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TyeWebb

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  1. For the wildcard question I'd vote the set bonus question. I think the DoT tracker question really isn't going to get much of a response beyond, "that's a great idea maybe it'll happen one day," and realistically I think, hope, that it is an issue they are already aware of. What I would add to the set bonus question is the PVP healer set bonuses are maybe the worst in the game. I don't know of many high level pvpers who heal that do not run at least the PVE 2 set or even PVE 4 set healer bonuses. The 10% extra to defensive screen really does nothing to increase survivability and realistically survivability isn't much of an issue for us. You've already addressed the 4 set bonus of 5 energy. Meanwhile the PVE set bonuses actually increase my healing output, and with bolster I don't get dinged to bad wearing PVE gear. However this does create the issue of having PVPers being put in a position of needing to PVE in order to be most effective in PVP.
  2. ya just go ask random people on the internet what happened during a poorly described event they weren't present for... oh wait. Checking the combat log would be a better attempt at an answer versus this dumb thread.
  3. Agreed, I was just noticing this as well. My synthweaver has and will have no use for these color crystals. I seem to be getting offered at least 2 if not 3 of these missions everytime, at the same time I just had a set where I was not offered a single mission to get artifact fragments, something I actually need. Even on my artifice these will be of limited use when the item they are used for is even added to the game. Dyes honestly don't sell that well and if its for a fancy new color crystal those won't sell that well for us either because at this point there are so many color crystals out there to select from.
  4. Min/maxed PVP gear is not BiS in outlaws den right now specifically because bolster isn't present and the PVP hilts and barrels are not getting bolstered to PVE gear levels. I believe you are correct that there is bolster present in Ilum even after the event is over. However I believe the bolster happening there is not the same as the warzone bolster as its also trying to bolster people up to lvl 55 as well as expertise. Not completely sure on that but I think its a slightly different system.
  5. Cool. Now what does that have to do with bolster in Outlaws Den? The system is not perfect however it is the system we were given and people need to work with that. Bolster exists in 55 warzones and will for the foreseeable future, currently being able to test gear/bolster outside of warzones is pretty difficult, so having it in some places in the world would be a good thing.
  6. Stop using this thread to talk about how much you dislike bolster, there are countless other thread where you can do that. The reality is bolster is here to stay and people should try to make the best of the situation. Adding bolster to Outlaws Den would be an advancement for PVP in this game since it would give a place for people to go and practice/experiment with gear/builds in an environment equal to warzones and in the future arenas. Having more places where bolster is present might actually help remove some of the black box nature of bolster as well and people can start to understand exactly how it works. Finally all of you arguing against it do realize BiS gear in Outlaws Den would currently include a mix of high level PVE and PVP gear since bolster doesn't exist there.
  7. What's great is that one day there will be a perfect storm of events where someone gets CC'ed through shroud and the capper gets interrupted by someone's relic, RNG justice.
  8. If the ability is working correctly and there is a 5% chance of failure the ability needs to be changed. Competitive games should not be decided based on RNG. To have a situation where you can play it right and do the same thing 20 times and know that 1/20 of those times you are going to lose because of some random roll you have no control over is not good for any competitive game.
  9. This thread is the perfect example of the problem with bolster, its too complicated to understand and there is no transparency about how it works. To the OP this is probably working as intended and has to do with the change to the DR curves, but honestly who the hell knows. I'm actually in favor of the concept of bolster but the execution is just so bad. The fact that bolster cannot be explained to someone in 1-2 sentences is a problem. Still waiting on that math heavy post by Bioware explaining to all of us how exactly bolster works...
  10. Group 1 is good players they should matched with other good players. Group 2 are simply bad players and should be matched with other bad players, they will have more fun, as will other players who won't have to deal with them. Group 1 is not good because of voice chat, strats or group comp they are simply better at the game. People vastly overestimate what is going on if they really think most premades rolling noobs are actually caring about group comps and strats. Most people are just forming a group and playing together because it is more fun and it is a social game. Eight random good players of any comp and no voice chat will crush a group of bad players with voice chat and a perfect group comp. A mentioned in the other thread, voice chat is overrated in this game, common sense and awareness basically replaces voice chat. Too be above average in this game you need 2 things, common sense and the ability to mash buttons at a somewhat reasonable rate. Anyway match players through some sort of invisible rating, regardless if they are in a group or solo, the presence of the group doesn't matter, its the quality of the players.
  11. The problem is not premades vs PUGS, it is good vs bad players. A PUG of good players will stomp a bad premade. Things I would like to see to make regular warzones more interesting would be an attempt at matchmaking. Players would have an invisible rating that is account wide, if you win rating goes up if you lose rating goes down simple as that. If you are good you'll generally be matched with and against good players. In addition it would be nice if the system tried to even out roles on teams, its pretty dumb when you get in a same faction warzone and one team has 3 healers 3 tanks and 2 DPS and the other team has 8 DPS. These systems don't need to be perfect they just need to try to even things out a bit. In other words the system is not going to wait to start a warzone until it gets each team 2 heals, 2 tanks and 4 DPS its just going to make sure that no team gets 0 heals if the other teams has 2 or 3 heals. People who focus on the premade 'problem' focus on the games they were stomped by a good premade and ignore all the games they were carried by a premade. I have yet to see one of these threads were someone complained about being carried. A quitter debuff won't fix anything for many reasons already mentioned in this thread.
  12. Since this seems to be the general crew skill bug thread and got a yellow post I'll go ahead and post this issue in here. There seems to be an issue at least sometimes for the time to completion for some crew skill missions. Right now I am looking at my choices for Diplomacy Missions. Reforging the Chains 1 Hr 1 min 13 sec 3745 credits (Bountiful) Prioritizing Needs 30m 36 sec 3120 credits (Bountiful) Return on Investment 26 min 41 sec 1920 credits (Moderate) Choices and Consequences 57 min 18 sec 2400 credits (Abundant) The Bacta Cartel 57 min 18 sec 2400 credits (Abundant) Why do the times for 2 bountiful missions vary so much? Why do abundant missions take so long to get I think 1 extra mat versus moderate. This time issue happens with Diplomacy for sure I also think I've seen it with Investigation and Underworld trading. Its almost as if the missions that seem to have low times are acting like companion gift missions which have always taken less time versus the same level mat missions. If this has been mentioned here already sorry for reposting, but didn't see any mention of this issue in the Dev post so I assume it has not been addressed in anyway yet.
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