So I thought I would make a post where people could air out ideas for Ilum PvP. To get the ball rolling, I'll throw out a couple of ideas that I had, and their pros and cons.
1. If you're in a group, have the valor go to everyone in the group. After all, you're all working together to push a group back, why is it only if you have a ton of aoe that you can "tag" the other players with that you'll get credit. This would greatly help out melee in pvp also, since normally they can't get close enough to a great wall of red names to do much damage, while the ranged classes are tagging everyone with their aoe's. The con to this I know is that a group could 'carry' melee and then the horrors, someone might have gear that anybody can get if they spend enough time in pvp could get anyway. But seriously, how much fun is getting focused fire down cause you're in the lead all the time anyway in pvp? Which brings me to my next point.
2. Melee should be doing more damage than ranged classes, or able to withstand a hell of a lot more assault than they currently do. Now, I'm not saying they should never die, but in Ilum, I hardly ever see melee out there, because quite frankly, it doesn't look like much fun. The healers and ranged hide behind them, so the melee are always the first pulled out and focused fire down. Which after happening a few times, makes melee figure they can get valor elsewhere and leave, which normally makes a group fall apart.
3. Balance! And I don't mean class balance. But it would be nice if, for instance, a ops group of imps are out in Ilum, they don't just get steamrolled by two to three ops groups of republics, or vice versa. And that's if you have a whole ops group with you, which typically doesn't happen. Now, superior numbers do not necessarily equal a win, but let's be honest, it usually does. If there was a way of limiting the number of people from both sides to with 5 to 10% of the other side, it would help balance things out and make it more enjoyable, I feel, than the current roflstomp that I know Ilum pvp is on my server.
In closing, I feel that Ilum PvP could be lots of fun, if it wasn't what it currently seems to be, one side outnumbering the other side and just rolling over them. Some other ideas are chests scattered all over Ilum, not just in the center, credit for the daily/weekly Ilum quest if you're grouped and you die, etc.
So, what are your ideas on how to bring the fun back to Ilum? And no, making it that the other side is always naked so you can just roflstomp them is not a valid answer!