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Kuronan

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Everything posted by Kuronan

  1. Honestly the cap should be raised to 1M as long as Biopware makes that a thing. I mean, HK and Treek's Contract both cost that much to Subs, Preferred can get 950k and that's with an Escrow (and when was the last time you saw a 600k Escrow on the market?) Screw Escrows, Legacy Perk to increase credit cap'd be pretty fair compared to what we have now.
  2. Note however, that Death Marks will proc as a neutral debuff. So if you cast Death Field and then both put Affliction, then Death Marks will be consumed for Both Afflictions. However, only your Creeping Terror/Affliction will transfer if you use Death Field to spread them.
  3. I think you need to take a step back and consider whether your nostalgia is blinding you to what are some pretty heavy flaws that were addressed... let's start with some of the big ones: First, I think I'm going to address Companions. Now, I have my own complaints about the system they implemented (mainly that whoever decided '50 Influence is Cap, Affection converts 1:1 ratio' (10 influence) should go suck a Cactus (seriously, screw them. 25 would have been enough if they just increased the impact Presence had)) but making gear aesthetic was a smart decision. A big problem (if you forgot) during 12x Storyline EXP was that gearing was horrendous, for the Player and the Companion. During the time, a lot of people had trouble keeping companions up-to-par with content and, at end-game, gear had a negligible impact anyway and fitting companion gear into quest rewards was clunky at best. No one wanted to do side-quests because they offered next to nothing experience and credit-wise (and believe me, there are people out there who cannot sink 20 hours a week into a game and were justifiably wanting to use 12x storyline EXP to, oh, I dunno, ACTUALLY HIT CAP?) Companions were reworked to make soloing content easier because, let's face it, you aren't running around with a 4-man party all the time and most players don't even have a friend with them, so Companions are important to solo play (in fact, if you dismiss them, you'll quickly find the entire game is designed around working with a companion or a party. You can go Completely Solo, but it's beyond sub-optimal.) Streamlining how they work in solo-play is a good thing. Oh, and don't go on about 'Optimization' because I still have the Devoted Allies gear from the Shadows of Revan Weekly for Talos. Trust me, you couldn't optimize jack on them, they wore whatever you gave them (which was exclusively Power and Crit, except for Tanks which was Shield Rating and Shield Absorption) Facial Expressions have only improved over time, or do you pay literally zero attention to Koth's face? Camera Angles and lighting have also dramatically improved from when the game had launched. Classic Conversations are a refreshing addition to a game where we otherwise have three buttons that either A) translate to the exact same thing, or B) end up being completely meaningless in their decisions. Sure, we have Light Side/Dark Side stuff but most of the time it's impact is negligible. Hey, do you remember that guy you killed/spared on Alderaan? Neither do we! Didn't do that Voss/Sith Ritual to prevent yourself from going mad in the Nightmare Lands? No, it's cool, really! Classic Conversations at least give us more freedom to ask about something or choose how to speak to others. Plus... Not all of us enjoy our Voice Actors. I made a Jedi Sage for a roleplaying muse, but I hate the Consular Voice Actor (just doesn't fit what I imagine my character's tone would be, at all.) Classic Conversations give me a break from a voice actor I don't like in my case and I'm glad to be given a stroll down memory lane (having played the original KOTOR and also DA:O) Re-introducing about 40 Companions isn't going to happen overnight you know, we went in Stasis for five years. that's a long time, long enough for the entire politics of the Galaxy to have shifted drastically. And 'Customization' ? on Companions? Aside from Rank 50 Influence being a load of crap (because that'll seriously take weeks to grind out in gifts and this completely undermines having Legendary Status and having unlocked Humans for +100 Presence) I prefer the new system because leveling with companions was always a chore. Seriously, you can barely even enjoy Light-Side Agent because your two Default tanks are A) Kaliyo (who you have to put up with all the way until Alderaan) and B) SCORPIO, both of whom are Dark Side primarily. I'm glad I don't have to gear them to be able to solo and I'm more glad I can use Companions I actually like with the same efficiency as Old Treek (whom literally became your Go-To Companion when you unlocked her as she literally outclasses all non-DPS companions in both tanking and healing at the same freaking time) I'm sorry you consider Altoholicism the reason you play the game because while it is fun to play the game through every class, it is not fun to have to keep making alts any time you find an online friend you want to play with. Having to create a new Inquisitor, Bounty Hunter, Trooper gets boring after you've done this planet about twenty times. Forget about Key-bindings, changing settings to make yourself comfortable, reclaiming items from your Collections, deciding your character quirks if you aren't going to just Light Side/Dark Side Cheese... I'm glad because now, if I want to play with a friend, I can just throw my Sage or Sniper at them, rush them through the starting planets and then actually play the game with them while not having to create a new character to do so. I will agree with you on Flashpoints though, but more because they can be indirectly Spoiler-ridden for low-level players. I have a few problems with this Expansion (Mainly their new Slogan 'Free for Subscribers' not actually being Free in any sense of the word) All the things you find atrocious I consider an appropriate step forward. Maybe when you take off the Nostalgia Goggles you might pick up on why these are improvements.
  4. Seriously, a 2 second stun on a Strong mob? Fine. Gold has a Pull or Knockback? Okay. Being a Ping-Pong Ball or Vegetable? Not cool, not Interactive, Not Fun.
  5. Honestly between Force Surge/Resplendence and how Global Cooldown (and Innervate) work, Alacrity is important to reduce your downtime as much as possible. Force Surge/Resplendence also require Crit to proc (and three procs gets you an instant Revivification/Salvation) as well as guaranteed Dark Heal/Benevolence crit with 40% Crit and Force Bending/Conveyance. In fact out of the three healing classes I would argue only Mercenary/Commando does not require Crit as a stat. If Operative/Scoundrel and Sorcerer/Sage were not as reliant on crit-mechanics in order to proc beneficial effects (in the case of the former, critting on their free heal will get you energy back) then it wouldn't be a mandatory grab but as it is, Crit is King in the current Heal Meta. Alacrity is technically useful on anyone, but the less time we need to cast, the more time we can actually be healing.
  6. Honestly, if you are soloing, you should just pick up Lightning. Chain>Storm>Chain will kill most normal mobs and severely damage anything else. Corruption is more of a PVP spec and Damage over Time is terrible for PVE content (Internal/Elemental damage is meant to be used against Players, who normally have a decent amount of Energy/Kinetic Resistance but little Internal/Elemental resistance (However, Internal/Elemental damage is kept intentionally low to compensate) Mobs have negligible resistances (if any) and thus it's better to use high-damage attacks.)
  7. Still bugged... Well, at least it's not Game-Breaking or anything, but two months is a hell of a time for this to still be a thing.
  8. We have options to buy Priority Transports to our Daily Planets even during a time we have terminals on those same planets that connect us to the other Daily Zones. I would not underestimate the lengths some people would go to in order to avoid certain efforts (I personally do like having the Starship Transportation but other than that, I see no point in buying the other Priority Transports) In some cases however, one must either exploit systems (Tatooine Sandcrawler Datacrons) hire help (Belsavis Green Matrix Shard because god knows you aren't going to find all of the drops unless you spend literal Days grinding for them) or go through hours of tedious and overly complicated scenarios to obtain datacrons (I remember the Empire +4 Willpower Datacron on Corellia giving me even more trouble than the Makeb +10 Endurance Datacron, and at least on Makeb I could have a better gauge of where things were at any given time.) I would pay any price BioWare asked of me to be able to just unlock the Datacrons for my Legacy and never have to think about it again.
  9. I could see a Bubble Bath regen item in the future, though I think I'd prefer it more as an Emote.
  10. My Wishlist: More Jetpacks on your Technical Armors... Like, way more. The only Jetpacks I see anymore are the ones specifically designed for Bounty Hunters. Rocket Boosting from my boots doesn't tickle my fancy and most of the Jetpack sets I have seen are very... Bleh.
  11. Just be careful you don't Drop The Soap
  12. It's been almost three years and my Gree Lightsaber Blade will still glitch into a normal Lightsaber blade in combat (when I made a ticket they said it was 'Low Priority' but considering how long this bug has existed I doubt it will ever be fixed... Rest In Peace my dear Gray Helix Lightsaber...)
  13. Except for the Belsavis Datacrons and any that came after RotHC, every Datacron came before Legacy was even a concept, much less a mechanic in the game and before when Star Wars: The Old Republic was Subscription Only. I don't care if they made it a Legacy Unlock, an Account Unlock or a Character Perk but I'd really like a button that says 'If you pay us X amount of CCs or Credits (I don't care about the Credits, I will pay CCs if they ask for them on a Legacy or Account Unlock, Character Perks I will definitely consider it) you won't have to do every datacron for your class or all of the datacrons in the game you've already gotten.' I just really don't want to drag my Trooper through all the ridiculous crap I put my Sorcerer through, especially with the Moving Platform ones and the Sandcrawler ones (God help me if they hotfixed it so I can't get Extricated/Rescued onto the Sandcrawler and just pay someone because I always glitch on that damn balloon)
  14. I still use bits and pieces off of the new sets (The B-200 Feet and B-100 Gloves actually go pretty well with my Full Cybernetic Set) However, the current iterations of the Cybernetic Sets are honestly pretty bad with BioWare deciding that 'Cybernetic' means 'Racy Android' than 'Robotic Components/Armor'
  15. Kaleesh and Jawas are about the only races I'd want to buy, but since they are unrealistic (In the Jawas case, literally incompatible in cutscenes and in the Kaleesh case, unable to kiss and therefore not viable) I think Nautolan, Zeltron and Voss are more likely. They already have assets for Voss and Nautolan but Zeltron are cited to be a provocative race and therefore unsuitable for the 13+ Rating that SW:TOR has.
  16. I'm pretty sure that Warriors default to a Lightsaber on their belt if you have a Vibroblade, why would this be any different?
  17. I already made a thread like this when I submitted a ticket asking them to look into it. Section X is the only area I have trouble doing the weekly because it's Heroic cannot be Soloed (whereas literally every other Zone can be, albeit with some difficulty) Please do this for Imperial and Republic sides BioWare. I didn't buy an authorization for Section X during my time as a Preferred Player to be unable to do the weekly.
  18. Do you have a list of the players that swear to leave if there are no more Operations? Your statement is hollow if you can't come up with a list and just say 'lots of players' because they could just as easily be leaving for other reasons.
  19. We kind of have a spoiler tag to prevent spoiling big story decisions, I know it's been three years plus since the game came out but I still try not to spoil stuff about Class Stories, it was the game's major selling point at the time. But yea, I just really hate Ashara. On my first Inquisitor, I was playing Neutral and I kind of liked her but then I remade the Inquisitor as a Dark Sider (How I feel the Inquisitor should be personally) and I got to her and I just hated her. It feels like everything she does, someone else does better. Nadia Grell has much more solid AoE Clear and makes her arguably one of the strongest if not the strongest Melee-DPS in the game for soloing simply because she has so much power in her abilities. Jaesa Willsaam properly reflects how a Padawan and a Force-Sensitive Protagonist should be approached: Do you corrupt her to the Dark Side or aid her in embracing the Light? Compared to those two, Ashara is just lacking for me, and the main reasons you even have Companions are Storyline and Gameplay. I mean, Torgunta Companion is cool and all, I like how BioWare took the challenge but just frankly, when they made the game, Companions were not created equally and Ashara got the short-end of the stick when it came to writing. Unless you are Light-Side and support... whatever it is she does I just can't grasp why anyone would want her.
  20. Okay, let me list off these things: Datacrons: This can take hours to do a Datacron on one planet (Especially the Belsavis Matrix Shard, I never got that one on my main because I've never even seen one of the required drops they are so incredibly low chance of dropping and I've had to abuse physics like knockbacks to get the Sandcrawler Datacrons because god only knows I tried that four times and every time the balloon bugged on me.) However, this is something every character goes through on an individual basis to improve stats. We all know Platforming in this game is not perfect and nothing is more frustrating than missing that one, single jump and having to do an entire datacron run over again because of that one mistake. After having to spend hours jumping around and sometimes hitting glitchy platforms that force me to restart the entire course, I think I'd like to pay to not have to do that again. Social Level: Run Black Talon or Esseles, it's time consuming but very easy to unlock Social Rankings, you just need to group and Black Talon and Esseles are infamous for being the Social Run Flashpoints (AKA even level 60s will occasionally drag low-levels there so they can grind Social for whatever reason) Unless you are cripplingly anti-social, Social just takes a grind, not an obstacle course to get and shows the time you spend playing with other characters and therefore interacting with others. Valor level: This is basically a measure of how much you PVP on any given character. I think my main is either 55 or 61, and this should never be a Legacy Unlock because it only reflects how much you PVP with that particular character. Getting Valor 100 on a Sniper does not equate well to something like a Juggernaut and it shouldn't. Professions: Seriously? we're using this argument? Scrapping the bottom of the barrel here. If we made professions account wide we'd have esentially three times or more as many Bots and Credit Spam as we do. Why? Because Professions are where the real money comes from and if I could make it so unlocking 500 Artifice somehow got me 500 Artifice on every alt, I could literally just made 6 level 10 characters and have them all become credit farmers as I tell them to make me items. Hell, I already have a 60, I could even send them the materials. This should never become account-wide, it would destroy the Economy completely. Making Legacy Datacrons would essentially give us a powerspike for Veterancy, we already get that in a sense if we unlocked a Cartel Set or Cartel Color Crystal (yea, not everyone has +82 Endurance, Power, or Crit rating at level 10 in case you forgot) whereas Professions would break the game in a very literal sense. We're not asking to break the game, we just don't want to be put through the ridiculous task of having to jump off a cliff twenty times and maybe hit that moving platform but, thanks to choppy physics, slide off and have to do it another twenty times to get it right.
  21. I'd only support this if Inquisitor and Consular got some love as well. I have played my Sorcerer on and off since about five months into the game and I'm really tired of seeing my Inquisitor with one hand on his lightsaber and the other arm just kind of clawing out. I would prefer to be able to choose a different 'stance' and animations appropriately. Consulars hold their blade behind them and while not practical in the sense of combat, it shows a noted restraint appropriate of someone who respects the value of life (again, while impractical, it at least shows restraint in my opinion.) the forward left hand also appears less hostile which may help talk down others and possibly preventing a confrontation entirely. Knights (at least one handed) place both hands on their weapon. This allows them greater control and power over their swings. It allows them to better control what's happening and makes it harder to disarm them. This is pretty ideal for a Jedi that focuses more heavily upon combat. Sith Warriors grip their weapon tightly in their right hand (which I'm guessing is dominant) and take a very aggressive stance. This is likely meant to strike fear in the enemy subconsciously. While not as practical as their Jedi Counterpart, this stance properly showcases their more aggressive side and general ideal of Overpowering an enemy. Sith Inquisitors just sort of have an open left hand facing down and I don't understand what their stance is trying to really 'say'. I'm not really a fan but as I have spent more on my Inquisitor than on the rest of my other characters combined (and I'm counting my many, many deleted characters as well) I don't really have much of a say in using him (part of why I wish BioWare would implement a Faction/Class Swapping feature is that leveling a Sage makes me miss my Sorcerer and want to play them.) Also hopefully BioWare can fix previews on Lightsabers so you can actually inspect them in different stances instead of defaulting to the Jedi Knight grip and you needing to inspect the weapon twice and Dual Wield in order to inspect details on the hilt...
  22. He specifically mentioned this character was on Ebon Hawk several times earlier in the thread...
  23. Every Dark Side Inquisitor Ever smiles happily as they ignite their lightsabers and wait to stab Ashara Zavros 47 times in the chest or just electrocute her. I don't think I'll change around too many of my companions honestly, most of them I'm cool with but Ashara needs to die. I eagerly await the next expansion and hope they deliver on their promise.
  24. I don't think EA does a good enough job of teaching their own Customer Support and Moderators the Terms Of Service. Here's a pretty odd example I'd rather not elaborate on, but whatever, it'll be here as an example: Okay, so a few years back, let's just say I wasn't as Matured as I am today. I was reported for harassment (and actually, looking back on that, I totally deserved it) I however, felt offended and demanded to know who reported me (which they don't have to disclose due to the Terms of Service.) Rather than tell me that, they just closed the ticket after saying I deny the accusation. I later had it explained to me by a friend... Yea, the Moderators should be more familiar with their own Terms of Service, but then again, I've yet to meet a person who will go through twenty pages of terms and conditions for anything. Still, I'd imagine Moderators would be more required to be versed in it because it's kind of their job to enforce them. As to the actual thread? You made a copyrighted character name on a roleplaying server. You made your bed, now delete the character, transfer servers, get a name change, or don't complain about it when roleplayers are pissed you are breaking their immersion and therefore their preferred method of relaxation and enjoying the game.
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