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Mrcha

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Everything posted by Mrcha

  1. Thx for replies. It seems to be OK. I have nothing to compare, because I have that XP boost on all my level 30 toons now. As I observed, it is related to time in match, number of medals (going past 8 still helping) and win/loose condition.
  2. I have on my alt +30XP boost for playing WZs. It seems it is not really +30%, it seems no big difference what I get before and now with XP boost. I know that XP depend solely on two conditions, lenght of match and win/loose. Before boost I get around level 30 per victory and long match about 1/12th of my level XP. Now I'm getting around 1/10th. this is around 20% boost not a 30% boost. Anyone have bought that character perk and can share his experience with me? Or I'm just silly and expect too much boost?
  3. +1. I don't like watch me to die with no ability to hit single spell from 100% HP to 0% HP.
  4. My server count on Republic side 26 people. Queues are last for 40+ minutes. It is now peek time at Saturday evening. I don't want to have free-transfers to another death server. I doubt we will get free-transfers to highly populated servers. Do you, guys from Bioware, think I would be interested to move from one death server to another death server. You don't have any given statistic for server publicly available, to help me with decision, for me it will bejust blind shot when I try to move to better server. According to my home server where I do have 6 toons on Republic side and one Imperial. I would be happy for short time now when I will do play Imperial, but how long? How ling would be people happy to do PvP against same faction (Imperials particullary on my server?) Free transfers aren't solution for SWTOR cancer (low pop), but only and only cross server queues and LFG tools. That would be priority. Ranked warzones just on one server would be epic fail. Imagine how big gap will be between Imperials and Republic on our server. I doubt we will have any premade on Republic side, but Imperials will run own couple of premade groups to fight agains each other. So Republic will get zilch and Imperials will get all, nice try, but epic fail.
  5. Mrcha

    Instant ability bug

    Instant mean instant, so it couldn't be interupted with any mechanics. Especially hit hard by this "feature" are Jedi Sages. Force Wave and Telekinetic Project. In 90% of cases my Force Wave does nothing simply because people just move out or interupt mine. Often when I use Force Wave I'm kick back by somone else who did use his Instant knock back second after I did cast mine. It is clearly bug and there couldn't be any excuse. Especially Project compared to complementary ability on Imperial side for SIth Sorcerer where that spell does hit really "instantly".
  6. Here is another game example. Exactly same reason, loose all way out. It is really not funny.
  7. What a change. Now match does end-up right when it starts. It make game pretty unfair for those who get short end of match. I do wait for WZ pop 20 minutes+ just to be punished like in this game. Being play 4 vs 8 I have no chance to get single medal, because in moment when I leave shield game says 30 minutes to end of WZ. So being on short hand team I getting 0 of everything and my 20 minutes wait in queue being wasted. PvP as it is now on low populated servers is pure joke. Thank you Bioware for delivering this kind of poor product to paying customers. Account canceled, I lost my patience with you.
  8. Server transfer is only baind-aid. For PvP we need something far better. See this unbalanced game it happens on my server often. We need true solution with X-Server warzones, no doubt. When I roll IMP on my server I can play wz after wz without being left on short end. I don't want to left my choosen side.
  9. If we will get X-Server WZ next moth it is already too late. Most of servers are ghost towns at least for EU servers.
  10. Do it fast. At least I would be able to level my other sub 50 characters. When I start play game in January my sever was densely populated now become ghost town. Sub 50 WZ for means 30 min queue time if they will pop at all. PvE in SWTOR become boring pretty fast when I compare it to PvP.
  11. /signed Transfer or introduce x-server LFG and WZ. For leveling and outdoor PVE I don't need to have play in group.
  12. Population on my server is too low for now. In my main play-time between 8AM GMT and 4PM GMT server "Legion of Letovs" is dead. It was heavy populated server in January, but now is death on republic side. I love to PvP and use PvP for leveling, but is not possible anymore. It is sligtly better if I could grab any-time and play past 4PM, but not that much better. I vote for X-Server WZ in next patch or bye-bye SWTOR. I'm full of PVE grind.
  13. X-Server WZ are a must for any kind of sharded games. In fact "sharding" is bad idea ever. I'm comming from game where is only one big "shard". People are spread over the cluster of servers, but universe is only one. So everyone could meet everyone if they do want to. I see why you are happy to compete over "name" with only few. I would like to be famous between of thousand people than only between few ones. May be your brain is too weak to memorize only couple of names instead of more. It helps economics in game not to divide people into small groups. It helps guilds, because is more easy to get people. I have no idea how big population is per bigest server in SWTOR, but I doubt it is more than 10 000 active people. I do come from game where at any given time are on-line on one server at least 30 000 people. Jita have on-line on one system over 1000 people 24 hrs day. I doubt that this game would simply crash with so many people on fleet.
  14. I get more than one medal usually, but only quarter of XP and other rewards (Valor, Tokens) I didn't say that I'm getting zero. But all my waiting time in Q getting to be wasted. I need requeue and wait again. I'm not counting really long loading time both ways, to WZ and back to Fleet. I did give it up join queue from any planet so I must level only on Q from fleet. If I would do it as part of my questing it would take up to 5 minutes just for zone loading.
  15. I dislike actual situation when I sit in Q for WZ couple of minutes, then WZ pop-up I do join game and that game would end in few seconds. I'm getting few XP only. There is need to know if I'm used as backfill or not. There would be couple of solutions: 1) Be able to pick not to be used as backfill into running WZ 2) Reward me for joining late, with same amount of XP, as I would be there from start. I'm leveling solely in WZ and just class quests, because doing same quests over an over for my other characters is pointless. Actual situation with rampart WZ leavers in my 70% of games I'm pick as backfill for WZ. Or introduce cross-shard WZ, because I'm spending significant part of my game time in queue just waiting for WZ and if I get to WZ, that warzone is over in less than minute.
  16. I must agree with OP. I have pretty expensive monster, but loading times are obscene. Especially when I'm doing daily on belsavis/ilum. I do Q into WZ, but ehen I leaving WZ it take up to one minute to load Belsavis. This game engine is broken, if need so long time to reload same planet as I was when i do change instance to WZ and back. This is clearly game breaking problem. There is no reason to blame machine or internet connection.
  17. BTW x-server WZ is a must now not 'eventually' later. It is not later option, because later would be too late for SWTOR. People leaving because of long Q times and unbalanced team side size. This is especially true for PvP servers like mine is, people on my server are here mainly for PvP. Because open-world PvP in SWTOR virtually is non-existant, WZ are key.
  18. I doubt it they do have now in EU any server in peak time half full. Most of them are max up to 10% to 20%. So they could merge up to 5 low populated servers to one. I doubt BW would do it, because merging servers, is for company like BW sign of they won't doing it well. From marketing point of view merging servers for BW is no way because it is sign of weakness.
  19. It being rampart problem as population fall down. I do play between 8AM GMT to 3PM GMT on EU server. I did start play in January. At that date I had no problem to join WZ in less than 5 minutes. Never had 6 vs 8 or less players game. Now I have it 60 to 70% times when I do start then it is unbalalnced game. I do play exclusively Republic side. As it is now on server I do wait more than 10 minutes, sometime up to 30 minutes, for match to realize, it will end in 120 seconds, just because my side has not enough players. Dear BW do proactive action, merge low populated servers. Mine was full in January not anymore now. I'm happy when there is 40 ppl in fleet during EU peek hours. It has over 300 three months ago. Or do cross-server WZ in 1.2 not later. If you plan to do it in next three months it will be too late, because then SWTOR will be ghost town on my server. As it is now SWTOR have far too many servers with 90% of them with low population. Edit: It is 7:18AM I did wait for WZ (sub 50) to pop-up exactly 35 minutes and I must logoff because I must go. My last game did end in 120 sec because we were 4 vs 8. I did play today just one WZ with at least 7 vs 8. Edit2: My server is Legions of Letow it was most populated server in January for EU.
  20. If there will not be x-realm WZ then SWTOR will suck. Now is wait time so long and population falling down. If Q will be longer pop will fall faster.
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