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iEuthanasia

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Everything posted by iEuthanasia

  1. For the sake of not writing out a giant post about how this is silly, I'll just say, this line of thinking is silly and one of the key reasons that I had no desire to ever be a waiter or delivery driver when I was in high school. It's like not tipping a waiter that does an amazing job waiting on your table because someone in the kitchen messed up your food. The guy that made the food still gets paid his full wage while the guy that delivered it to you gets the shaft.
  2. Honestly, as a tank, it's just not worth continually telling DPS to focus the weak adds first on groups that are split to where I can't reliably AoE tank. If DPS kill weaker adds first, I tank the golds. If DPS go for the gold first, I tank the adds. It's not the optimal solution but if there's a healer present it's easier to keep them alive if all the mobs are dead or occupied. DISCLAIMER! If the group is a tightly packed group where my AoE will hit, I tank everything. It's only when mobs are spread out and I can't reliably reach all of them in a timely manner I let DPS tank golds.
  3. I do use the title! And it's a point of pride to maintain my dark sidedness! I realize that the system is somewhat antiquated and alignment really has no bearing beyond title anymore when you're at max level. It's still required for some low level gearing options and for a pet and mount but nothing later on. I suppose that's part of the reason that I wouldn't mind seeing the LS/DS gains changed on Diplomacy.
  4. With the need for purple diplomacy returns now more than ever with the removal of reusable items I am sending companions more frequently. However, in order to maintain my max dark side points, I am forced into some rather unappealing choices that my other characters don't have to worry about. I can either send companions on all missions and suffer the loss of morality points, send companions on light missions first and then enough dark missions after to recoup the loss, or just flat out send them only on dark side mission. What I propose is that instead of the mission itself granting the morality points is that you get a consumable item that grants the same points a success/failure would. The can be Bind on Pickup, Bind to Legacy, or even no bind status at all so they can be sold or traded or whatever. Any thoughts?
  5. My Naga works fine. Never had to bother changing any of the default options in Synapse. Has a nifty switch to swap from 1 through = on the keyboard or to arrows and such on the number pad.
  6. While tanks may be in high demand as far as group finder goes, it seems opposite when it comes to raiding. From my own observations and speaking to my peers, most people that tank are main tanks for life and have an ULTRA low turnover rate to the extent that they outlast the guild itself. So while the guild might need a token group finder daily HM tank, the raid tank slots are forever filled unless you're looking to start fresh with a new(er) guild. That all said, being able to be the back up tank for situations where the MT/OT are unable to show up is invaluable. I can't recall the number of times that a raid night ground to a halt because of not having an experienced backup.
  7. I can deal with the damage. Honestly, I hate their mobility (or lack thereof.) It kills me when I see 2 hunkered down gunships sitting on the underside of objective points eliminating any ability to capture the node or kill them unless you're able to sneak up on them via another gunship and snipe them out. I'd be much happier if running out of weapon energy closed secondary fire mode and closing secondary fire mode either from lack of energy or manually it starts the gunship moving. There are too many areas where you choke people into a narrow alley to try and force you off a node with gunship due to the broken 0 speed engine.
  8. I'll use the same analogy as you to try and keep it streamlined. In WoW you make a Paladin. At Level 10 you get your first talent point and you put it into Retribution. You decide that's a bad idea and that you're rather put it into Protection. You respec and get your point back. You can now place that point into Protection. In SWTOR you make a Warrior. At level 10 you specialize as a Juggernaut and you also gain a talent point for picking an advanced class and you put that talent point into Vengeance. You decide that's a bad idea and that you'd rather put it into Immortal. You respec and get your talent back. You respec in either game and you remain the same class that you picked. If anything, I wish that BioWare would just REMOVE the base classes from the game and allow people to pick the advanced class from the start so these threads wouldn't pop up every few days with some cockamamie game example that fits their logic.
  9. Honestly, they should have just released 2 versions of SWTOR. The current model and one called KotoR 3. Then everyone that feels the need to try and remove any semblance of MMO out of the MMO can have their cake without needing to create a forum topic about every piece of content outside of Operations.
  10. And this is only until the new tier of raid gear drops and then Cybertech will be king again being able to make the previous raid armorings/mods.
  11. I'd be all for it, except I wouldn't allow the obsolete/event/raid/rare CM mounts to be RE'd. If it's not about making profit, then being able to make the commonly available 5k GTN mounts with 250k worth of mats shouldn't be an issue.
  12. Smart money is on a 50:50 split because of diminishing returns. Unless something has changed with RotHC.
  13. It's either a Sent or a Shadow because someone saw a Shinarika PvP video and think they're going to be the worlds best Shadow DPS. -.-
  14. So..of these guilds that are at cap, how many are from servers lucky enough to have been a final destination server and thus never lost people to the first round of transfers? I've been in around 8 guilds since the game started from early access up until present day. I have been in one guild with anywhere near cap. It was a day one mass invite guild. Many of the players in that guild hadn't logged on in something like 3 months and the leader refused to kick anyone out. His logic was that when he spammed for people it looked more impressive when you say you have 400ish people rather than the 10-15 that the active list would reveal. I honestly don't care if they raise the cap or not but I can't see there being THAT many active people in any given guild on any given server. I want to see some screen shots of these guilds with 500 people active.
  15. I very rarely run into people who are just abysmally bad at their given spec. Now having said that, of the people whom I have ran into that are completely beyond help as far as playing roles properly, it's almost always a DPS that queued as a healer or a tank thinking that they could do a passable job. Don't get me wrong, I've done it. But I also have field respec on those characters and actually swap roles fairly often so I'm not queuing for a hard mode and trying to tank/heal for the first time.
  16. I find it most amusing that in nearly every post in this thread in which a male player is playing a female avatar they list rationalizations for why as if they will be looked down upon unless they provide a good reason.
  17. Perhaps give it to all tanks then and make it require a "recently shoved" debuff? Can function similarly to the abilities being removed that require incapacitate. I always felt like Sin/Shadow was vastly more "go-go Gadget" when it came to tanking all things considered. Having never played a Jugg/Guardian tank I have to accept outside input on it. Most of the players who "don't have a clue" I'm sure don't read the forums to gain any insight either. And like Kitru pointed out, there's several factors of why Overload/Force Wave usage is prevalent more so than any of the other abilities. It's mentioned in an AoE rotation on Noxxic. It's one of the only AoE attack Consulars and Inquisitors have for quite some time. And frankly, the ability changed to be more in line with what many would consider more offensive in nature. The 360° "Oh sh*t!" button was replaced with a more targeted conal attack. And I could be way off, but it seems like the damage is slighty increased over what it was while it was a 360° attack. Then again, I may just have better gear now.
  18. Yea, placing points into the perk/talent could remove the knockback. It would be pretty bad for PvP though if that were the case. Could set up some interesting stuff, even for other abilities. Though I'm not so sure that it should be Shadows/Sins who get it. I haven't been able to test 2.0 so I'm not sure who has what now for tanking, but Jugg/Guardian seems to be the most likely candidate since they lack a pull of any kind.
  19. I am pretty much ALWAYS in the same boat. I always out-level the commendations so to speak. I usually end up using the comms that I get for gearing up alts. It seems like the only way to actually stay ahead. Especially with double xp weekends.
  20. The rotation for rage is pretty much the same. Leap/Obliterate, Choke/Force Crush, Smash, repeat.
  21. You can get it from either or. In my experience, you'll get a pop for FE HM faster than SM. You have to be 50 to run it on SM so most people skip the SM altogether.
  22. Exactly. Knockback type abilities could put some kind of debuff on mobs that has no tangible effect and doesn't prevent further knockbacks. Then, so long as this abilitiy is up, all targets with the debuff within say, 15m are affected by pull type effects.
  23. This. I'd be more accepting of AoE knockback abilities being used for damage, no matter how meager, provided I had a way to AoE pull mobs back.
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