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Masturomenos

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Everything posted by Masturomenos

  1. Could fix it by just allowing cross server queing. Matchmaking is working unfortunately its only as good as the pool of players it can use.
  2. Buy the expertise crystalls and then the weapons from the pvp vendor and pull out the parts with eertise and fill out your gear with it. I think only weapons have it. Id focus on maxing expertise since thats best stat for pvp.
  3. I literally shelved my merc healer the day 1.2 came out. After countless discussion and threads from myself and then theorycrafters way above my level regarding the changes being made that we experienced the changes still happened. It ruined the class. All BW has to do to fix merc/commando heals is copy the code pre patch 1.2 and make it live again. I personally wouldnt care at all about the abilities gained since then even if they were lost. Any merc/commando healer who didnt heal with the class pre 1.2 is lucky imo because everyone left who healed on one pre 1.2 knows just how great they were. To any who say it was OP please the matchmaking of lvl 10 to 50, adrenal stacking, so many factors made them seem OP. Truth be told better off if BW doesnt touch the healing tree for those merc/comm unless its to revert the damage they did since 1.2 to it. Man i miss healing on a BH until that day as well as all the friends who left with 1.2. Bioware just give us back the heat management all the players warned ya about it and to this day its haunting the tree.
  4. So if i work hard and become a millionaire i can then complain about people who won the lottery being bad millionaires and it shouldnt be allowed? Would you give back the millions if you won the lottery ? Cause it was easier to get it then working for it? Its a mmo nothing before 50 matters the game starts at 50. Regardless of how you got there. Its one thing if there is a exploit and you can cap valor like at launch when it was a requirement for gear because it let people get ahead unfairly. However no one is in a race to 50 and getting ahead is not possible all that you get is a additional way to level. If anything its what isnt done enough in mmos which is more choices of how to play. So leveling by crafting, fps, pvp all should not be allowed because the people who quest dont like leveling in any way other then questing and everyone should play the game like you want instead of how they want?
  5. Take my above post with a grin of salt i ttend to be dramatic. However BW has to have inflation to seperate the old from the new. It is content people hve to pay for and expect that they will be much more powerful at lvl 55 then they are at lvl 50. Again your evidece is from very good teams that wont have games consisting of rez then die then rez then die. All numbers will be high and games will come down to last minute when dealing with great teams and comps. In reality most games will end up about half the figures that the tems you used games did. Just like now sure you have a couple players hitting 500k to a million healing/dps in WZs but most games atleast pug random wise end at 300k ish mark for healing/dps. Im more concerned about ttk being too low and sloppy play becoming the norm. I always prefer high ttk that requires ptience timing and coordination then low ttk which promotes zerg tunnel visionand bad play.
  6. Man BW *** who expects stats, dps, healing and hp to scale up when players levels are now going up as well? Seriously BW you should be a trendsetter and show the industry how its supposed to be done. Some examples below. Lvl 50hp 20k = lvl 55hp 10k Lvl 50 dps avg in WZ 500k = lvl 55 dps avg in WZ 100k Lvl 50 healing avg in WZ 300k = lvl 55 healing avg in WZ 30k Boom reverse scaling thats how you make a xpac. How dare you try to make higher level toons have higher level stats with the end result being higher level dps and healing figures. Personally 5 should be the highest figure possible be it dps or healing. I should see 1,2,3,4,5 only on my screen when playing. BW when are you ever going to listen to the players on the forums? I mean remember last time you thought the forum whiners had good ideas? I do and i mean who doesnt want another patch 1.2? You dont have to even ask everyone Just ask healing mercs and their republic counterparts about 1.2 and how awesome it was for them all the changes they got due to the forum whiners saying they were OP.
  7. Recruting imp pvpers intrested in being part of a pvp focused group. PM me on forums for interview. Requirements 21 yrs old, pvper, all specs, drama not allowed taking intrested parties.
  8. Spacebar Heroes 10/char Currently recruiting FYI
  9. Beleive me your healing is gimped. Unless you played pre 1.2 u dont realize ur potential.
  10. Ahh yes I stand corrected sometimes I get so excited lol!!!
  11. Also in my opinion the 1.5 sec gcd is not helping either. I've been keybinding for years and with a gcd so long it really means nothing since a clicker has plenty of time to react without ever keybinding. Since the speed of your decision making means nothing it dumbs down the game even further. The talent trees r really weird it seems like when they started making the game they lookd at the biggest mmo at the time and said well wow has trees that are built this way so let's make ours the same since it is popular. However as the mmo evolved and game companies went awa frm that system even wow itself bioware decided to just continue forward with their original talent system. Its like we are stuck in TBC with better graphics and less content.
  12. In 1.3 they changedsome classes talents i.e. the bh talent in dps tree from alacrity to armer pen. Hopefully that's not the changes mentioned above in the post response from the devs. Imo nothing special needs to be done with the stat id be hppy if they just did wht every mmo does and give alacrity two functions one being to cast faster the other to regen faster. Now I wouldn't be opposed to say making a talent which converts alacrity to accuracy for classes who use both because of one tree being say a healer and the other being a dps. Then also making the penalty for not having enuff hit in pvp actuall matter so it would create balance in a way where maybe without x amount of accuracy a cc could be resisted or missed creating a extra layer on top of the resolve mechanic.
  13. So your signature is all about being part of a community but your attitude is all about your needs. Look its great to see cut scenes but unfortunately just like any democracy the needs of the many out weigh the needs of one. If you want to see cut scenes form a group on the fleet asking for that. Group finder helps people get groups faster to clear content faster its not their fault you quit and came back. Instead of leaving your group hanging by quitting mid run why don't you ask at the start if watching cinematics is someting they want to do? If they don't then politely leave so that they can find another from the start and you can look for another group. In no way am I saying your wrong and thir right but if you want a full experience then keep that mentality from th start by forming a traditional group on the fleet. The group finder is about efficiency and cutscenes are not efficient.
  14. There is already a solution roll on a PVE server. That's it you choose this knowing full well the result of your actions. Are you mentally ok? Since I can't imagine a sane person doesn't understand the concept of pvp and pve servers. Every mmo is like this and bioware with they press they gotten since launch would completely destroy their image and peoples trust in them by doing what you ask. Look if you want it to stop do what you did in high school when u told on a bully and the teachers didn't help u, run home cry to ur mama and after she sprays water to get the sand stuck between ur legs have her call the bullys parents while u hide behind her skirt hopping the bully apologizes to you. Seriously the only responseu should expect with this post from bioware is 'you grow a pair'. Pathetic.
  15. We'll since the sages didn't kill the healer did you try to put a melee on them? Maybe a sage has a hard time killing them but they are easy to take down with a mara/kinght dps beating on them.
  16. Idk how u waited this long to leave. Pve takes 2 hours every Tuesday to clear what's ur guild doing for the rest of the week. We all know this is now a pvp focused game. Unless ur rolling alt after alt pve is boring.
  17. The moment I was able to extract the expertise mods from weapons I put the enchant in every slot and *** pawned everyone in below 50 pvp until I unfortunately dinged 50. It is now by far the funnest part of leveling alts. Kinda like taking a lvl 79 wow toon buying all cata gear and having 30k hp fightng toons with 5k hp.
  18. /Signed....can't g longer then 5 minutes without crashing and frames at steady 60 w/vsync on and avg 20 to 40 ms. Gotta fix this BW can't trust to do any type of ranked games like this or play any part of the game for that matter.
  19. Question? Do you not realize interupting a healer that uses hots and instants 99% of the time may not require interupts to kill?
  20. Interupt the healing scan so they can only rapid scan and make em overheat. If they pop their cd save knockback or cc so they can't heal duing it. End of story.
  21. Why should u be allowed of even want to comment on something your not part of? I love the NY Giants but I'm not joining team meetings to tell them what I think.
  22. Wait till f2p t level 15 and try to transfer them to that account. Hopefully ull be able to atleast have em on fatman even if u cant play without paying.
  23. Bioware while ur nerfing those super, overpowered, invincible God mode operatives can you also nerf jump because its too hard to attack someone jumping.
  24. I would like to start a petiton asking that the level cap be pushed back to future date and not added with mini content xpac this year. Right now if the game added a new FP, OP and WZ that would really give lvl50 players a good amount of content to do. If we include reg, hard, nightmare and super nightmare modes and ranked and unranked warzones then there is alot to do and alot of ways to choose to do it. Instead of raising the leve cap my suggestion is use legacy as the way to reward more play time or better play time. Also split pvp and pve legacy progression so you have a standard legacy everyone builds for core unlocks then a seperate sublevel legcy you gain after 50 depending if u pvp or pve. Pvp/pve legacy would each hve own unlocks. Instead of new level cap and more abilities to balance how about instead certain lgacy level adds new animation to 31 point talents and also more lgacy also unlocks new animations for other major class abilities. Instead of new higher lvl gear have certain legacy level unlock cool new armor skins. Pve legacy increases faster with the higher the difficulty mode u clear unlocking new skins for pve sets or unlock new mounts. Pvp legacy also increases faster with ranked then unranked content unlocking cool new weapon looks, armor skins, mounts, etc making both pvp and pve seperate without making one gear obsolete or needing tobe balaced with the other rather better looking to show off ur time played or skill. Content can be added much faster and easier with less balance issues. Even allow at certain legacy levels you could make 4 or 5 different 31 point talent abilities that the player can swap for what they have so they have more choice in talent skills or even making a aoe a single target heal or vice versa or a cd longer for one type of attack while losing strength on another type of attack just simple little give and takes with abiliies here u can suit it for ur playstyle by adding to one part and taking from another all with cool new looks. I just dont think a new level cap is required yet and right now the more content the better. The easier road is also the one with the most options right now. Higher lvel eliminates work alread done and only gives us a little content to play once there. While expanding legacy to make it similar to raising the level cap then rewarding people with cool new items not requiring balance because stats dnt change opens up a huge amount of cntent and items from the star wars universe to play with. Im sure ill get flamed but id rather bioware takes baby step and perfectsa 75% complete game by opening up what we all want more stuff at level 50 rather then us going up 2 levels making past content obsolete and then being right back here by next years E3. Even this interview http://uk.pc.gamespy.com/pc/bioware-mmo-project/1224986p1.html says they dont know how to go about raising level cap and that people progress to fast. Why not raise legacy level cap and use it as a endless amount of reward system that dosnt require balance rather then a nw level cap that only makes adding more content even more difficult.
  25. Adding a new level cap is not a good idea when already there is limited things to be done at current level cap. If they raise it then all well get pve wise othe then exp grind is one new OP and one new FP. The whole point of 1.3 is to make FP and OP viable again for groups who cant them done anymore due to lack of plyers and groups and to give a chance to new 50s or undergeard alts to find groups to do them. If right now with multple OP and FP in game people have run out of content then raising the level cap and making current content obsolete to replace with less cotent is backwards. If they raise the level cap to 51 or 52 and scale the current conent to the new level while adding a new FP and OP with higher item lvl then that would be a good and viable idea. Even if they didnt raise the level cap but did a system where certain levels of legacy unlocked new abilities and then let us level it via pve and pvp (wz, fp,op) you could even split pvp and pve legacy leveling to eperate cool unlock even more that are dont require balane that way when u hit 50 u get ur talent points to fill out ur tree then every 10 legacy levels after u unlock a new flashier visul for ur 31 point ability that be awesome. So instead of being 50 and legacy level 10 with wither as an example that looks like everyone elses u could be level 50 with lvl10 legacy but since ur legacy is lvl 10 wither has a new look that be a good idea. Personally id rather we stay 50 but add more to legacy so that evry 5 or 10 levels of it u reach u unlock really cool new animations for abilities and new skins for ur gear or ways to add cooler armor skins to it. Legacy is the key to thi game and its better to grnd legacy for cool unlocks then levels for the same stuff in any mmo. We need the current content and the promised content the new FP and OP coming this year to all be at the same level cap before we start adding more player levels. Bioware devs need to finish this product before strting a new one. We still dont have ilum an entire planet but now are getting a new one? Makes no sense. Best thing for bioware right now is to add this content, not add anoher leveling grind and focus on cool higher legcy unlocks to be what we work on thru pvp or pve as being a reason to play. Adding cool animations and gear skins etc requires no balance and has limitless potential, takes less time to produce and release since stats don change just looks, allows to add stuff in for ranked wz and nightmare mods that doesnt create more gear inflation, stuff can be added every patch and just makes it easier all around to add stuff in game without worrying about stat balance and item level inflation. Bioware u have legacy useit to ur advantage dont create more issues creat more solutions people will grind for the new ability animations, gear skins etc like they would levels and u dont have to worry about stats wth legacy just looks while a new level cap requires more work to legacy but to the whol talnts, skills, gear, etc aswell.
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