Jump to content

Noerra

Members
  • Posts

    237
  • Joined

Everything posted by Noerra

  1. When i did it with my sith sorcerer i didn't even have to use any healing stations, i just kept running when mines where floating around. Companion heals were more than enough to keep me topped. On my sniper i did die once because i was carelessly standing still thinking it won't hurt so much (considering how easy it went on sorc lol), just to notice it does. But when just moving it's not hard at all. I do like how bosses in Onslaught don't take decades to kill. My biggest hate this far on earlier content has been overly long boss fights. Now (on story content) they seem to melt down nicely and fast.
  2. Thing that kills you there is those floating robot mines that float to you and then explode. Everything else your companion can heal easily. When that robot is summoning those floating mine droids, you want to keep moving until they have all exploded.
  3. My inq did all the saboteur stuff available and zapped Anathel off the chair on the end. Also was offered to join imperials again but i said nope.
  4. Just for clarification: People on this thread are talking about old content, not new story. New story is fine, it is balanced and not hard to do on story mode. Problem is the old content that has got in some parts very hard because of scaling is not done properly in all parts.
  5. And professions require group content materials even for starter green 268 recipes.
  6. No idea. I played it with my imp saboteur who is romancing Theron and i got nothing on the end (actually some sort of tantrum about how so many lives were lost, even i went full saboteur route). Was actually quite disappointed on that.
  7. Playing solo doesn't equal antisocial. For example i play almost exclusively solo, but i am very social. I talk to people, trade, help people if i see someone in trouble, i answer questions people ask in chat if i know the answer and so on. That being said, i am not quite sure what you mean by being social, but if it is "run instanced group content with randoms" then we have very different definition of it. For me being social is about interaction and communicating with others, not tied to spesific content.
  8. Mmorpg players are mostly nomads who move between games and bad reputation spreads very quickly and can slow down flow of new players a lot. Before you know it, you have driven your old players away and haven't got many back to fill their gaps. At this moment i can see there is annoyed people on all aspects: solo, pvp and pve group content wise. I have troubles to understand who are the players they are thinking of changing to, if soloers, pvpers and pve group content people are gonna go?
  9. Well first i have to stress i am not "outraged". I am just unhappy with some things that changed in expansion. I am not OPS or PVP player. I play mostly solo, rarely some duo with irl friend when we happen to be online same time and feel like it. What i like to do in game is simple: i play my main and alts trough story (different versions and decisions), i do some heroics for credits and i craft (different alts having different crew skills). On current expansion i have played new story on both sides (rep still missing the FP part because i haven't had enough continuous time to run it). I got 2 more characters that can run new content with so that will be another 2+2 hours of entertainment incoming. Rest of my characters are missing earlier story parts. With the current "tweaks" to scaling and difficulty some of them are blocked behind now impossible to do (on story mode!) KOTET chapters. So no new content with those alts. Heroics are made either more tedious and boring (taking too long to make rewards worth it) or impossible to solo. So not doing heroics either. And crafting requires group content materials even from the starter green items, so no crafting for me either. So yes, i am little bit annoyed now. All activities i liked to do in this game are either impossible for me right now or just plain not fun anymore. Expansion came out just few days ago and i should be eagerly playing, crafting new things and being happy in game. But i don't have any reason to log into game. The most important thing is, i am not annoyed because i wanted something and didn't get it. I am annoyed because things i loved to do were taken away from me. I didn't get expansion, i got reduction.
  10. This is what many don't seem to understand. And the fact that when people run out of content they want to do they quit. Why didn't they ADD additional difficulty on heroics (veteran heroics, master heroics) with extra rewards? When you change system you might make it better for someone but same time you make it worse for someone else. SWTOR cannot afford to lose any more players, they should not change things worse for anyone. I got nothing against having more difficult content available and having more group content but it should not be away from those who want to keep doing what they been happily doing for years.
  11. If you press C for character screen there is button for amplifiers. Pressing that will bring list of your amps and howering mouse over them tells what they do. You can reroll new amp by choosing the one you don't want and (double?)clicking it. Every reroll costs some credits and offer 2 new amp bonuses to choose from. You can keep on rerolling untill you get something you want, alltough cost seems to get higher (mine have been between 5k to 10k credits but i guess it can go higher). I haven't figured out if you can remove them and send to alts but you can definately send the item itself (that has the certain amp) to alt.
  12. They were changed to be soloable content because people were not doing them enough as 4man content. After that they were soloable content for years and one of the most popular activities for solo players to do. On these quiet years we have had only places in open world that have been busy have been daily heroics areas. Taking away one of the most popular solo player content in game (or making it so tedious it isn't fun anymore) is not going to do anything good for this game that is already struggling keeping players in. We need every player to stay. Solo content is not just for players who only play solo. It is for players who wait their friends to come online, for players who that day don't want to participate no group activities, it is something to do for that time you spend in game in between your group activities. Being able to progress and do fun activities solo is base stone of any mmorpg. We will see how this will affect playerbase. I hope i am wrong and there is enough players who prefer heroics that take longer or need groupping to keep the game funded. But i am worried this will lead into more players quitting for good. And it is definately not a good time to go full on "cry, no one cares" because there is many people who do care. We need everyone to stay.
  13. Thanks for the long and detailed explanation! How you describe gear acquiring sounds ok to me. I don't need best gear, i am just happy if i get upgrades. I don't do much story mode (solo) flashpoints unless i have to (story forcing me to). Nothing against them in general but i prefer doing things where i can step out any time (same reason i wasn't fan of chapters either) and continue when i want again. If those story FPs are doable on bad gear i might give them some go for gear then. I also play duo and even trio sometimes, but that is depending whether my friends happen to be online same time so very rarely. Crafting thing worries me now though. I like to craft and it is game activity for me, not so much way to get gear than fun activity. It sounds like one part of my gaming experience is not available for me then at all. That makes me bit sad. Will try Onslaught anyway and see how it feels. If it's not fun for solo/story playstyle, i just unsub and play other games until it's fixed (if ever). It's pretty good autumn on mmorpg gaming front so everything is not depending on SWTOR.
  14. Thanks, JattaGin! Doesn't sound too promising for me. I was really hyped from "play your way" approach but seems it was just scam. I really want to keep playing this game. I hope they make adjustments needed for it to be rewarding experience for us story players when expansion comes.
  15. Just to clarify, would someone be please so kind and explain me how i will acquire my gear in Onslaught when this is what i do: Story and quests related to it that are soloable on bad gear as medium skilled player. Strongholds. Professions (with mats available on open world content). Daily quests (heroics) that are soloable on bad gear as medium skilled player. I am entering expansion with my main on gear that is between 242-252 and my alts mostly are in 230 range. So question is: What sources does my gear come from with my playstyle?
  16. Question here was if the speed of acquiring the gear is too slow. If RXP crates come too slow for story players, there is no carrot on the stick and it doesn't feel rewarding.
  17. For me same than for people above. If i cannot play solo i won't be playing at all. If RXP is only way solo players can gear up, it better be viable on it or i am out for good. Will be curious to see how far money will last when us "mostly soloing" players are gone.
  18. Putting quotes in spoilertags so post will not get too long. There is no actual spoilers in them. It wasn't directed straight at you although your post was a nudge for me to post that (because it is not so uncommon that those who really strongly promote group play try to make the ones doing solo content look bad, unsocial or just lazy). I do apprechiate you sharing your experience and tips about those heroics as well, but my concern was on rewards (or lack of them) of the normal dailies, not so much difficulty of heroics. I think rewards from those heroics are probably just fine. This is why i try to talk about solo content (or players who do solo content) and why i was writing on my earlier post about how solo playing can be constant, situational or selective style (just as examples). So when i am talking about solo play i don't mean that player never groups or such i mean player who is that moment preferring to do content that can be done alone/solo/not groupped. This is what i been trying to say. It is not about if something is doable but if something is same time fun, rewarding and in general something i want to do that moment. For example when i am doing content like dailies it is usually at time when i want to just play alone and not to talk to people, stop and afk when i feel like it (without making others wait) and in general just unwind and relax. It is definately not time when i would want to go through hassle of finding group and run content on speed dictated by group. It also is not time when i want big challenges that i have to study tactics from videos or guides. This all does not mean i am not able to do harder content or that i never group or that i never want to socialize in game. It is situational. But i do want that those dailies that i do alone also offer rewards that make them worth doing, otherwise i can all the same go to random planet and start to shoot random mobs and click random objects. Which on this case might actually be more rewarding than Dantooine normal dailies are, just from random loot gained.
  19. I agree. I don't have anything against talking about gear but it should not be only thing they talk about. Gear is tool for me to do things i like, not main attraction. Talking about story content is not same thing than spoiling story content. What i would like at minimum to know: Will there be lot of story content or very little? What form the story comes in (is it on planetary way like in vanilla class stories, is it in chapters or flashpoints or as separate pieces (like hearts and minds was)? Will old companions be involved? Will there be new companions introduced? Is story repeatable? Hearing about things like this would really make waiting for expansion exiting for me. Lack of information on other hand gives this sinking feeling that story content is put on background and we will only get minimal amounts of it. When it comes to OP suggestion of new class with new class story, it would be really fun for me and i would really welcome it.
  20. You are right. And not just that but it is very disrespectful to assume that people who want to do solo content are bad players. Sounds like a bad case of false-consensus bias where people think majority agrees with them and that there must be something wrong on those who don't. People play solo for so many reasons, it can be constant playstyle, situational or even just selective (only group with friends and solo when they are not around for example). These players are not unsocials or bads, they are just like any other players in the game. If solo content is not rewarding and fun these people will find other games that serve their needs better. Gaming is about having fun, not about suffering for shinies. Swtor is not in such a state it can ignore solo play (constant or situational) and only offer proper rewards from groupcontent. They have to make sure all playstyles are rewarding and fun, otherwise playerbase will just keep fading away even more. I think they have understood this, judging from "play your way" coming in 6.0. I just wish they would have thought of that already when making this event.
  21. I am certain it was and i am really thankfull about it. Sounds silly but it renewed my trust on them (storytelling wise) and it will be really nice to see where the story will go next. :)
  22. At least you understand where i am coming from Just wanted to give feedback of the event from my perspective so they would actually know this event is not working nicely for everyone and could look solutions and fixes. Some people here are reacting like i am requesting to paint their mother pink. Uh and i don't do those other events either, tried once and it seemed like a group thing so never went back.
  23. What i am saying is that amount of those notes for solo play is not enough rewards for the time/effort played. Like i said before in my post. There is no other rewards from normal dailies, there is no interesting loot from random mobs. 9 notes per whole weeks of dailies (if someone can pull all those days in also the last morning one which i cannot) is not enough for me to go there and do those dailies. This makes this content unrewarding and no fun for me. I am not asking changes for heroics and could not give a flying turtle if they would give 1000 notes per quest. I don't do those myself and i don't care if other people get more than me. All i want is that i would get from my normal dailies enough that it would actually feel rewarding. That is my personal opinion and feedback about Dantooine and i am deeply moved how some people who have different opinion are putting in so much effort to argue simple opinion from simple player.
×
×
  • Create New...