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Dekadez

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Everything posted by Dekadez

  1. Khem first has to unsheath that sword of his, then charge his charge after which he effectively charges to the opponent, and then decides to have a friendly chat before engaging in head-smashing and soul-consuming. It breaks every kind of momentum you have as a Sorc.
  2. I'd rather have them merge low-pop servers than provide paid character transfers at this moment. The former is far more pressing for a lot more people. And it's not a blatant attempt to steal your moneyz.
  3. They won't even go to E3. Fans will line up with tar and feathers.
  4. And now only 100 players on the Imp Fleet. Strange population fluctuations to say the least.
  5. Ticket about empty warzone scoreboards and rewards not registering has been open for 4 days now. http://i39.tinypic.com/2w20z6d.jpg Like this.
  6. Was mildly amused to see 2 instances on Nar Shaddaa yesterday evening, and no less than 270 people on the Imperial Fleet, on Legions of Lettow EU/PvP. Last couple of days I noticed a significant drop in the numbers I used to see a month ago, but yesterday everyone was out in force.
  7. The economy will never develop itself without the much called for GTN adjustments. Right now it's not encouraging people to spend time on the GTN. Without a direct search, it's a tedious time consuming process no one with a sane mind is willing to engage in.
  8. Which is irrelevant. He's talking about the state of endgame.
  9. So your solution to the lackluster state of PvE and PvP is to roll an alt? And again? Do try to think this over, I know it's hard for a birdbrain. So you're saying PvE and PvP are fine as they are, since OP needs to stop *crying* as you put it, and just roll an alt. Since rolling alts it where it's at? I mean, where the 15/month is being justified? No, just no. Endgame needs to be up to their 1-49 standard. Rolling alts has always been a side option in MMO's. Endgame has always been where the majority of the content (and thus players) should be focused. A game that focuses on a repeated leveling experience is not an MMO, It's a single player cRPG, and hence does not justify a monthly fee.
  10. And an infraction asking me not to post further criticism. It's one communication debacle after the other, to a point of censorship on the boards. I'd rather not have a forum moderator edit out certain parts of my post because he does not like what he is reading. I'll re-edit the post to its previous state, since it mentioned nothing conflicting with the terms of the message board.
  11. My God. Already past their break even point? After the release and 1 month of payments? With the gargantuan amount of costs both in development/production as in marketing? Because we all know these daily fluctuations are relevant. Look at the 3-6 month picture, and you'll see a downward trend. SIX MILLION in an MMO market that is becoming more and more fragmented every year? WoW had no serious competition for the larger part of its life cycle. The market conditions today are something entirely different. To steal that much market share from Blizzard, Bio/EA will have to invest historical amounts of money in advertising, upping their SoV to a 5-10 fold of their current, or even target, SoM. With declining EA shares, and a steady but lower than expected surge of subscribers, I don't see that happening. Ever. Let alone the fact that they already have a massive amount of costs to compensate, without factoring in post-production marcom budgets. People were scratching their hineys at Draenei and Blood Elves too, they scratched theirs at being able to kill the Lich King or the Death Knight class too and they scratched theirs at all the changes Cataclysm brought to the table. If we can learn one thing, it's that the amount of moaning and complaining about a future installment of World of Warcraft is by no means a valid predictor of the success of that future installment. WoW isn't dead. It's simply nearing the end of an already long and prosperous life cycle, which is only a natural evolution. Expansions can try to revive the product by making changes, appealing to new and other target groups, but you can't renew your product life cycle infinitely. At one point, it will have to decline, and you have to release a new product. At this moment, and tonight will again confirm that when the numbers get out, WoW is still a cash cow Blizzard/Activision will milk: High market share, low potential growth. Bottom line: Threads like these are useless. 95% Of you don't have enough of a background in business strategy or marketing to even make an educated guess, or even make a statement that could hit close to home. I won't even make a prediction, since I'm not familiar enough with the MMO industry to predict the evolution of subscribers. I however am knowledgeable in the fields of both marketing, BD and strategic management to at least somewhat analyze the field this specific product is operating in. Just like I'll never mingle in IT related discussions on these boards, of which there are most likely a larger amount of people possessing significant theoretical (or practical) knowledge, because I don't how the **** they create a video game. We have a saying in Dutch: Schoenmaker, blijf bij je leest. Let the cobbler stick to his last, I think it is in English. Possibly true, yet I experience (and I hear it from a lot of other people on different servers) that the zones one would expect to be populated (Fleet, Ilum, starting areas and Coruscant/Kaas) are not as highly populated as they used to be several weeks ago. We had a consistent double instance on Fleet, same as Kaas and Ilum last week on Legions of Lettow EU/PVP. Now, we have 1 instance of 94 people on the Fleet, Kaas harbors 30 players and Ilum also consists of one instance. If numbers aren't declining, I simply wonder where all these people went? Do they log in less, but play 'harder' during that time? I had to take a break in the beginning of january, and just came back, and my alt, which is at Nar Shaddaa right now, counts 24 people, one instance. Before taking that break, I recall me and my brother having to swap instances to play together. While it's logical that the bulk of players are getting to the higher level areas by now, they are less populated than before. All of this is from a personal experience standpoint obviously. Legions of Lettow was one of 3 extremely high populated EU PvP servers, yet now it feels almost empty at times (in comparison). Things might be entirely different on other servers though, yet I've heard the same stories. This bothered me too. EA/Bioware is already resorting to price competition, which is strange considering how 'easy' it is to differentiate based on product features and functions in video gaming. And what do you think it means if a retailer drops the price of a product? It can hardly be because it is selling well at or above expectations now? Massive online retailers like Amazon already making price cuts is not a good signal. _____ TLDR? I don't care, your loss.
  12. Wrong. It's impossible to completely, accurately predict the future. But it is possible to make valid predictions about future occurrences.
  13. You do your name proud: Hasty posts without a thought process passing over them. Do reread the **** you post, please.
  14. I was in the exact same situation. Only, I did not re-sub and will let it run out in 8 days. The thing that struck me most, even though I thoroughly enjoy leveling alts, is: I don't miss it. I abandoned SWTOR during my exams in January, and never once did I feel an urge to log in. I still believe that 1-49 is great, it's engrossing, immersive and all in all an absolutely great story. But ever since hitting 50 I found my urge to play slowly seeping away. I want to love it, but not in its current state, and I'm not one for paying for a service I hope will be at a level I consider to be sufficient in 6+ months. I had high hopes for the game, but they only got fulfilled in part, and not the part I was expecting to be up to snuff. Perhaps I'll come back in some months, I know I'll do. To me, SWTOR has just been like Lotro, AoC, Rift, and all other MMO's since Everquest: I play them for a month, maybe 2, but then end up quitting. There are just too many aspects of both the game and the service that irritate me, and I'm not buying into the carrot-on-a-stick patching philosophy.
  15. I'd prefer they take down my European servers at 2 am too, as opposed to the US schedule.
  16. So you want to be rewarded because you have no mind of your own?
  17. I did both. Just because you don't like what I'm saying doesn't mean you have to go all out fanboy mode on me, fanboy. You dislike negative feedback, in fact you can't even stomach it. You want these boards to be all rainbows and sunshine.
  18. The forums would be great if the OP and his fellow ivory tower fanboys got their way. No criticism, no negativity, no arguments. Only blind Bioware adoration, appreciation, glorification, idolization and reverence. You kids could be brown-nosing your way to Nirvana. Bunch of fascist idiots. Any opinion that does not comply with your own should be forcefully removed. I'll continue to be vocal about the issues that should be corrected. If no one is, the game won't improve. Fanboys are the least desired customer, they destroy the evolution of your product because they don't have a mind of their own. The fanboy hivemind cannot come up with productive inputs on how to improve the game, and thus improve its ability to sustain the creation and distribution of value. They aren't loyal customers, their repeat purchase is out of habit.
  19. Exactly true, in part. It's about more than both money and time.
  20. Patch to patch a patch. Even a minute of downtime is downtime that could and should have been avoided. My server just came up, aka. 2 hours and 9 minutes.
  21. Costs are always in the eye of the beholder. Time/monetary/psychological/energy costs are only costs when they are perceived as such, so the OP is correct in saying that costs are different for everyone. Downtime today, theoretically from 9am-1pm, might have a large time cost for someone who doesn't have a lot of time to play the game, and has a day off today. It might not even be a time cost for someone who is normally at work during these hours. Again, for someone not able to play a lot, the frequent downtime might be a large monetary cost. He might perceive his 15$/month as an investment which provides minimal return, as opposed to someone who plays 4 hours daily, or more. It's all about perceived costs, and not the objective monetary cost. I wouldn't expect the poster above me to grasp this concept though. All you fanboys do is roam these boards non-stop, sugarcoating everything the Great Helmsmen at Bioware do.
  22. They actually do that here... Due to an error from my internet provider I could not access the web yesterday. They provided a one-day exempt and reset my traffic limits.
  23. Anyone adding up the European downtime? It's ridiculous right now.
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