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SithRex

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  1. My guess would be that The Rise of The Hutt Cartel would end up being patch 2.0, not 1.7, since it the 1st expansion of the game.......
  2. I just hope that GL will still have creative athority over Star Wars, I know many people were claiming that he ruined the prequal trillogy, but he is the original creator and the only person who can really say what is truely cannon or not. I'm scared to death that the SW franchise will become just another Disney cash Cow, who's story turns out worse than any bad fanfic due to the fqact that the story will now be written by marketing statisics now........... I just hope this isn't the death of SW..........
  3. Does anyone know if there is any (either from RE'ing or a schematic), and how to get them? I've been wonderin about this since I've first heard about Custom Off-Hands in 1.4, but I haven't seen any yet......
  4. It's actually learning the "Teg Mumble Suppression" ability that gives you the 0.00000008 % more ***kickery that being with us gives you! Now if only we can do the same for our ship droids..............
  5. I'm guessing that it's to bring down the high pop testing serveer and do all the forced transfers........
  6. I'm hoping it means that ton Tuesday we're getting patch 1.4, including HK_51, Cathar, and Guild Capital Ship! I'll probably get dissapointed, but you can't blame me for hoping!
  7. Yup, just tossing in a couple of extra idea's on how it could be possible to obtain, and some of the benefit's of having one!
  8. How to obtain: Requirements- The GuildMaster must be Lv 50, the Guild must have at least 1 bank tab, and at least 24 members. Once these are met the GM can accuire a 1 time quest at the Fleet, there has been several Capital ship Captain's of different types that have gone rogue and are trying to defeect to the other side, the GM must pick one to go after (this choice determines what type/kind of Capital Ship the Guild recives on completion). Once this choice is made A new one time instanced Lv 50 24-man Operation becomes available (thatn only members of the GM's Guild can enter), the objective, clear out and take oxer the Capital ship to take as their own! On a side note several bonuses that could be included in getting one: 1. tarship vendor & Fleet comendation vendor onboard, that sells exclusive items, like upgrades for your new Capotal Ship,new Cybertech Scematics for Capital Ship items/gear, and possibly new social gear too. 2.Penty of new possibities for new Space missions, even Space Operation, a Guild Capial Ship vs. Guild Capital Ship PvP matches! 3. New military titles for the Players like Imperial/Republic Admiral For the GM once the Capital Ship is aquired, and possibly for the guild's officers too. 4. It can have unique customization option, like assing a Cantina to it, or building a Tropy Room to hold trophies of all the Ops bosses that they have defeated in Guild Runs. 5. It could even have possibilities for new normal (non-space) FP's and Ops, and could even become a new daily quest hub!
  9. How about something a bit beter, the ability to changw Bound itema to "Bound to Legacy" items? That way all of your old/outdated gear can be sent to an alt who might need it?
  10. That would be Awesome! I remember a good bit about Sith Alchemy from the SW RPG books that WotC did a while back! And the Jedi Beast master would be pretty awesome too! (FINALLY, an actual use for all the friendly animals scattered all over......)
  11. In the latestest video of updae 1.2, I noticed several very interesting looking characters that I wanted to ask about, does the Legacy system incorperate weapon and armor proficinency unlocks for your other characters too?
  12. Prety sure that the main Star Wars site store already has all the Republic and Imperial sybol merchandise. The other stuff sounds good! And the custom t-shirts with server and Guild names is pure awesome, I'd probably get one the second they were up!
  13. Just think about it, how much sense does it make for Khen Val and Xalek to be nueral?
  14. And now that I think of it, so far no class has a Sage/Sorcerer companion yet we need one!
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