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astrocanis

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  1. The question is very rarely "if", but more "by how much". They made the pendulum oscillate more wildly when the goal should be stability. Blizzard called. They need to "tune" their classes. They want their jackhammer back.
  2. My force management was gutted. My burst healing was removed. Overall healing takes longer and is infinitely more easily interrupted. My mobility has been reduced by 1 second for every useful heal I cast. And expertise was "adjusted". In much the same way you would fine-tune a locomotive rail. With a sledge. A very large one. If by useful, you mean "Like taking a Tylenol", I agree completely. We just aren't remotely useful to ourselves any more. I get DPS on me, I rez. No muss, no fuss, no fun.
  3. Take yours out of your mouth when you speak, junior. LOL
  4. Especially with Charlize. In leather. Or Kate Beckinsale. In rubber.
  5. At which point, like all true PvP tough guys, you fade into the sunset until it's safe to come out and kill lowbies again, all the while congratulating yourself on your prowess and posting nonsense to make yourself feel all warm about yourself. Know you all too well. You are legion.
  6. I don't. But I don't like the way it is now, either. There are shades, you know. It's not "every" or "none".
  7. <mildly> Perhaps there are many who do understand how to play the game. But their teammates (and I use the term in the loosest possible sense) do not. How do you ~make~ people get a clue? If you can't, you have little choice other than to turn the die from D20 to D6.
  8. And if they put it in, I'm likely to leave. PvP in this game gets progressively worse. Try rolling the other faction. Imps are way overpopulated.
  9. I was in a Huttball last night. We lost 6-0. My ENTIRE team stayed in the pit fighting people running around above the entire match. One person besides myself took shots at their ball carrier. Made me pretty unhappy. I simply mentioned that it's a good idea to kill red nametags and stay as far away from the pillar of light that is their ball carrier. Wouldn't want to accidentally have a chance at winning.
  10. It is not even close to true right now (1.2). Not close. One healer is meat against a determined DPS. His question is less "how many" and more "should he require support to perform at all?" I believe a healer MUST be able to fend off a single DPS and still have the ability to occasionally throw a heal out to his teammates. Why? Because to eliminate a healer from consideration, a DPS can put pressure on the healer, who has to then STOP what he's doing to either LOS or try to pop a heal, using a GCD + casttime that a DPS can use to dot another player. Which then makes the healer triage between himself and the other player, weakening BOTH.
  11. astrocanis

    Ttk

    He's right. Balance, in your mind, means "I can kill them no problem." How do you do that? Keep your ears from slamming together like that, I mean.
  12. If hanging out in fleet (instead of DOING things) is your only criterion, you've hit the nail on the head. On my server, there are TONS more people in fleet. Complaining loudly and constantly. Not precisely a good sign.
  13. Loosely translated - "It takes strategy to get the first whack in, and even more to get the next two to kill your opponent before someone else kills you." We are going to disagree mightily.
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