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qwinnet

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Everything posted by qwinnet

  1. Is there a crafting skill that is improved in 4.1 compared to the others? They all seem about the same now with Synthweaving a little better due to being able to make crit and alacrity augments. This is with the intent to improve my toons and not to make creds.
  2. I use it all the time to top off my energy and regen energy. You won't use when soloing and probably not much in lower level FPs, but I use it all the time in HM FP's and Ops.
  3. That's the rotation. I keep two HOTs on the tank all the time and will pull aggro on big groups. I use my aggro dump and shield just about everytime they're up and often keep two HOTs on myself. Having the tank put Guard on you will help alot in reducing aggro but it won't help on big pulls with some mobs not being attacked. Regardless, the tank should be watching your health and pull aggro off if you're taking damage.
  4. I'm a healing Op and don't pay much attention to the healing output numbers. Gear is a better gauge. If you have the best blue gear you can get prior to a HM FP or SM EV, then you are ready to heal those with a decent group. I wouldn't try HM Kaon or Lost Island yet but the others and SM EV with another geared healer are certainly doable. The best gear means having your L50 matrix cube - real easy for an agent, the off-hand from Coreilla commendations and your orange gear with the best mods available. Running the Ilum, BH and Belsavis dailies a few days will help your gear alot. I got roped into a HM Battle of Ilum that I thought would be a regular not long after I turned 50 and somehow survived and the group was not that great. It gave me a lot of confidence.
  5. I'm a healer but occasionally I have to spec dps to fill out a op or HM FP. I spec concealment because I like it and can hold my own in SM or HM Ops and HM FPs. Doesn't seem to be a problem to me. DPS output is meaningless as long as the bosses go down. Remember the first rule of raiding is "Stay Alive". The second rule is "Follow the script". Bosses go down when adequately geared players follow the two rules. DPS output is the last thing to be concerned about.
  6. Agents and Operatives in particular seem to be the least played class. You will get all the FP/OPS agent drops.
  7. Operative has several things going for it: - best story in the game by far - least played class (that I could tell) - this really shines when raiding, you get all the agent drops. - Stealth and CC. - PvP friends love the class. Some rolled it just for PvP.
  8. It takes me about 150 hours to level a toon. That's about three weeks playing time for me. More if I do FP's and heroics and less if I skip them. I only do them if they are convenient - I never wait long for an invite or reponse to lfg. I space bar through almost all dialog except the class quests.
  9. Heroic Moment doesn't help with this one. it's an almost impossible fight if you don't have an in-combat CC, can't mitigate damage or do uber damage. I struggled with a vanguard, had no problem with a healing sage or dps guardian and needed help as a healing operative.
  10. It''s a pretty weak heal. I could see myself taking the point out that and med shield and moving them somewhere else. I suppose it's useful as an extra HOT in a melee heavy group. That's about the only time I use it. It's certainly a lot easier to use than the other Sorc/Merc AOE heals.
  11. I swap temple's and lokin's gear out all the time. I use temple when healing 2 and 4 man heroic's and lokin when when doing dailies/heroics as dps. I use kaliyo when soloing dailies in heal spec.
  12. I find that dark side choices are "easy" and light side choices are conflicted - you're not quite sure if this is the correct decision. Whereas, the dark choice is almost always quick and easy and scar you for life.
  13. And this is what makes the IA story so compelling. You are never certain what your next action will bring. I leveled a Op and chose all the dark side choices as best as I could. Now I'm leveling a sniper and trying to choose the light side choices to see how the story changes.
  14. Mandeville checking in. Recently re-rolled on Jedi Covenant formerly on Shi-Cho.
  15. Biggest challenge of leveling medic is coming up with a comfortable keybinding UI. This is because you have a large set of damage/mitigation skills. 4 heals, relics and adrenals. I found leveling medic to be a little slower than other classes, even other classes I leveling as healer. I was able to solo some of the +2 heroics and attempted others but the time sink necessary was not worth the reward. I was usually able to get a group anyway.
  16. IA is certainly the best story and I have played all the Republic classes most of the empire to around Level 25. The twists and turns are what makes it great. I often wonder what would have happened had I not aligned with Darth Jadus. I'm very tempted to roll a sniper even though I don't care too much for the playstyle and choose all the light choices. Kaliyo would hate me but I don't like her too much anyway.
  17. IA, far and away. I've leveling trooper, jedi knight and jedi counselor to 50 and the others to a variety of lesser levels. Being an IA is like playing James Bond. You are a cold blooded killer one minute and sweet talking conniver the next. All the powers are trying to use you to their benefit. You trust no one. Even some of your companions want to kill you. Your next move is barely known. Your past moves are never forgotten. You are summoned to meetings with superiors to be killed or congratulated. The story rocks.
  18. I plan for this toon to be a end-game healer. Prior to that, how far up the Medicine tree can I go and still be an effective healer? It looks like there are breakpoints at 11 and 18 points. I might as well go all the way if go past 18 points but it looks like I could effectively heal FPs at 11 or 18 points? Points in the other trees would make leveling easier and allow me to dps in FPs if needed. Or should I forget this and level as healer the whole way. Any thoughts?
  19. The focus needs to be how to make FPs relevant. A LFG tool won't help if there is nothing of value in an FP except cool and challenging content. We need more of a "carrot" than that. A LFG tool will help the leveler's who hate to quest but those folks are missing out on the best leveling experience in any MMO. I lean toward providing achievements and stuff that's hard to acquire else where. Think about how many times ppl ran certain WoW dungeons to get that really rare enchanting recipe or trinket. Sure it was a grind, but it was something with direction to do on off-raiding days.
  20. The disconnect is not just at L50 but when leveling. The gear drops from questing are as good as the ones from the FPs, except for the first couple of FPs. Here are my wishes for FPs: - Except for the highest levels, reduce the time it takes to complete by 30% - 50%. You shouldn't be able to complete an Op faster than an FP. The highest level FPs should still be tough and take time/effort. - Provide hard to obtain stuff like relics, off-hands, bracers, belts, recipe drops, really nice mods. - Create challenging acheivements with some reward like a title or mount for really tough compliations. This alone would be a reason for many geared players to do FPs on off-raiding nights.
  21. Is there a stated flashpoint purpose beyond experienced cool and exciting content? I ask this because the gear in FP's is not much better that what can be obtained from questing and 2-3 Ops runs provides much better gear than can be easily obtained in HM FP's. What is the incentive to run an FP a second time?
  22. I have to agree with the OP despite his abysmal grammer. There is not much to do on non-raiding days after you leveled a few toons. BW seems to have missed the boat by making FP's irrelevent. All other MMO's use 5 man runs to gear up. Here, FPs give no better gear than can be acquired from questing and 2-3 Ops runs. Plus they are a long time-sink. Sure the content is very cool but there still has to be reason to run them.
  23. This is a tough quest that seems to get easier each time you do it. I struggled with a vanguard tank but got it after a handful of attempts and breezed through with a healer sage (cc one of the mobs) and dps guardian.
  24. I'm using 31/10/0. Take everything in the Shield tree except the obvious PvP abilities. Take Demolition, Focused Impact, Blaster Augs, Frontline Offense and Power Armor in the Tatics tree. Don't be tempted to take the Soldier's Endurance in the Assualt tree. It is out weighed by the damage and damage reduction taken in the Tatcs tree. My personal opinion is to skip HM FP's unless you have nothing else to do. They are a time sink and your first week of Ops runs will gear you faster than chaining running the HM FP's. 17K HP is a good indicator that you are ready to tank Story Mode ops.
  25. There is no point in running them. Except for the two beginning ones, they are long and the loot and XP are no better than what can be obtained by questing. This holds double true for HM FP's. The content is cool and challenging but my time is better spent doing something else.
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