range dps or melee since some fights require melee to get in and out fast while still managing to do sustained dps but for a guild raid I prefer players who don't suck and know their class. To the original post either your raid leader has no clue or he is just trying to be nice and not tell you he doesn't want you in the raid because you aren't that good.
  12. All classes are easy to play in this game, a good player will make the toon look OP a bad player will make the class look complex and hard. Out of my 6 50s I find the sentinel the most fun dps class to play but I can't say it's challenging to play coming from age of Conan and its combat system. Scoundrel healers are stupid easy and fun as well. I'm a fan of instants that can be used fluidly, I hate classes with long channels and casts.
  13. /signed. Lost island is the most fun flashpoint in the game and our first night in there we couldn't get past the droid boss and at that point the thoughts of this place is impossible. We were running around with no cordination or rhythm so we gave up. A few days later we set out to get it down, this place especially the droid boss is all about repeat and getting use to the fight. First time killing it was everyone nearly dead and the soft enrage hitting but now we can. Lear the whole place in 35 to 40 mins rushing thru. This is one of the shortest flashpoints and I like it. Some tips to those struggling, don't give up it is all about learning the mechanics and moving. Avoid taking damage and don't get to fancy with dropping those energy spheres. There is a reason they despawn. 4 sides dropping 2 per side and the first despawn before you get back to where you started. Done this fight with all range with tank staying in the middle, best way to learn fight IMO. Now I find it just as easy to bring 2 melee dps( 2 sents) really burn the boss fast btw
  14. The droid is actaully the easiest fight in lost island to heal once everyone has rythm, dps and healer can take pretty much 0 damage except for the experimental cannon that targets someone which is easily healed back to full in a few secs. Most fun flashpoint in the game for me, I will agree to the orignal post that this instance requires more player skill than gear but that comes with a limit, you still need to have decent gear. Not saying full rakata or even columi but I don't see a group with pre-50 gear beating the enrage timers and mitigating some of the area damage that is taken in the fights. Haven't actaully tryed to do a timed run but I do have times for the boss fights with videos. LR-5 (3:13), Project Sav-rak (3:06), Transgenic Sample eleven (2:07), Dr. Lorrick (4:18) These are just times from our first videos of this place and Im sure they can be done faster. We did do an extremly quick one with the bonus boss a few days ago trying to beat the serve shut down and this place can be down in 30-40min
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