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OCoChoco

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  1. he said he cant beat melee solo, obviously trolling
  2. missle volley droids, mindsnap, stun, mindsnap... Wait till you hit Quesh if your having problems now... Melee mobs shouldnt be a problem with the kiting. but casters you have to interupt even if it means moving out of line of sight. and move away from any ground targets. force wave always interupts but becareful of your CC and i wouldnt suggest turning off holiday, its 10 seconds of that 1 mob not hitting you. CC highest hp's kill lowest hp's first.
  3. Throwing rocks beats throwing your lightsaber and if you spec for power regen from Telekinetic Throw you will be seeing it alot. hate it dont go balance
  4. you complete Heroic 4's with just you aad qyzen? are you equal level with the quest? how do you do it?
  5. Ive killed level 50 melee on my sage at level 40 and at no time did i want to be in melee range at all. Its all about moving and keeping them at distance... so Sage Melee abilities, we dont need them improved and our range abilities reduced. Shadow has Both already.
  6. you can do it easier being dps and using tharan.
  7. jedi knight, jedi shadow, jedi sage. covers all your options just change to the class you want. dont expect classes to change to how you want it to be.
  8. Its designed to teach you how to use your abilities to overcome the challenge. They actually put effort into these class boss fights.
  9. I went with a combination of 3 of the sets, whatever had the highest willpower on each piece.
  10. What is the 8 Second Stun and what level do i get it? 40 sage currently.
  11. I hit Quesh at 38 Hybrid spec. i never used qyzen past when you first got him. i went companionless until i got Tharan. You should ALWAYS force lift the Toughest mob, then Burn down the lessers as fast as you can.. i go with project / TT (i am specced for endless TT) Alot of the Sith / Droids like to use abilities Use mind snap, stun, mind snap as much as you can to prevent them using abilities, the more you interupt it the more they have to wait to use it. If its Melee, there shouldnt be any problem killing it. You have snare/sprint, run/knockback, stun.. and TT to use when hes running towards you. If there are too many adds at the start, use force potency to crit and even stun to lessen the damage to you. Worst case you can break Line of sight against ranged to heal kite. use Knockback to get environmental damage against those that near cliff edges (you dont get loot if it dies. but if it lands almost dead you can kill it for loot. be warned it can work against you and you get shot through floors. works best on melee.
  12. you dont need 5 points in that tier, just equivelant points so you can put more in a lower tier to access the next highest one.
  13. Non-stop power regenerating Telekinetic Throw, that is your power free ranged attack.
  14. I guess its use is for casting on melee that is chasing down someone in pvp or someone being chased in pvp as a getaway spell
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