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Itshotpocket

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Everything posted by Itshotpocket

  1. So much this D= Honestly, make the Ball Carrier immune to speed, pulls, and jumps imo
  2. I like this idea, but if implemented as such healers in pvp would be given even more of a shafting than they already are
  3. Ops/Smuggs have bugged numbers in their character sheets for some reason. My 50 Op says my range shot hits for 9000, its more like 900 on no armor
  4. bump for silly broken talents needing to be less broken!
  5. ^^this http://www.youtube.com/watch?v=hjBEwlOTB6E All aboard the next nerf train tootoo Also I rarely if ever see more than one Op per max lvl WZ and am also on a PVP server. Low lvl WZ are a different story entirely.
  6. I'm currently working on HMs (4/5 in EV, have not started KP) as an Op healer and I do not understand where people are coming in with Infusion being better than Injection or Probe. I find Infusion to be even less useful in HMs than they were in normals/HM Fps mainly because I don't have the energy or time to waste on a move that does not generate TA. Just to add fuel to this thought, my healing buddy in our 8 man group is another Op who also does not appear to use Infusion. So unless Infusion gets some crazy buff from a HM or NiM piece of gear it is useless endgame atm. ::shrug::
  7. Uh how are they fighting back in 5.5 seconds? All they did was wreck Concel pve and give us a longer stun in pvp 0_o
  8. Agreed, much more complete healer, not as high burst as dps but more sustained and from ranged \0/ just boo on having to re gain all my pvp gear against all these crazy hard core pvpers lol
  9. After 1.1.1 I will be smashing Ops/Smugs with my Sorc so finally yay! Prolly something like 1-Merc-dps 1-Sorc-Madness/Lightning hybrid 3 Assassin 4 Jugg-dps 5 Mara 6 PT-dps 7 Sniper 8-Jugg-Tank 9-PT-Tank 10-the healers
  10. Here is how I see it atm, KI is made slightly less useless compared to SP only once you have taken the Accomplished Doctor talent (increases crit bonus). Even then SP is still the way to go as an emergency heal via Surgical Precision, which causes SP to refund TA when used on targets <30%. I think adding a hot component would be a nice way to increase SP's value, however I'd prefer they somehow buff it in the tree to toss out an instant heal on multiple targets or something of the sort.
  11. Roll Madness, lol at deathfield crits on multiple targets for 3k+ on my 41 sorc from ranged, that heals me, that increases my dot dmg....NERF HIDDENSTRIKE!
  12. You'll get rolled until 36 when you can get hidden strike and jarring strike, at that point you will have a chance to take out some lower lvls. Early on Ops are kind of weak and don't have enough control to do much. One you get HS/AB you start putting out numbers, JS keeps them in place for a bit and using Sever Tendon will help you keep them slowed. However this is only until 1.1.1 it appears at which point you will be fodder for Sorcs/Assassins/PTs/Mercs
  13. I smash 50s all the time on my 13 Jugg! I have at least a 70% success rate! Making up numbers and such is easy! Like how people make up the lol 6k followed by 6k Op stuff. For my 50 full champ (besides trinkets, lol champ trinkets) I require red buff, trinket (2 min cd) and stim (3 min CD) and only then will I crit for 6k on squishy low lvls. The highest BS or Shiv I've seen while so buffed is ~4k. With the patch tomorrow these numbers should see a significant drop off. Compare this to my 38 Sorc who already crits for over 3k on multiple targets from ranged with Deathfield without any kind of buff..and I ask what about the above is actually sooooo overpowered?
  14. yeah the 6-0 thing may be a coincidence, but when it happens I don't get quest nor medal credit
  15. Bumping this, seems to happen in at least huttball (6 cap wins) and Voidstar (winning 0-6 as well)
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